Update mapbox-gl-shaders to 98a56d

This commit is contained in:
John Firebaugh
2016-10-10 10:57:57 -07:00
parent 740c995c2b
commit 5891c7028d
10 changed files with 49 additions and 49 deletions

View File

@@ -15,15 +15,15 @@ function(add_shader VAR name)
endfunction()
add_shader(MBGL_SHADER_FILES circle)
add_shader(MBGL_SHADER_FILES collisionbox)
add_shader(MBGL_SHADER_FILES collision_box)
add_shader(MBGL_SHADER_FILES debug)
add_shader(MBGL_SHADER_FILES fill)
add_shader(MBGL_SHADER_FILES icon)
add_shader(MBGL_SHADER_FILES fill_outline)
add_shader(MBGL_SHADER_FILES fill_outline_pattern)
add_shader(MBGL_SHADER_FILES fill_pattern)
add_shader(MBGL_SHADER_FILES line)
add_shader(MBGL_SHADER_FILES linepattern)
add_shader(MBGL_SHADER_FILES linesdfpattern)
add_shader(MBGL_SHADER_FILES outline)
add_shader(MBGL_SHADER_FILES outlinepattern)
add_shader(MBGL_SHADER_FILES pattern)
add_shader(MBGL_SHADER_FILES line_pattern)
add_shader(MBGL_SHADER_FILES line_sdf)
add_shader(MBGL_SHADER_FILES raster)
add_shader(MBGL_SHADER_FILES sdf)
add_shader(MBGL_SHADER_FILES symbol_icon)
add_shader(MBGL_SHADER_FILES symbol_sdf)

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@@ -20,7 +20,7 @@
"csscolorparser": "^1.0.2",
"ejs": "^2.4.1",
"express": "^4.11.1",
"mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#de2ab007455aa2587c552694c68583f94c9f2747",
"mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#98a56d538b11fb331aa67a6d632d6ecd6821b007",
"mapbox-gl-style-spec": "mapbox/mapbox-gl-style-spec#7f62a4fc9f21e619824d68abbc4b03cbc1685572",
"mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#694f0d0728f229d64d1639dc5ee7aff7f4b8ca41",
"mkdirp": "^0.5.1",

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@@ -1,14 +1,14 @@
#include <mbgl/shader/collision_box_shader.hpp>
#include <mbgl/shader/collisionbox.vertex.hpp>
#include <mbgl/shader/collisionbox.fragment.hpp>
#include <mbgl/shader/collision_box.vertex.hpp>
#include <mbgl/shader/collision_box.fragment.hpp>
#include <mbgl/shader/collision_box_vertex.hpp>
namespace mbgl {
CollisionBoxShader::CollisionBoxShader(gl::Context& context)
: Shader(shaders::collisionbox::name,
shaders::collisionbox::vertex,
shaders::collisionbox::fragment,
: Shader(shaders::collision_box::name,
shaders::collision_box::vertex,
shaders::collision_box::fragment,
context) {
}

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@@ -1,14 +1,14 @@
#include <mbgl/shader/fill_outline_pattern_shader.hpp>
#include <mbgl/shader/outlinepattern.vertex.hpp>
#include <mbgl/shader/outlinepattern.fragment.hpp>
#include <mbgl/shader/fill_outline_pattern.vertex.hpp>
#include <mbgl/shader/fill_outline_pattern.fragment.hpp>
#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
FillOutlinePatternShader::FillOutlinePatternShader(gl::Context& context, Defines defines)
: Shader(shaders::outlinepattern::name,
shaders::outlinepattern::vertex,
shaders::outlinepattern::fragment,
: Shader(shaders::fill_outline_pattern::name,
shaders::fill_outline_pattern::vertex,
shaders::fill_outline_pattern::fragment,
context, defines) {
}

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@@ -1,14 +1,14 @@
#include <mbgl/shader/fill_outline_shader.hpp>
#include <mbgl/shader/outline.vertex.hpp>
#include <mbgl/shader/outline.fragment.hpp>
#include <mbgl/shader/fill_outline.vertex.hpp>
#include <mbgl/shader/fill_outline.fragment.hpp>
#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
FillOutlineShader::FillOutlineShader(gl::Context& context, Defines defines)
: Shader(shaders::outline::name,
shaders::outline::vertex,
shaders::outline::fragment,
: Shader(shaders::fill_outline::name,
shaders::fill_outline::vertex,
shaders::fill_outline::fragment,
context, defines) {
}

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@@ -1,14 +1,14 @@
#include <mbgl/shader/fill_pattern_shader.hpp>
#include <mbgl/shader/pattern.vertex.hpp>
#include <mbgl/shader/pattern.fragment.hpp>
#include <mbgl/shader/fill_pattern.vertex.hpp>
#include <mbgl/shader/fill_pattern.fragment.hpp>
#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
FillPatternShader::FillPatternShader(gl::Context& context, Defines defines)
: Shader(shaders::pattern::name,
shaders::pattern::vertex,
shaders::pattern::fragment,
: Shader(shaders::fill_pattern::name,
shaders::fill_pattern::vertex,
shaders::fill_pattern::fragment,
context, defines) {
}

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@@ -1,14 +1,14 @@
#include <mbgl/shader/line_pattern_shader.hpp>
#include <mbgl/shader/linepattern.vertex.hpp>
#include <mbgl/shader/linepattern.fragment.hpp>
#include <mbgl/shader/line_pattern.vertex.hpp>
#include <mbgl/shader/line_pattern.fragment.hpp>
#include <mbgl/shader/line_vertex.hpp>
namespace mbgl {
LinePatternShader::LinePatternShader(gl::Context& context, Defines defines)
: Shader(shaders::linepattern::name,
shaders::linepattern::vertex,
shaders::linepattern::fragment,
: Shader(shaders::line_pattern::name,
shaders::line_pattern::vertex,
shaders::line_pattern::fragment,
context, defines) {
}

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@@ -1,14 +1,14 @@
#include <mbgl/shader/line_sdf_shader.hpp>
#include <mbgl/shader/linesdfpattern.vertex.hpp>
#include <mbgl/shader/linesdfpattern.fragment.hpp>
#include <mbgl/shader/line_sdf.vertex.hpp>
#include <mbgl/shader/line_sdf.fragment.hpp>
#include <mbgl/shader/line_vertex.hpp>
namespace mbgl {
LineSDFShader::LineSDFShader(gl::Context& context, Defines defines)
: Shader(shaders::linesdfpattern::name,
shaders::linesdfpattern::vertex,
shaders::linesdfpattern::fragment,
: Shader(shaders::line_sdf::name,
shaders::line_sdf::vertex,
shaders::line_sdf::fragment,
context, defines) {
}

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@@ -1,14 +1,14 @@
#include <mbgl/shader/symbol_icon_shader.hpp>
#include <mbgl/shader/icon.vertex.hpp>
#include <mbgl/shader/icon.fragment.hpp>
#include <mbgl/shader/symbol_icon.vertex.hpp>
#include <mbgl/shader/symbol_icon.fragment.hpp>
#include <mbgl/shader/symbol_vertex.hpp>
namespace mbgl {
SymbolIconShader::SymbolIconShader(gl::Context& context, Defines defines)
: Shader(shaders::icon::name,
shaders::icon::vertex,
shaders::icon::fragment,
: Shader(shaders::symbol_icon::name,
shaders::symbol_icon::vertex,
shaders::symbol_icon::fragment,
context, defines) {
}

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@@ -1,14 +1,14 @@
#include <mbgl/shader/symbol_sdf_shader.hpp>
#include <mbgl/shader/sdf.vertex.hpp>
#include <mbgl/shader/sdf.fragment.hpp>
#include <mbgl/shader/symbol_sdf.vertex.hpp>
#include <mbgl/shader/symbol_sdf.fragment.hpp>
#include <mbgl/shader/symbol_vertex.hpp>
namespace mbgl {
SymbolSDFShader::SymbolSDFShader(gl::Context& context, Defines defines)
: Shader(shaders::sdf::name,
shaders::sdf::vertex,
shaders::sdf::fragment,
: Shader(shaders::symbol_sdf::name,
shaders::symbol_sdf::vertex,
shaders::symbol_sdf::fragment,
context, defines) {
}