Ivo van Dongen
24a00231f3
[core] fix render doesn’t flag style mutation
2017-06-26 16:19:06 -07:00
John Firebaugh
150fc6b643
[core] Don't transition new layers on a setStyle operation
2017-06-26 09:42:35 -07:00
Thiago Marcos P. Santos
6beccef517
[core] Introduce the ResourceTransform
...
Wrapper for transforming URLs on the OnlineFileSource.
2017-06-26 16:32:21 +03:00
Thiago Marcos P. Santos
54c3ccc37d
[core] Make the mbgl/actor headers public
...
They will be needed by the DefaultFileSource, something that we
also export as public.
2017-06-26 16:32:21 +03:00
John Firebaugh
40e4755621
[core] Move setStyleJSON/URL to Style; add Map::setStyle
2017-06-22 08:04:39 -07:00
John Firebaugh
1520a56813
[all] Promote Style to public API
2017-06-22 08:04:39 -07:00
John Firebaugh
be7e9bbb8d
[core] Refactor CustomLayer internals
...
Move the responsibility for initialization/deinitialization/rendering to RenderCustomLayer. This eliminates special case code from Map and Style.
2017-06-22 08:04:39 -07:00
Konstantin Käfer
122db77581
[core] document lifetimes of GeometryTileFeatures
2017-06-21 17:18:08 -07:00
Konstantin Käfer
244484ca6c
[core] retain GeometryTileLayer in SymbolLayout
...
We're storing GeometryTileFeature objects in SymbolLayout, but they may reference data in GeometryTileLayer, which could go away if we don't retain it.
2017-06-21 17:18:08 -07:00
Konstantin Käfer
7b90af5d35
[core] always return owning pointers for GeometryTileData::getLayer()
2017-06-21 17:18:08 -07:00
Konstantin Käfer
2cc330463d
[core] switch to vector-tile library for decoding Mapbox vector tiles
2017-06-21 17:18:08 -07:00
Konstantin Käfer
0f300d8dcd
[core] shared feature data for GeoJSONTileData objects
2017-06-21 17:18:08 -07:00
Konstantin Käfer
4ea4715179
[core] shared data among AnnotationTileFeature objects
2017-06-21 17:18:08 -07:00
Konstantin Käfer
4bfc559223
[core] add benchmark for vector tile parsing
2017-06-21 17:18:08 -07:00
Konstantin Käfer
6ec406b6af
[core] add MBGL_CHECK_ERROR to some locations where it was missing
2017-06-21 15:53:51 -07:00
Thiago Marcos P. Santos
7e8bdadb91
[core] Rename ThreadedObject to Thread
...
Now that the old Thread class is gone, we can give ThreadedObject
a better name.
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
1427628c56
[core] Remove util::Thread
...
Fixes #6425
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
476975dbf3
[core] Convert LocalFileSource to ThreadedObject
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
495f06ac4d
[core] Convert AssetFileSource to ThreadedObject
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
0de17ea5f4
[core] Added the ThreadedObject
...
Actor model version of util::Thread.
2017-06-21 14:30:09 +03:00
Lauren Budorick
87a70c4793
[core] Enable property functions for line-width ( #9250 )
2017-06-19 14:27:43 -07:00
Asheem Mamoowala
a33cad9855
[core] Trigger repaint on source changes
2017-06-19 09:50:08 -07:00
Asheem Mamoowala
7f36e0cf76
[iOS][macOS] Export MGLImageSource, add and update documentation. Use animated ImageSource demo in iOS test app
2017-06-19 09:50:08 -07:00
Asheem Mamoowala
ab5b310a9e
[iOS][macOS] Add ImageSource bindings
2017-06-19 09:50:08 -07:00
Lauren Budorick
7b05606464
[core] add DataDrivenPaintProperty uniform template class to generation script ( #9297 )
2017-06-16 16:21:16 -07:00
Aaron Muir Hamilton
afabd2795c
Disable misleading indentation warnings where boost is included.
2017-06-16 13:12:31 -07:00
John Firebaugh
e361bcf668
[core] Fix composite function approximation for non-integer stops
2017-06-16 12:46:12 -07:00
John Firebaugh
fe024bbdf6
[core] Implement "smart setStyle"
2017-06-15 07:43:51 -07:00
John Firebaugh
5a87291826
[core] Obey "transition" property from style and its default value
2017-06-15 07:43:51 -07:00
John Firebaugh
ae5b0391b6
[core] Skip calculations when we already know we need rendering or layout
2017-06-15 07:43:51 -07:00
John Firebaugh
f3bb99f919
[core] Eliminate constant attribute bindings
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Rather than binding constant attributes that will never be used, just disable the attribute.
2017-06-14 11:14:05 -07:00
Konstantin Käfer
7a3f7980b0
[core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect naming in the shader
...
not sure how this ever worked
2017-06-14 11:14:05 -07:00
John Firebaugh
174408ed11
[core] Remove unused SymbolPropertyValues members
2017-06-14 11:14:05 -07:00
John Firebaugh
fd45242d05
[core] Don't use "current" icon/text-size when binding
...
The current value is not passed to `SymbolSizeBinder::uniformValues`, so we shouldn't check `currentValue.isConstant()` in `SymbolSizeBinder::attributeBindings`. If it were true, then we might end up using attribute bindings that are appropriate only for a constant property, but uniform bindings that are appropriate only for a source or composite function.
Instead, just wait for a new bucket to be generated. This will happen automatically, since icon/text-size are layout properties.
2017-06-14 11:14:05 -07:00
John Firebaugh
5e0018cdc3
[core] Add consts
2017-06-13 14:35:13 -07:00
John Firebaugh
8902e28e9b
[core] Don't upload the FrameHistory texture in frames where it's not changing
2017-06-13 14:35:13 -07:00
John Firebaugh
9d276f3b0f
[core] Dynamic program compilation for data-driven properties
2017-06-13 12:21:50 -07:00
Konstantin Käfer
18b50f51b4
[core] cleanup ProgramParameters
2017-06-13 12:21:50 -07:00
Konstantin Käfer
1708b297a7
[core] add constant DDS values as uniforms
2017-06-13 12:21:50 -07:00
Konstantin Käfer
2c6fcd9f44
[core] add uniforms to DataDrivenPaintPropertys
2017-06-13 12:21:50 -07:00
Konstantin Käfer
2cbc3d3332
[core] add shader defines for enabling/disabling attributes/uniforms for DDS
2017-06-13 12:21:50 -07:00
Konstantin Käfer
978363a47f
[core] only bind uniforms that exist in the program
2017-06-13 12:21:50 -07:00
Konstantin Käfer
7f8f75b1c9
[core] verify that the active uniform types match our assumed types
2017-06-13 19:21:46 +02:00
Konstantin Käfer
9a05ebac52
[core] store vertex attribute binding to prevent duplicate binds
...
We have an "oldBinding" value that we use for checking whether the vertex attribute was already
bound to the current VAO, but we never set the state. Additionally, we're also checking whether
the previous state was already any binding (optional is set), and don't re-enable the vertex
attribute array. Additionally, we now only disable the vertex attribute array when the previous
state was in fact an array attribute. We still don't deduplicate constant glVertexAttrib* calls,
but that's a little trickier.
2017-06-13 19:21:20 +02:00
John Firebaugh
bb544136f3
[core] Update to shelf-pack 2.1.0
2017-06-13 10:18:43 -07:00
John Firebaugh
244819f2da
[core] Remove unused binpack.hppp
2017-06-13 10:18:43 -07:00
John Firebaugh
3270440f23
[core] Per-tile glyph/icon atlases
2017-06-13 10:18:43 -07:00
John Firebaugh
f610e9bef9
[tests] Test updating icon and pattern images
2017-06-13 10:18:43 -07:00
John Firebaugh
0b68731207
[core] Per-bucket icon atlases
2017-06-13 10:18:43 -07:00
John Firebaugh
92252849c1
[core] Per-bucket glyph atlases
2017-06-13 10:18:43 -07:00