Commit Graph

129 Commits

Author SHA1 Message Date
OpenAI Codex
e48fa087e0 feat: add particle visual runtime controls
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2026-09-03 19:47:47 +08:00
OpenAI Codex
a0aae48ec8 feat: draw all raster particle states
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2026-09-03 15:04:05 +08:00
OpenAI Codex
5dd4dbf496 fix: finalize GPU particle time interpolation
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2026-09-02 22:07:01 +08:00
OpenAI Codex
4675a8a29d feat: add GPU particle time interpolation 2026-09-02 09:45:10 +08:00
OpenAI Codex
087d80d052 fix: seed particle state explicitly 2026-09-01 22:40:26 +08:00
OpenAI Codex
c8e1f942eb fix: display formal particle trails 2026-09-01 21:57:26 +08:00
OpenAI Codex
39c7ae22ed feat: establish formal raster particle source chain 2026-08-31 12:17:06 +08:00
OpenAI Codex
0b076c6d52 feat: establish android particle field rendering loop
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2026-08-31 10:41:12 +08:00
OpenAI Codex
8b4c5c6d71 test: validate particle camera wrap and ocean mask 2026-08-30 10:27:24 +08:00
OpenAI Codex
2f1506747b test: add particle gpu ping-pong validation
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2026-08-29 21:24:58 +08:00
Alex Cristici
d866b289cc Add fill extrusion style property that enables rounded corners for extruded buildings (Core feature) (#4343)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
2026-07-21 16:56:36 +02:00
Mike Taves
fba652eb72 fix: typos (#4202)
Co-authored-by: Bart Louwers <bart@emeel.net>
2026-07-13 15:08:27 +00:00
Alex Cristici
aad2e6d182 Enable fill extrusion pattern render tests [Core] (#4261)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Adrian Cojocaru <adrian.cojocaru92@yahoo.com>
2026-07-08 11:38:49 +02:00
Adrian Cojocaru
1b6ed35426 Vulkan fill extrusion instancing [Core optimization] (#4310)
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
2026-06-06 01:06:59 +02:00
Alex Cristici
6aa804f7e2 Optimize fill extrusion memory by using instancing [Core optimization] (#4256)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Adrian Cojocaru <adrian.cojocaru92@yahoo.com>
2026-05-05 18:24:17 +02:00
Alex Cristici
86eff40b65 Add attribute buffer index to support multiple attributes interleaved in single buffer bind [Core optimization] (#4241)
Co-authored-by: Adrian Cojocaru <adrian.cojocaru92@yahoo.com>
2026-04-28 18:00:37 +02:00
yousifd
f75f3b7e8f Disable icon scaling with offsets (#3928) 2026-04-23 19:30:25 +02:00
Adrian Cojocaru
5107c6cc0b core: Remove global uniform usage for render target shaders (#4145) 2026-03-12 13:21:55 +00:00
Andrew Calcutt
369af13ead core: Update Hillshade Algorithms and add Color-Relief Layer support (#3965) 2026-02-25 20:50:06 -05:00
Birk Skyum
68459732be Add WebGPU Backend w/ Dawn Support (#3838) 2025-10-16 20:35:33 +02:00
Tim Sylvester
18e51caa22 Apply symbol shader changes from JS for Metal, Vulkan, and OpenGL (#3873) 2025-10-15 22:14:06 +02:00
Bart Louwers
ed1f4b3269 Fix clang-tidy 18.1.8 issues (#3800)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-12 16:35:44 +02:00
Adrian Cojocaru
a015b6bf12 Run MapLibreAndroidTestApp activities as instrumentation tests (#3594)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-07-23 17:46:00 +02:00
AtlasProgramming
ec53133926 Symbol Shader Performance Improvments (#3576)
Co-authored-by: “Malcolm <“mtoon@atlasprogramming.com”>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-06-26 14:44:15 +02:00
Alex Cristici
b585b0086f Clean more legacy code (#3478)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-16 19:29:25 +03:00
Alex Cristici
ff38ee609e Rename Symbol SDF shader (#3473) 2025-05-15 22:09:54 +00:00
Alex Cristici
a650df219d Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-15 22:53:09 +03:00
Bart Louwers
88fd774e67 Remove legacy renderer from source, build files and CI (#3384) 2025-04-15 19:48:31 +02:00
Adrian Cojocaru
7339fb91fd Custom drawable layer v3 (#3210) 2025-02-28 21:49:20 +00:00
Yuri Astrakhan
a8f4f70636 Fix trailing whitespaces (#3205)
See https://github.com/pre-commit/pre-commit-hooks?tab=readme-ov-file#trailing-whitespace
2025-02-09 03:33:24 +00:00
Tetiana Gubanova
e7bca286e2 Change runtime error to the nullptr returning (#3184) 2025-02-03 10:29:07 +02:00
Alex Cristici
9f02e29f5f Replace macro with run-time string concatenation (#3124) 2025-01-10 14:41:58 +00:00
Alex Cristici
f582327191 UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-01-08 17:41:29 +02:00
Adrian Cojocaru
d282b3ba6b Implement Android surface pre-rotation for Vulkan (#2955) 2024-11-20 14:17:39 +01:00
Alex Cristici
0bac36d8f6 Line SDF shader fix (#3010) 2024-11-13 16:56:29 +01:00
Adrian Cojocaru
b29c9967da Group descriptor sets by binding frequency (#2892) 2024-10-16 18:31:15 +03:00
Adrian Cojocaru
156872f4c8 Use drawables for location indicator layer (#2836)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2024-10-08 19:20:12 +03:00
mwilsnd
bd268d2af1 Vulkan build tweaks (#2899) 2024-10-07 21:43:59 +02:00
Adrian Cojocaru
ea09bdf2b6 Add Android Vulkan backend (#2711)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2024-09-06 17:40:57 +03:00
mwilsnd
bb34568af2 Add extra observer hooks for interesting internal processes (#2694)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-09-03 17:48:03 -04:00
Adrian Cojocaru
072aa32e8b Vulkan renderer backend (#2564)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2024-08-01 22:49:49 +03:00
Tim Sylvester
33a1e162bc GPU Expressions (#2202) 2024-05-17 07:30:55 -07:00
Stefan Karschti
aff5693fb9 Fix Metal frame glitch on older devices (#2379) 2024-05-15 15:30:28 +03:00
Alex Cristici
84ec4f8234 Symbol UBOs fixes (#2331) 2024-04-26 19:15:42 +03:00
Alex Cristici
d22362ab22 Global UBO (#2292)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-04-24 17:14:18 +03:00
Alex Cristici
cca3adb375 Layer group uniforms (#2247)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-04-18 14:22:11 +03:00
Alex Cristici
8264a1c86b Fill outline triangulated reorganized (#2266)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-04-16 20:04:06 +03:00
Stefan Karschti
c6bcb76818 Add wide vector shader option to Custom Drawable Layer (#2183) 2024-04-15 19:37:26 +02:00
Alex Cristici
7387bb8c02 Vertex attribute by index instead of map (#2116)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-02-16 18:29:53 +00:00
Stefan Karschti
d6db72e8ba Custom Drawable Layer: Symbol Icon (#1908) 2024-02-16 17:39:47 +02:00