Continue to use uint32 as glyph ID to maintain Glyph PBF, even though we're only using 16 bits of that uint32.
Use std::codecvt instead of boost::unicode_iterator for UTF8->UTF16 conversions.
Original author: Tiago Vignatti <tvignatti@gmail.com>
Calling X11 window system is superfluous for headless rendering. This patch
implements EGL platform using GBM, which is slightly more simple than the GLX
path when using X11.
In principle there are no big advantages in terms of performance etc. My
motivation behind this was to get in touch with the code and the project. For
testing I'm using:
$ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test
v2: rebased patch against the new cmake changes; walk through render node to
find a valid one; remove EGLSurface completely cause windows are not needed
here.
* [core] Line-break ideographic text by character
Allow a line break to be inserted after any supported Chinese, Japanese, or Yi character in a point-placed label. Balance the lines unless non-ideographic text such as Latin letters are present.
Fixes#1223.
* [core] Moved more character classing into util::i18n
* [core] Detect character properties by Unicode block
* [test] Reenabled ideographic breaking tests
* [android] - getMarkerViews in rectangle should only return in bound views.
* added example in test app for debugging
* Covert rectangle coming in to density dependant rectangle
update gitignore for generated tests
add camera move test
add realtime geojson to be excluded when generating Activity sanity tests
by default show workaround for showing a MapView in a dialog
add annotation tests
remove older camera tests, introduce tests for move, ease and animate, bring back setLatLng and getLatLng on MapView, add tests for internal camera API.
compass view tests
add tests for attribution and logo.
fix annotation tests
Rename Actiivity test class, split up annotation tests, added MarkerView tests, added infowindow tests, added MyLocationView tests
fix addRemoveLayer test by integrating map interactions inside a ViewAction