this is required so that devices that aren't using 1x or 2x (like the iPhone 6 Plus with a pixelRatio of 3x) still show icons, albeit bilinearly scaled to the correct size in the SpriteAtlas
Instead of transforming between return value and callback, pass
the wrapped callback on to the invoked function as the last argument.
This eliminates the need for multiple invokeWithArgument overloads
and permits invoked functions to be asynchronous.
Whoever determined the boundaries of the District of Columbia did not have fit-to-bounds implementations in mind. With this change, shapes that are not unrotated rectangles fit much, much better.
Added a bunch of functions to work with MGLCoordinateBounds in a separate header analogous to MKGeometry.h. Added resolution-independent tests for common fit to bounds scenarios.
For now we set the FileSource for the Worker context
but in the future after fixing #1664 we can assert()
that FileSource are set only for the Map thread context.
mbgl::Thread will keep a ThreadContext for each running instance
in a thread_local so we don't need to lookup a man in the Environment
every time we need some info about the current thread.
This patch is moving the ::currentlyOn check used on Debug build from
the Environment class to the ThreadContext.
When testing failed vector tiles requests, we check for error messages
of a very specific tiles, but mbgl will requests 4 tiles.
We might get the error callback before the tile we are checking for
reports error, so the test fails.
Now we use a regex to match the log message we are looking for.
- Adds testDelegatesStartStopLocatingUser: Tests mapViewWillStartLocatingUser and mapViewDidStopLocatingUser delegate methods
- Adds testUserTrackingModeFollow
- Adds testUserTrackingModeFollowWithHeading (disabled because of library bug)
Fakes user location via swizzled CLLocationManager and hard-coded mock coordinates and heading.
Test whenever destroying a Map object with requests pending
works and is done quickly.
The test injects artificial delays in selected requests and
tries to destroy the Map object afterwards.
Currently glyph requests are skipped because there is a bug
being worked on in a different issue.
The util::Thread will call the stop() method of the MapContext's RunLoop
which will wait for the pending tasks tied to it to complete.
If we have a request that is timeout'ing, this could mean a really long
wait. Instead, we now send a cleanup message that will reset all the
attributes first (canceling the pending requests) so the the MapContext
gets destructed quickly.