John Firebaugh
6eab895bc0
[core] Use Range<uint8_t> instead of full Tileset where possible
2016-06-14 11:25:45 -07:00
John Firebaugh
5c7dfd948f
[core] *Tile ↔ *TileData
...
Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
2016-06-13 10:59:33 -07:00
John Firebaugh
3ab7c1cca3
[core] Tile ⇢ RenderTile
2016-06-13 10:57:46 -07:00
Konstantin Käfer
4e5d065000
[core] load parents of missing tiles as optional
2016-06-10 12:42:14 +02:00
Konstantin Käfer
2c7f7fb566
[core] createTile callback can load optional and required tiles
2016-06-10 12:42:14 +02:00
Konstantin Käfer
1b8d280e3f
[core] refactor updateRenderables algorithm
2016-05-27 10:15:06 +02:00
Konstantin Käfer
ebff2234e4
[core] remove unused template definition
2016-05-27 10:15:02 +02:00
Konstantin Käfer
c60fd0604a
[core] TileData::isReady() => TileData::isRenderable()
2016-05-25 21:51:25 +02:00
Konstantin Käfer
e2bcea90fc
[core] use #pragma once instead of ifdef include guards
2016-05-25 21:35:37 +02:00
Konstantin Käfer
7332ae0073
[core] retain tiles differently and remove old TileID class
2016-05-10 14:50:56 +02:00
Konstantin Käfer
dde59eaf76
[core] move Painter and dependents to new *TileID classes
2016-05-10 14:50:56 +02:00
Konstantin Käfer
5b640fb446
[core] add algorithm for generating clip IDs based on the new TileID classes
2016-05-10 14:50:56 +02:00
Konstantin Käfer
ecc8e018fa
[core] add algorithm for detecting whether an ordered map contains covering children
2016-05-10 14:50:56 +02:00