This fixes an issue in both iOS and Android when e.g. adding a marker on
both sides of the dateline border in Taveuni island, the marker in one
of the sides would have an out-of-bounds longitude.
If gesture in progress, we transfer the world rounds from the end
longitude into start, so we can guarantee the "scroll effect" of
rounding the world while assuring the end longitude remains wrapped.
Otherwise, find the shortest path.
Simplify LatLng::{wrap,unwrapForShortestPath} code, avoiding duplicated
code between Transform::{latLngToScreenCoordinate,easeTo,flyTo}.
Added unit tests for camera usage in Transform to detect cases like e.g.
crossing the antimeridian as a shortest path between two coordinates.
Transform::flyTo precision loss to be handled in #4298.
If the center and point coordinates are not in the same side of the
antimeridian, we need to unwrap the point longitude to make sure
it can still be seen from the visible side of the antimeridian that is
opposite to the center side.
Fixes#4155.
- Make returning LatLngs unwrapped by default.
- PointAnnotation and ShapeAnnotation are always wrapped so they can be
selected via intersection from the visible tile boundaries.
- Fixes LatLng::wrap() calculation.
- Fixes LatLng::unwrapForShortestPath() calculation.
The new unwrapForShortestPath algorithm unwraps the start coordinate
either forwards or backwards depending on the end coordinate value, so
we can always cross the antimeridian when needed and still obtain a
wrapped end coordinate in the end.
Fixes#4214.
This API will let the client force a network status. If set
to Offline, we won't make network requests.
When set make to Online, it will trigger the pending requests
and try to fetch tiles from the network.
GeoJSONTile and AnnotationTile don't need to reimplement getExtent() if
they use the same default value. This also helps point and shape
annotations to avoid using raw values.
If the server keeps sending replies considered from the client in the
past (there is no way to tell if the server or client clock is wrong),
the client will try to interpolate a valid expiration time based
on the delta of the expiration intervals sent by the server.
If the intervals are always the same, exponential backoff kicks in
until we get a different expiration time from what we already have.
When looking for child tiles that cover a parent tile, we're computing the lower bound of the child tile in the set of tiles. Three things can happen:
- all remaining tiles are sorted before the child tile we're looking for. in that case, there can not be a child tile.
- the lower bound is the child tile; in this case, we want to continue checking the other children of the parent tile.
- the lower bound isn't the child tile we're looking for, but there are still tiles sorted after the tile we were looking for. these could be four children of the child tile we're looking for, so we're recursively descending.
what the current algorithm didn't take into account so far is that tiles with a higher w number (i.e. tiles that are outside the "main" tile pyramid of 0/0/0) were always sorted *after* the current w number. this meant that we thought there were still remaining children to be checked, so continued our recursive descent until eventually the number overflowed and we aborted our search. unfortunately, on Android this recursive descent and accompanying overflow caused a crash.
this patch fixes this by making sure that before we're continuing to descent, we're sure that the w numbers match: all tiles with a different (= higher) w number essentially mean the same as "all remaining tiles are sorted before the child tile we're looking for" for the purpose of finding covering children