Yuri Astrakhan
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a8f4f70636
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Fix trailing whitespaces (#3205)
See https://github.com/pre-commit/pre-commit-hooks?tab=readme-ov-file#trailing-whitespace
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2025-02-09 03:33:24 +00:00 |
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Alex Cristici
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9f02e29f5f
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Replace macro with run-time string concatenation (#3124)
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2025-01-10 14:41:58 +00:00 |
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Alex Cristici
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f582327191
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UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2025-01-08 17:41:29 +02:00 |
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Alex Cristici
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0bac36d8f6
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Line SDF shader fix (#3010)
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2024-11-13 16:56:29 +01:00 |
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Tim Sylvester
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33a1e162bc
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GPU Expressions (#2202)
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2024-05-17 07:30:55 -07:00 |
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Alex Cristici
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d22362ab22
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Global UBO (#2292)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2024-04-24 17:14:18 +03:00 |
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Alex Cristici
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cca3adb375
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Layer group uniforms (#2247)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2024-04-18 14:22:11 +03:00 |
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Alex Cristici
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8264a1c86b
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Fill outline triangulated reorganized (#2266)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2024-04-16 20:04:06 +03:00 |
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Stefan Karschti
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c6bcb76818
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Add wide vector shader option to Custom Drawable Layer (#2183)
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2024-04-15 19:37:26 +02:00 |
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Alex Cristici
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9fbcb031f0
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Line layer UBO improvements (#1946)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2023-12-12 19:32:20 +02:00 |
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Alex Cristici
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ea73a57a09
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Device pixel ratio send as define instead of UBO field (#1936)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2023-12-09 07:48:57 +02:00 |
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Tim Sylvester
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18e6802973
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Metal permutations 2 (#1923)
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2023-12-07 08:21:24 -08:00 |
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Tim Sylvester
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d46a7c745d
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Metal permutations (#1903)
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2023-12-05 01:15:35 +01:00 |
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Stefan Karschti
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893c97f20e
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Triangulated fill outlines (Metal) (#1880)
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2023-11-24 14:19:41 +02:00 |
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Tim Sylvester
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80e194fbe1
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new static declaration style
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2023-10-04 09:45:57 -07:00 |
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alan wei chen
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dd114b26c3
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remove line gradient
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2023-10-04 09:21:01 -07:00 |
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pre-commit-ci[bot]
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b60e4afae5
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[pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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2023-10-04 09:21:01 -07:00 |
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alan wei chen
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9ff5d6fcbd
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Implement metal line sdf shader.
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2023-10-04 09:21:01 -07:00 |
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Tim Sylvester
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810be67fa2
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Issue/1687 (#1697)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
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2023-09-28 11:18:42 -07:00 |
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Wei Chen
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4768a85798
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implement line pattern shader for Metal (#1669)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2023-09-25 10:25:52 +08:00 |
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Tim Sylvester
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82ec59a2b0
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Metal setup merge (#1616)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Alex Cristici <alex@skoon.energy>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: Wei Chen <alanchenboy@gmail.com>
Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com>
Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
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2023-09-13 18:35:20 +00:00 |
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