the SpriteImage constructor signature changes from SpriteImage( uint16_t width, uint16_t height, float pixelRatio, std::string&& data, bool sdf = false); to SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
ref #3031 ref #2198 For example, an icon that has: - a pixel width of 10 - a pixel ratio of 3 - a scaled with of 3.333 is now supported.