[pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci
This commit is contained in:
pre-commit-ci[bot]
2023-09-29 09:34:53 +00:00
committed by Tim Sylvester
parent 9ff5d6fcbd
commit b60e4afae5

View File

@@ -316,7 +316,6 @@ half4 fragment fragmentMain(FragmentStage in [[stage_in]],
)";
};
template <>
struct ShaderSource<BuiltIn::LineSDFShader, gfx::Backend::Type::Metal> {
static constexpr auto name = "LineSDFShader";
@@ -500,8 +499,8 @@ half4 fragment fragmentMain(FragmentStage in [[stage_in]],
};
//
//template <>
//struct ShaderSource<BuiltIn::LineGradientShader, gfx::Backend::Type::Metal> {
// template <>
// struct ShaderSource<BuiltIn::LineGradientShader, gfx::Backend::Type::Metal> {
// static constexpr auto name = "LineGradientShader";
// static constexpr auto vertexMainFunction = "vertexMain";
// static constexpr auto fragmentMainFunction = "fragmentMain";
@@ -528,7 +527,7 @@ half4 fragment fragmentMain(FragmentStage in [[stage_in]],
//
// static constexpr auto source = R"(
//
//struct VertexStage {
// struct VertexStage {
// short2 pos_normal [[attribute(0)]];
// uchar4 data [[attribute(1)]];
// float2 blur [[attribute(2)]];
@@ -538,7 +537,7 @@ half4 fragment fragmentMain(FragmentStage in [[stage_in]],
// float2 width [[attribute(6)]];
//};
//
//struct FragmentStage {
// struct FragmentStage {
// float4 position [[position, invariant]];
// float2 width2;
// float2 normal;
@@ -550,7 +549,7 @@ half4 fragment fragmentMain(FragmentStage in [[stage_in]],
//
//
//
//FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
// FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
// device const LineGradientUBO& line [[buffer(7)]],
// device const LineGradientPropertiesUBO& props [[buffer(8)]],
// device const LineGradientInterpolationUBO& interp [[buffer(9)]],
@@ -560,8 +559,8 @@ half4 fragment fragmentMain(FragmentStage in [[stage_in]],
// const auto blur = valueFor(permutation.blur, props.blur, vertx.blur, interp.blur_t, expr);
// const auto opacity = valueFor(permutation.opacity, props.opacity, vertx.opacity, interp.opacity_t, expr);
// const auto gapwidth = valueFor(permutation.gapwidth, props.gapwidth, vertx.gapwidth, interp.gapwidth_t, expr) / 2;
// const auto offset = valueFor(permutation.offset, props.offset, vertx.offset, interp.offset_t, expr) * -1;
// const auto width = valueFor(permutation.width, props.width, vertx.width, interp.width_t, expr);
// const auto offset = valueFor(permutation.offset, props.offset, vertx.offset, interp.offset_t, expr) *
// -1; const auto width = valueFor(permutation.width, props.width, vertx.width, interp.width_t, expr);
//
// // the distance over which the line edge fades out.
// // Retina devices need a smaller distance to avoid aliasing.
@@ -581,7 +580,8 @@ half4 fragment fragmentMain(FragmentStage in [[stage_in]],
//
// const float halfwidth = width / 2.0;
// const float inset = gapwidth + (gapwidth > 0.0 ? ANTIALIASING : 0.0);
// const float outset = gapwidth + halfwidth * (gapwidth > 0.0 ? 2.0 : 1.0) + (halfwidth == 0.0 ? 0.0 : ANTIALIASING);
// const float outset = gapwidth + halfwidth * (gapwidth > 0.0 ? 2.0 : 1.0) + (halfwidth == 0.0 ? 0.0 :
// ANTIALIASING);
//
// // Scale the extrusion vector down to a normal and then up by the line width of this vertex.
// const float2 dist = outset * a_extrude * LINE_NORMAL_SCALE;
@@ -612,7 +612,7 @@ half4 fragment fragmentMain(FragmentStage in [[stage_in]],
// };
//}
//
//half4 fragment fragmentMain(FragmentStage in [[stage_in]],
// half4 fragment fragmentMain(FragmentStage in [[stage_in]],
// device const LineSDFUBO& line [[buffer(9)]],
// device const LinePermutationUBO& permutation [[buffer(12)]],
// texture2d<float, access::sample> image0 [[texture(0)]],