Commit Graph

68 Commits

Author SHA1 Message Date
John Firebaugh
b2fabe5eef [core] Align match behavior with case/==
Makes `["match", ["get", k], label, match, otherwise]` equivalent to `["case", ["==", ["get", k], label], match, otherwise]`. This changes the behavior of match expressions where the runtime type of the input does not match the type of the labels: previously such expressions produced a runtime type error and then fell back to the property default value; now they produce the fallback value from the match expression.
2018-05-18 12:10:31 -07:00
Lauren Budorick
62c875e01b [core] Rework spec function/expression taxonomy
Ports https://github.com/mapbox/mapbox-gl-js/pull/6521, updating codegen scripts to parse new expression taxonomy.
2018-05-14 12:38:14 -07:00
Chris Loer
65a4ee2373 [core] Port is-supported-script to native.
Native port is much simpler because RTL text support is always enabled.
2018-04-27 16:05:14 -07:00
Chris Loer
1a39d7db48 [core] Remove circle-pitch-scale test ignores. 2018-04-26 18:03:17 -04:00
Chris Loer
60cce56d46 Bump GL JS pin to get tests for global symbol querying.
- Pulls over an update to line.vertex.glsl (looks like a no-op?)
 - Add test ignores for collator, is-supported-script, line-gradient
 - Exclude collator, is-supported-script, line-gradient from code generation.
2018-04-25 14:39:03 -07:00
Chris Loer
a62745edf9 Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile
 - Symbols that bleed over tile boundaries no longer missed in queries
 - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
 - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
2018-04-25 14:39:03 -07:00
Anand Thakker
8d26f74091 Fix style parsing bug for constant expressions (#11606)
* Fix style parsing bug for constant expressions

Closes #10849

* Ignore tests for unported GL JS change

Refs https://github.com/mapbox/mapbox-gl-js/pull/6429

* Fuller fix

* Update mapbox-gl-js
2018-04-09 17:59:18 -04:00
John Firebaugh
9499a2bda7 [core] Don't resolve tokens after evaluating a text-field or icon-image expression (#11509) 2018-03-22 16:44:12 -07:00
Ansis Brammanis
ef1dcc0d5b [core] don't hide icons if text is an empty string 2018-03-19 15:31:38 -07:00
John Firebaugh
449c68e329 [core] Update mapbox-gl-js 2018-03-14 15:26:28 -07:00
Anand Thakker
8ed540ea7b Port fix for "at" expression off-by-1 error (#11375)
* Port fix for "at" expression off-by-1 error

Refs https://github.com/mapbox/mapbox-gl-js/pull/6269

* Consistency

* Add ignores for symbol positiong differences in real-world tests
2018-03-02 16:38:46 -05:00
Chris Loer
936d92a411 [test] Native ignore for GL JS issue #6160 2018-02-28 16:09:09 -08:00
Vladimir Agafonkin
82de856c94 [core, ios, macos, android, node] Heatmap layer (#11046)
Co-Authored-By: Konstantin Käfer <mail@kkaefer.com>
Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com>
Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
2018-02-15 17:38:23 +02:00
Molly Lloyd
e03f7a4d1f [core] align raster-dem tiles to pixel grid (#11119)
* align raster-dem tiles to pixel grid

* revert ignored hillshade tests
2018-02-06 10:56:42 -08:00
Chris Loer
f7cae4c3e4 [test] Ignore slightly-different collision circles on native. 2018-02-06 08:46:15 -08:00
Chris Loer
2a05a832b2 [test] Temporarily ignore hillshade tests pending PR #11119. 2018-02-06 08:46:15 -08:00
Konstantin Käfer
2502a3ab2b [core] update mapbox-gl-js submodule pin
* disables transition render test (transitions are not supported with Still image rendering in Node.js)
* removes support for hillshade-illumniation-direction-transition
2018-01-24 15:41:22 -08:00
Molly Lloyd
f3294200c6 [core] add raster-dem source type and hillshade layer type (#10642) 2018-01-23 10:49:23 -08:00
John Firebaugh
7c0e8fd980 [core] Remove two obsolete ignores 2018-01-11 12:25:26 -08:00
John Firebaugh
76ed5079a5 [core, ios, macos, android] Add data-driven-styling support for text-font 2018-01-10 15:31:12 -08:00
John Firebaugh
c9da6e4959 [core] Account for circle-stroke-width in queryRenderedFeatures 2018-01-10 14:22:44 -08:00
John Firebaugh
cedda5ef4f [core] Handle NaN input to interpolate and step 2018-01-10 13:45:00 -08:00
John Firebaugh
0eb4b5cc0e [core] Omit inferred type annotations for 'coalesce' arguments 2018-01-09 17:27:02 -08:00
John Firebaugh
e887cda986 [core] Fix alpha handling in rgba and to-rgba operators 2018-01-09 16:46:52 -08:00
John Firebaugh
a4ab4f68e2 [core] Enable implicit type assertions for array types 2018-01-09 16:13:26 -08:00
John Firebaugh
a13027c1b6 [core] Improve typing for !=, == expressions 2018-01-09 16:10:51 -08:00
Chris Loer
966606a107 [core] Update debug collision circle shader.
Fixes issue #10876.
2018-01-09 13:14:02 -08:00
Asheem Mamoowala
10a44050f4 Support TileJSON bounds property (#10701)
* [core] Parse TileJSON bounds property
* [core] Add TileRange and LatLngBounds::contains(CanonicalTileID)
Move LatLngBounds::contains impl to cpp file
* [core] Skip tile creation outside of tileset bounds
* [core] Fix TileRange for wrapped bounds and use for CustomTileLoader instead of LatLngBounds comparisons for tiles.
2018-01-05 06:35:31 -08:00
Chris Loer
5bfa20d71d Fix distant collision perspective ratios (#10794).
Analog of GL JS issue #5911.
Add native ignore for tilejson-bounds.
2018-01-04 14:24:37 -08:00
Lauren Budorick
c2250e6e53 Update mapbox-gl-js submodule 2017-12-20 16:58:27 -05:00
Lauren Budorick
920057c9d6 [core] Better align fill-extrusion vertex layout 2017-12-20 15:17:11 -05:00
Asheem Mamoowala
f545d21df0 [core] Overzoomed image sources vanish (#10677)
Use z0 tile coordinates instead of screen coordinates to compute ideal zoom for image sources
2017-12-13 12:52:23 -08:00
Anand Thakker
801c47befa Add ignores for new ==, != tests (#10679)
GL JS change: https://github.com/mapbox/mapbox-gl-js/pull/5840
GL Native issue: https://github.com/mapbox/mapbox-gl-native/issues/10678
2017-12-12 15:19:24 -05:00
Chris Loer
3fed2358d6 [core] Include bucket name in queryRenderedSymbols duplicate feature filter
- Port of GL JS PR #5703
 - Fixes issue #10616
2017-12-11 15:05:18 -08:00
John Firebaugh
a623ff13ed Update gl-js submodule 2017-12-01 17:58:14 -08:00
Chris Loer
8cfeae9e45 [core] Remove ignores for passing tests.
Update ignore links to specific issues.
Bump mapbox-gl-js version to get latest text-pitch-spacing test.
2017-11-17 10:05:15 -08:00
Chris Loer
4f0e5374c3 [core] Skip fade animation for placed symbols that are currently offscreen.
Don't mark items that are outside the collision grid range as placed.
Requires new ignore because GL JS issue #5654 allows insertion of symbols outside the CollisionIndex range, and those symbols can cascade in to affect items within the viewport.
2017-11-17 10:05:15 -08:00
Chris Loer
3e074390b5 [core] Added ignores for two query tests that return the same set of items but in a different order. 2017-11-17 10:05:15 -08:00
Chris Loer
9fb30dfd52 [core] Removed ignores for fixed issues. 2017-11-17 10:05:15 -08:00
Anand Thakker
f648cfeef6 Implement Expressions (#9439)
Ports https://github.com/mapbox/mapbox-gl-js/pull/4777 (and its several follow-ups)
2017-11-08 12:34:02 -05:00
Chris Loer
f6c8dcbf39 Enable native test for text-keep-upright with text-offset.
Issue #9271 was fixed as part of PR #9009.
2017-10-24 14:17:30 -07:00
Lauren Budorick
98bb8613c3 Ignore raster-masking/overlapping-zoom 2017-10-14 01:34:19 +02:00
Lauren Budorick
2166b8577b Skip expression-based runtime styling test 2017-10-13 22:11:30 +02:00
Lauren Budorick
057cc80fc4 Add ignore for expression-based regression test 2017-10-12 14:04:43 +02:00
Vladimir Agafonkin
6e7781862e Add ignores for heatmap render tests (#10147) 2017-10-06 19:49:17 +03:00
Lauren Budorick
a9ddf5b7fd Preserve depth buffer between 3D layers + optimize render order (#9931)
Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
2017-09-21 14:26:48 -07:00
Bruno de Oliveira Abinader
f40519e78d [core] Do not cache stale tiles 2017-09-14 06:30:12 +03:00
Bruno de Oliveira Abinader
e9914bf034 [node] Implement GeoJSON converter 2017-09-13 23:35:27 +03:00
Bruno de Oliveira Abinader
cda418198f [core] Clear atlasImage rect for a removed pattern 2017-09-13 22:17:41 +03:00
John Firebaugh
b05e5ddd34 [core] Fix z-fighting of translucent fills 2017-09-08 08:30:10 -07:00