Commit Graph

9335 Commits

Author SHA1 Message Date
Bruno de Oliveira Abinader
ad38ff230b [linux] Ensure EGL uses OpenGL ES 2.0 client API 2016-11-17 01:01:15 +01:00
Bruno de Oliveira Abinader
0ef52d7f7c [build] Added EGL & GLX CI builds 2016-11-17 01:01:15 +01:00
Tiago Vignatti
32b6f2fa03 [linux] Implement EGL headless backend
Original author: Tiago Vignatti <tvignatti@gmail.com>

Calling X11 window system is superfluous for headless rendering. This patch
implements EGL platform using GBM, which is slightly more simple than the GLX
path when using X11.

In principle there are no big advantages in terms of performance etc. My
motivation behind this was to get in touch with the code and the project. For
testing I'm using:

  $ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test

v2: rebased patch against the new cmake changes; walk through render node to
find a valid one; remove EGLSurface completely cause windows are not needed
here.
2016-11-17 01:01:15 +01:00
Bruno de Oliveira Abinader
50f0f919c3 [test] Use shared headless display
Prevents some OpenGL implementations from bailing out.
2016-11-17 01:01:15 +01:00
John Firebaugh
5479b75c9f [build] Use npm install --ignore-scripts
Should be faster than npm update.
2016-11-15 14:01:30 -08:00
John Firebaugh
d9862fa38c [tests] Disable "ContinuousRendering" test; causing spurious CI failures 2016-11-15 13:55:16 -08:00
John Firebaugh
9d2be04461 [core] Return to static, per-segment approach to VAOs
This is safer now -- it can be an implementation detail of Segment/Context. And the typing of SegmentVector now ensures that the attributes and program match.
2016-11-15 13:55:08 -08:00
John Firebaugh
377d0fb0d2 [core] Introduce SegmentVector 2016-11-15 13:55:08 -08:00
John Firebaugh
58877d1b3d [core] Assign attribute locations sequentially
Two reasons to prefer explicit sequential location assignment, rather than relying on the GLSL linker to assign locations:

* For data-driven properties, we want to have the option to use glDisableVertexAttribArray plus glVertexAttrib*. In order to use glDisableVertexAttribArray, we must avoid using attribute location 0, which cannot be disabled.
* We want to use the same VAO in cases where, say, a fill layer might be rendered with FillProgram at first, and then FillPatternProgram later. VAOs do not store the program binding, only the attribute bindings, so as long as the two programs have the same attributes and attribute locations, only a single VAO (per segment) is needed.
2016-11-15 13:55:08 -08:00
John Firebaugh
0fe8d8d7b4 [build] Explicitly state required node version 2016-11-15 12:40:54 -08:00
John Firebaugh
bcad3b6d4b [core] Use indexed rendering for collision boxes 2016-11-15 12:39:49 -08:00
Mike Morris
aeba7cce84 node-v3.4.2 2016-11-15 13:31:48 -05:00
Mike Morris
f50de16260 [node] publish Node.js Linux binaries with GLX
run test suite with OSMesa in Debug
2016-11-15 13:31:48 -05:00
Konstantin Käfer
1d80be00df [build] add binary size logging to macOS nightlies 2016-11-15 10:07:47 -08:00
Konstantin Käfer
df8c467056 [build] add binary size logging to iOS nightlies 2016-11-15 10:07:47 -08:00
Konstantin Käfer
36a04e49c8 [build] add binary size logging to Android nightlies 2016-11-15 10:07:47 -08:00
Konstantin Käfer
223a95a74f [build] add binary size logging to Linux Release builds 2016-11-15 10:07:47 -08:00
Justin R. Miller
c78c97f346 [ios, macos] refs #7060: properly check removed layers & sources (#7062) 2016-11-15 10:05:35 -08:00
Bruno de Oliveira Abinader
31206b4516 [build] Added nan@2.4.0 dependency 2016-11-15 18:28:30 +01:00
Justin R. Miller
f7db6cf760 [ios, macos] fixes #7059: raise exception for abstract sources on add (#7060) 2016-11-14 16:02:16 -08:00
Minh Nguyễn
dbd2235744 [core] Line-break ideographic text by character (#6828)
* [core] Line-break ideographic text by character

Allow a line break to be inserted after any supported Chinese, Japanese, or Yi character in a point-placed label. Balance the lines unless non-ideographic text such as Latin letters are present.

Fixes #1223.

* [core] Moved more character classing into util::i18n

* [core] Detect character properties by Unicode block

* [test] Reenabled ideographic breaking tests
2016-11-14 14:53:21 -08:00
Bruno de Oliveira Abinader
1c79147a84 [android] Update GLSL + ensure binding to OpenGL ES 2.0 2016-11-14 17:45:22 +01:00
Bruno de Oliveira Abinader
52da0e6d31 [Qt] Copy headers to build path in 'qt-lib' target 2016-11-14 16:56:10 +01:00
Ivo van Dongen
36dea5ea0d [android] return source ownership on remove 2016-11-14 14:05:18 +01:00
Ivo van Dongen
8d53f9f091 [android] return layer ownership on remove 2016-11-14 14:05:18 +01:00
Tobrun
f66ea0bef9 [android] - getMarkerViews in rect should return in bound views (#7015)
* [android] - getMarkerViews in rectangle should only return in bound views.

* added example in test app for debugging

* Covert rectangle coming in to density dependant rectangle
2016-11-14 12:08:03 +01:00
Tobrun
fa6d586417 [android] - allow using rotate gesture when not tracking user location, correctly update bearing during rotation gesture (#6978) 2016-11-14 10:37:34 +01:00
Konstantin Käfer
a7fa97e8a3 [core] don't run symbol placement more often than necessary 2016-11-14 10:35:15 +01:00
Konstantin Käfer
35a66eb2bd [core] don't show OpenGL debug information on startup 2016-11-14 10:25:48 +01:00
Jesse Bounds
edf40bb6d9 [core] Return source and layer ownership (#7014)
When a source or layer is removed transfer ownership back to the
caller so it can (optionally) take it. Preserve the behavior that 
removing a CustomLayer triggers deinitialization.  Deinitialize all 
custom layers when a style is destroyed in case those layers are not 
explicitly removed.
2016-11-11 14:40:04 -08:00
Ivo van Dongen
39b0bc0a40 [core] symbol layer - recalculate style on icon/text size changes 2016-11-11 20:18:16 +01:00
Chris Loer
517db640ab [core] Bump standard library to libstdc++5-dev and clang version to 3.8. (#6991)
[core] Bump standard library to libstdc++5-dev and clang version to 3.8.
2016-11-11 10:44:52 -08:00
Tobrun
914c7a7575 [android] - update make clean for Android Wear module (#7018) 2016-11-11 18:45:43 +01:00
Tobrun
720a0256f5 Default Style Camera on Android (#7019)
* [core] - do not set camera mutated to true when calling Map::getLatLng

* [android] - correctly check if a Map is created without a camera position
2016-11-11 18:13:25 +01:00
Ivo van Dongen
1beb28e75b [android] updated test activities for refactored layer/source ownership 2016-11-11 13:46:10 +01:00
Ivo van Dongen
185983f2f7 [android] source/layer java doc 2016-11-11 13:46:10 +01:00
Ivo van Dongen
822b83ae4e [android] fix source ownership 2016-11-11 13:46:10 +01:00
Ivo van Dongen
3a4a27c95f [android] fix layer ownership 2016-11-11 13:46:10 +01:00
Mike Morris
7d2f18b5ed node-v3.4.1 2016-11-10 14:16:31 -05:00
Tobrun
fcbb7c1860 [android] - check for default values when constructing a camera position from a CameraUpdate (#7002) 2016-11-10 19:10:07 +01:00
Konstantin Käfer
108a28faa8 [android] update viewport size when framebuffer size changed 2016-11-10 17:04:18 +01:00
Jesse Bounds
d0e8ed4bc3 Merge branch 'release-ios-v3.3.6' into merge-release-ios-v3.3.6 2016-11-09 20:36:11 -08:00
John Firebaugh
da725d7bf9 [node] Initial camera will be set automatically by style 2016-11-09 17:54:45 -08:00
John Firebaugh
a5e712d28b [node] Don't needlessly reset map state 2016-11-09 17:54:45 -08:00
John Firebaugh
31047b6cb5 [core] Default camera position to that specified by the style 2016-11-09 17:27:35 -08:00
Jesse Bounds
157ba2651f ios-v3.3.6 2016-11-09 13:56:25 -08:00
Jesse Bounds
8a84f3b279 [core] Back port changes for correct GL context in Map::onLowMemory()
This ports changes in
https://github.com/mapbox/mapbox-gl-native/pull/6972 to this version
of the map.
2016-11-09 10:43:25 -08:00
John Firebaugh
7ea0457e89 [core] Ensure correct GL context in Map::onLowMemory() 2016-11-09 09:57:20 -08:00
Jesse Bounds
8bf63ddb9c Revert "[core] Band-aid for crash triggered by unbound element buffer (#6844)"
This reverts commit 057b7b75ce.
2016-11-09 09:54:13 -08:00
Konstantin Käfer
16def03117 [core] add continuous rendering test that terminates once it settles down
This is to test that continuous mode stops rerendering once no further changes are needed, i.e. to test the absence of "busy rendering".
2016-11-09 17:55:59 +01:00