* [core] add sources to source collection before triggering load
* [test] add testcase for #15514
* [core] also call onSourceLoaded observers when no network request was necessary
This is first part of work on porting mapbox/mapbox-gl-js#8694 - in follow up patch(es) it is required to remove CPU side copy using 2d canvas support on all supported platforms, similar to approach taken in gl.js https://github.com/mapbox/mapbox-gl-js/pull/8694/files#diff-34dbe5f7de34dc4b9a8745dcde9bdc37R48
Decoding on CPU removed.
Padding is still done in DEMData() but, instead od doing it wwhile decoding, it is using memcpy to pad original values.
Rebase to latest mapbox-gl-js master and re-generate shaders.
Partly fixes: #15503
This removes the cached insets on the Android side, making the core TransformState the source of truth. This still leaves an option to lazily set the padding which is going to be applied only when the next camera animation is started.
This change adds filter command line option to render test runner,
so that test can be filtered by providing regular expression, for instance:
mbgl-render-test -f .*hillshade.*
- Decrease pixelmatch tolerance for local glyph rasterizer
- Add Korean symbols to test fixture
- Fix ifdefs, as the QT and Apple related blocks were using same results
- Add NotoSansCJK test for QT / Linux platform
- Don't rasterize glyphs if font does not support requested code point
- Render symbols at hardcoded baseline, so that locally rasterized glyphs
align better with server side generated fonts.
- Resize backing QImage width to be at least 24px
Binary shader support has been removed in commit c2f974f2a5 ([core]
Remove binary shader support). This left-over parameter is not used
anywhere anymore.
* [core] fix icon symbol rendring when sdf and non-sdf icon in the same symbol layer
* fix build error
* fix typo
* revert renderableSegment change
* simplify codes
* fix build error
* refine sdf icon flag
* [core] fix mixed sdf + non-sdf icon rendering in one layer
* remove iconstatus getter in stymbol bucket
* fix review findings
* provide bitwise operator for SymbolContent enum
* use MBGL_MBGL_CONSTEXPR
* add one missing update for sdfIcon
* make renderer symbol type as enum