Konstantin Käfer
a4d259c33f
[core] move gl::Context to Backend and refactor View
2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694
[core] separate Backend from View for headless rendering
2016-10-25 13:52:36 -07:00
Ivo van Dongen
b14e83ea40
[core] geojson source - cancel any pending request when setting geojson explicitly
2016-10-25 16:11:36 +02:00
Ivo van Dongen
6277dca898
[core] geojson source - clear cache when json content is set
2016-10-25 16:11:36 +02:00
Ivo van Dongen
068e78a2e7
[core] geojson source - reset req on setURL
2016-10-25 12:47:35 +02:00
Bruno de Oliveira Abinader
e55065e62a
[core] Reuse last placement data in CollisionTile::queryRenderedFeatures
...
To obtain precise results, we:
1. Round scale value to obtain same results from symbol shader.
2. Generate a boost geometry polygon to check if it intersects()
against all feature boxes.
3. Check if current scale is within each feature's minimum and maximum
placement scales.
4. De-scale feature boxes when intersecting to account for the
fractional zoom scaling.
2016-10-25 08:12:31 +03:00
Bruno de Oliveira Abinader
fc6344c546
[core] Added util::polygonIntersectsPolygon
2016-10-25 08:12:31 +03:00
Bruno de Oliveira Abinader
679bfbfb32
[core] Simplify CollisionTile::findPlacementScale
...
Improve findPlacementScale semantics by moving the check if the
placement scale result is bigger than minimum scale out of the function
scope.
2016-10-25 08:12:31 +03:00
Bruno de Oliveira Abinader
846e57de58
[core] Avoid duplicating edges for CollisionTile
...
Make 'edges' static to avoid every instance of CollisionTile having its
own copy of it.
2016-10-25 08:12:31 +03:00
Bruno de Oliveira Abinader
8743f11345
[core] Cleanup function signatures in CollisionTile
...
- Prefer pass-by-value for primitive types.
- Use floating point precision for yStretch to match receiving type.
2016-10-25 08:12:31 +03:00
Ivo van Dongen
e31a2c1c11
[core] fixup formatting
2016-10-21 10:05:00 -07:00
Mike Morris
7bbd49c72c
[core] extract weak_ptr mailbox->receive into Mailbox::maybeReceive
2016-10-20 14:39:11 -04:00
Mike Morris
817c26111a
[core] [node] pass thread pool impl to Map constructor
...
Updates mbgl::Map constructor usage everywhere
Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Ivo van Dongen
ab63a9494f
[core] reload geojson source on url change
2016-10-20 16:18:08 +03:00
Bruno de Oliveira Abinader
c50577d039
[core] Fix SymbolAnnotation coordinate system conversions
2016-10-19 08:11:41 +03:00
Bruno de Oliveira Abinader
ef62b78fce
[core] TileCoordinate::fromLatLng no longer depens on TransformState
2016-10-19 08:11:41 +03:00
Bruno de Oliveira Abinader
2188d68b6c
[core] Move TransformState::{un,}project() to Projection
2016-10-19 08:11:41 +03:00
Bruno de Oliveira Abinader
f01a829dc9
[core] Move TransformState::worldSize() to Projection
2016-10-19 08:11:41 +03:00
Bruno de Oliveira Abinader
3a12dd2d4f
[core] Skip redundant spherical mercator variable updates in {ease,fly}To
2016-10-19 08:11:41 +03:00
Bruno de Oliveira Abinader
19d3c5ca25
[core] Cleanup SymbolLayout
...
Reuse reverse rotation matrix from CollisionTile when populating the
collision boxes.
2016-10-13 07:39:25 +03:00
Bruno de Oliveira Abinader
a6d0e21472
[core] Disable stencil test when rendering collision boxes
2016-10-12 19:01:08 +03:00
Bruno de Oliveira Abinader
436a22efe9
[core] Skip duplicated IDs when querying point annotations
2016-10-12 18:58:22 +03:00
Bruno de Oliveira Abinader
36b3ba56b6
[core] Improve Source::Impl readability
2016-10-11 19:36:21 +03:00
Bruno de Oliveira Abinader
7b907b6d1c
[core] Use TilePoint in Source::Impl::queryRenderedFeatures
2016-10-11 19:36:21 +03:00
Bruno de Oliveira Abinader
623a124e01
[core] Use query geometry from FeatureIndex into CollisionTile::queryRenderedSymbols
2016-10-11 12:10:32 +03:00
John Firebaugh
38e78e25df
[core] No need for feature querying to support multipolygons
2016-10-11 10:54:58 +03:00
Bruno de Oliveira Abinader
efc1bff65f
[core] Ignore placement for symbol annotations
2016-10-11 09:55:32 +03:00
Bruno de Oliveira Abinader
22b7436acf
[core] Skip placement scale for features that ignore placement
2016-10-11 09:55:32 +03:00
John Firebaugh
5891c7028d
Update mapbox-gl-shaders to 98a56d
2016-10-10 12:46:52 -07:00
Bruno de Oliveira Abinader
3b8b68d028
[core] Fix Map::setLatLng behavior
...
We were erroneously assigning a value to optional<ScreenCoordinate>
(null island), causing it to be a valid anchor for Transform::easeTo.
2016-10-07 17:23:17 +03:00
John Firebaugh
21d7ee11e1
[core] Rationalize shader names
...
{layer type}{subtype}Shader
2016-10-06 14:47:58 -07:00
John Firebaugh
f438bb68b0
[core] Adhere to vertices/vertexBuffer naming convention
2016-10-05 10:52:19 -07:00
John Firebaugh
da4527cd3a
[core] TextureRectVertex ⇢ SymbolVertex
2016-10-05 10:52:19 -07:00
John Firebaugh
9cf57e7142
[core] Make ElementGroup safer
...
Template on shader types, rather than count. This allows the compiler to enforce using the correct VAO for the shader and PaintMode. This fixes OverdrawMode with circle layers.
While here, avoid using unique_ptrs for groups. Instead, ensure ElementGroup is movable.
2016-10-05 10:52:19 -07:00
John Firebaugh
e4310aa874
[core] Improve attribute binding API
2016-10-05 10:52:19 -07:00
John Firebaugh
b9b8657d43
[core] Put VertexArrayObject in gl namespace
2016-10-05 10:52:19 -07:00
John Firebaugh
73334ac8fa
[core] Move shader and uniform to gl directory
2016-10-05 10:52:19 -07:00
John Firebaugh
7a3bef091e
[core] Refactor Buffer
2016-10-05 10:52:19 -07:00
John Firebaugh
ac8a74ebcc
[core] Don't refer to geometry coordinates as "vertices"
2016-10-05 10:52:19 -07:00
John Firebaugh
31be5d3c3a
[core] Tiles that error on load are not renderable
2016-10-05 10:26:04 -07:00
Thiago Marcos P. Santos
dd604a7b36
[core] Pre-filter sources based on the layers they contain
2016-10-05 11:12:16 +03:00
Konstantin Käfer
07315711d6
[core] remove Raster object in favor of a more low-level Texture object
2016-10-04 14:00:30 -07:00
Sam Matthews
280fd8c28e
[core] Preserve non-access_token query parameters in canonicalizeTileURL
2016-10-03 10:08:17 -07:00
Konstantin Käfer
b470a65582
[build] add back -Werror
2016-09-30 17:01:05 +02:00
Ivo van Dongen
1bf12e20a6
[core] LocalFileSource implementation and tests
2016-09-30 14:57:26 +02:00
Konstantin Käfer
8c4da72d09
[core] only load debug extensions in debug mode
2016-09-29 13:19:27 -07:00
Konstantin Käfer
2ec2860ce5
[core] move OpenGL extension loading to their own headers
2016-09-29 13:19:27 -07:00
Konstantin Käfer
cc78b74098
[core] remove dependence on gl.h types
2016-09-29 10:17:47 -07:00
Konstantin Käfer
15aece8a30
[core] introduces types for GL objects
2016-09-29 10:17:47 -07:00
Konstantin Käfer
d1a84d9b51
[core] rename VAO => VertexArray, FBO => Framebuffer
2016-09-29 10:17:47 -07:00