Commit Graph

21 Commits

Author SHA1 Message Date
Yuri Astrakhan
a8f4f70636 Fix trailing whitespaces (#3205)
See https://github.com/pre-commit/pre-commit-hooks?tab=readme-ov-file#trailing-whitespace
2025-02-09 03:33:24 +00:00
Alex Cristici
9f02e29f5f Replace macro with run-time string concatenation (#3124) 2025-01-10 14:41:58 +00:00
Alex Cristici
f582327191 UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-01-08 17:41:29 +02:00
Alex Cristici
0bac36d8f6 Line SDF shader fix (#3010) 2024-11-13 16:56:29 +01:00
Tim Sylvester
33a1e162bc GPU Expressions (#2202) 2024-05-17 07:30:55 -07:00
Alex Cristici
d22362ab22 Global UBO (#2292)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-04-24 17:14:18 +03:00
Alex Cristici
cca3adb375 Layer group uniforms (#2247)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-04-18 14:22:11 +03:00
Alex Cristici
8264a1c86b Fill outline triangulated reorganized (#2266)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-04-16 20:04:06 +03:00
Stefan Karschti
c6bcb76818 Add wide vector shader option to Custom Drawable Layer (#2183) 2024-04-15 19:37:26 +02:00
Alex Cristici
9fbcb031f0 Line layer UBO improvements (#1946)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-12-12 19:32:20 +02:00
Alex Cristici
ea73a57a09 Device pixel ratio send as define instead of UBO field (#1936)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-12-09 07:48:57 +02:00
Tim Sylvester
18e6802973 Metal permutations 2 (#1923) 2023-12-07 08:21:24 -08:00
Tim Sylvester
d46a7c745d Metal permutations (#1903) 2023-12-05 01:15:35 +01:00
Stefan Karschti
893c97f20e Triangulated fill outlines (Metal) (#1880) 2023-11-24 14:19:41 +02:00
Tim Sylvester
80e194fbe1 new static declaration style 2023-10-04 09:45:57 -07:00
alan wei chen
dd114b26c3 remove line gradient 2023-10-04 09:21:01 -07:00
pre-commit-ci[bot]
b60e4afae5 [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-10-04 09:21:01 -07:00
alan wei chen
9ff5d6fcbd Implement metal line sdf shader. 2023-10-04 09:21:01 -07:00
Tim Sylvester
810be67fa2 Issue/1687 (#1697)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-09-28 11:18:42 -07:00
Wei Chen
4768a85798 implement line pattern shader for Metal (#1669)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-09-25 10:25:52 +08:00
Tim Sylvester
82ec59a2b0 Metal setup merge (#1616)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Alex Cristici <alex@skoon.energy>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: Wei Chen <alanchenboy@gmail.com>
Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com>
Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
2023-09-13 18:35:20 +00:00