Commit Graph

190 Commits

Author SHA1 Message Date
Bruno de Oliveira Abinader
41120774af [core] Expose default fade duration to Map API 2015-11-10 10:28:16 +02:00
John Firebaugh
014b517820 [node] Output debug logs when a render test times out 2015-10-28 15:54:34 -07:00
Ansis Brammanis
750c72f324 improve gestures in perspective view
The location under your finger stays under your finger as you pan.
The location you double tap to zoom stays at the same point.
The location at the center of a pinch zoom stays at the center.
The location at the center of a rotation stays at the center.
2015-10-26 12:48:03 -07:00
Bruno de Oliveira Abinader
5fa144647d [core] Added GLContextMode to MapData
Adding new mbgl::GLContextMode enum to mbgl::Map ctor, which gets stored
in MapData. In shared GL context environments, we cannot assume that the
GL state that has been left since the last draw is the same, so we reset
the GL configurations to their default values.
2015-10-22 16:02:39 -07:00
Bruno de Oliveira Abinader
5db4670d78 [core] Added more transform state getters
Some platforms requires specific information that was previously not
available in public API, but stored internally in TransformState object.
2015-10-21 11:06:51 -07:00
John Firebaugh
c5b95032a5 [core] Annotation refactor 2015-10-20 13:54:19 -07:00
John Firebaugh
597b2b4851 [core] Pull annotation typedefs to own header; add AnnotationID 2015-10-20 13:54:19 -07:00
Leith Bade
b869771992 Correctly handle spurious wake-ups in Map::pause()
Fixes #2522
2015-10-06 14:10:32 +11:00
Mike Morris
b46c102eb0 mason variant@1.0 2015-09-30 15:34:40 -07:00
Leith Bade
d2d3df2a69 Fix freezing on Android when rotating
Fixes #1941
2015-09-22 16:40:04 +10:00
Minh Nguyễn
0a172a21fd CameraOptions
Plumbed camera options all the way through to MGLMapView. Added a method that lets you specify a direction in addition to center point and zoom level.

Added Map::jumpTo() for parity with mapbox-gl-js. Replaced usage of Map::setLatLng() and Map::setLatLngZoom() with Map::jumpTo() or Map::easeTo() within MGLMapView. Replaced MGLMapView.pitch with MGLMapCamera for setting all supported degrees of freedom simultaneously. Simultaneously move and rotate with course.

Support customizable timing functions on iOS.

iosapp now persists an archived MGLMapCamera instead of separate viewpoint properties and also synchronizes user defaults on termination. This change implements persistence entirely in Objective-C, eliminating the use of the Objective-C++ implementation.

Fixes #1643, fixes #1834. Ref #1581.
2015-09-07 09:22:52 -07:00
Bruno de Oliveira Abinader
0ff7cf20e9 Get rid of MapData::{get,set}NeedsRepaint 2015-09-02 23:20:47 +03:00
Bruno de Oliveira Abinader
0b501e0566 Substitute nudgeTransitions with async view invalidation 2015-09-02 23:20:46 +03:00
Ansis Brammanis
14dee43a71 add map.setPitch(pitch) and map.getPitch() 2015-08-24 18:41:51 -04:00
Konstantin Käfer
21ec505648 add benchmark mode that shows the real frame time rather than the vsync time 2015-08-11 16:40:40 +03:00
Bruno de Oliveira Abinader
fa4636ffe4 Map::nudgeTransitions no longer depends on client information
Clients no longer need to provide data (eg. if gesturing or in a custom
animation) to Map::nudgeTransitions().

Upon MapContext::renderSync(), a new atomic bool 'needsRepaint' in MapData
allows thread-safe communication between Map and MapContext.
2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
492bcf0bd7 Added Update::Repaint 2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
38f3bed63e Export default transition delay in Map public API
Added a setter/getter for default transition delay, in the same fashion
as the default transition duration.

Spin-off from #1888. Fixes #302.
2015-07-21 18:02:09 +03:00
Bruno de Oliveira Abinader
784eb35512 Revert "Revert "split renderSync and transition nudging to allow client view syncing""
This reverts commit 263f9fad30.
2015-07-20 21:59:13 +03:00
Bruno de Oliveira Abinader
263f9fad30 Revert "split renderSync and transition nudging to allow client view syncing"
This reverts commit b8388168dd.

It seems 'nudgeTransitions()' is no longer necessary as #1548 has fixed the update issues.
2015-07-20 17:07:55 +03:00
Minh Nguyễn
1f78d28516 Merge branch 'release-v0.5.0' 2015-07-14 10:49:52 -07:00
Bruno de Oliveira Abinader
2aad2f4e14 Pass {Duration,TimePoint} by const ref if possible 2015-07-14 16:48:34 +03:00
Justin R. Miller
3318a3ced0 refs #1859: use traditional struct declaration 2015-07-09 10:14:24 -07:00
Justin R. Miller
309eee35f3 refs #1859: use traditional struct declaration 2015-07-09 09:48:09 -07:00
Justin R. Miller
b8388168dd split renderSync and transition nudging to allow client view syncing 2015-07-08 12:10:12 -07:00
Konstantin Käfer
f9601ae685 add ability to set custom sprites on the Map object 2015-07-08 19:46:01 +02:00
Konstantin Käfer
675ddddee7 Make pixelRatio constant across a Map object lifetime
also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00
John Firebaugh
6532438fe4 Rationalize *RenderingMap notifications 2015-06-30 10:13:24 -07:00
John Firebaugh
42c06e7039 Use array of structs rather than parallel arrays for annotations 2015-06-29 10:54:17 -07:00
Minh Nguyễn
ac2ad993a5 Fit to coordinates
Whoever determined the boundaries of the District of Columbia did not have fit-to-bounds implementations in mind. With this change, shapes that are not unrotated rectangles fit much, much better.
2015-06-26 21:46:15 -07:00
John Firebaugh
07a6d2ef64 Move Transform from MapData to Map
Pass current state to MapContext where needed. Remove mutex from
Transform.
2015-06-26 10:32:07 -07:00
Konstantin Käfer
740281cc89 remove unused renderAsync() function 2015-06-26 10:32:06 -07:00
Minh Nguyễn
68e404c522 Fit to bounds with padding
Each side of the bounding box is specified independently, allowing more flexibility than the offset + padding construct supported in mapbox/mapbox-gl-js’ Camera.
2015-06-25 21:54:57 -07:00
Minh Nguyễn
c57799f26c Reimplemented fit to bounds
The new implementation is now public and takes advantage of MGLCoordinateBounds. It is re-ported from `Camera.prototype.fitBounds()` in mapbox/mapbox-gl-js to ensure correct behavior. A new function, MGLCoordinateBoundsMake(), makes it easier to create an MGLCoordinateBounds for use with this method.
2015-06-25 21:54:53 -07:00
Justin R. Miller
bd0bf294bf squash of #1655: shape annotations support for core & iOS 2015-06-15 18:30:39 -07:00
Minh Nguyễn
714b68f7b3 Revert "use array of structs rather than parallel arrays for annotations"
This reverts commit 2435c1ad26 (#1710), which needs to be revisited in light of #1655, which is a much higher priority at the moment.
2015-06-15 15:58:22 -07:00
Konstantin Käfer
2435c1ad26 use array of structs rather than parallel arrays for annotations 2015-06-11 17:26:37 -04:00
Ansis Brammanis
ff6a5ce5bc Merge remote-tracking branch 'origin/master' into new-labelling
Conflicts:
	src/mbgl/map/source.cpp
	src/mbgl/map/source.hpp
	src/mbgl/map/tile_data.cpp
	src/mbgl/map/tile_parser.cpp
	src/mbgl/map/vector_tile_data.cpp
	src/mbgl/renderer/painter.cpp
	src/mbgl/renderer/symbol_bucket.cpp
	src/mbgl/text/glyph.hpp
	src/mbgl/text/glyph_store.cpp
	src/mbgl/text/placement.cpp
	test/suite
2015-05-28 20:01:15 -04:00
Ansis Brammanis
8962442b1b make collision debug boxes toggleable 2015-05-28 19:17:07 -04:00
John Firebaugh
87b1da7611 DefaultFileSource has responsibility for handling mapbox:// URLs 2015-05-26 12:14:10 +02:00
Thiago Marcos P. Santos
da81211fea Add callback for error notifications on renderStill()
The callback will be called when any of the resources requested
from the network failed to load.

There is not recovery implemented yet, so the closest thing to
reseting the Map object and reloading all the resources would
be setting a new style.
2015-05-22 10:44:18 +03:00
Leith Bade
703e0bc2ee Ignore deactivate when no valid EGL display. Fixes #1435
Initialise NativeMapView's EGL variables before Map

Fix hang

Add check for double pause

Add test for double pause
2015-05-09 12:02:39 +10:00
Konstantin Käfer
691c305467 add Map::isFullyLoaded()
returns whether the Map is still loading/parsing any assets or whether everything is there and a render will likely be complete
2015-05-05 11:47:23 +02:00
John Firebaugh
00a1f44cfc Ensure no GL commands are executed after pause 2015-05-04 18:27:48 -07:00
John Firebaugh
8bb7fc64ff Move Environment to MapContext 2015-04-28 14:32:25 -04:00
John Firebaugh
3bf0bf9538 Remove unused includes 2015-04-28 14:32:25 -04:00
John Firebaugh
f8db45f19a Move still image callback to MapContext 2015-04-28 14:32:25 -04:00
John Firebaugh
b5b58086a8 Combine update and triggerUpdate 2015-04-28 14:32:25 -04:00
John Firebaugh
a625ba8a09 Remove Map::start/stop
Both Android and iOS now use pause/resume. The map thread is
always running, and be able to receive messages. When paused,
it will just refuse to render.
2015-04-28 14:32:24 -04:00
John Firebaugh
6c7a01a503 Following kkaefer's view changes 2015-04-28 14:32:22 -04:00