Change runtime error to the nullptr returning (#3184)
This commit is contained in:
@@ -70,7 +70,8 @@ public:
|
||||
assert(shader);
|
||||
if (!shader || !registerShader(shader, shaderName)) {
|
||||
assert(false);
|
||||
throw std::runtime_error("Failed to register " + shaderName + " with shader group!");
|
||||
Log::Error(Event::Shader, "Failed to register " + shaderName + " with shader group!");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
using ShaderClass = shaders::ShaderSource<ShaderID, gfx::Backend::Type::Metal>;
|
||||
|
||||
Reference in New Issue
Block a user