- Add `MGLMapView.preferredFramesPerSecond`, which can be set with the provided `MGLMapViewPreferredFramesPerSecond` enum values or directly with an integer.
- Adaptively set the preferred FPS based on the capabilities of the device: the oldest and least powerful devices are now capped at 30 FPS, which results in a more consistent/smoother experience.
* [ios] The new location manager API provides two new protocols MGLLocationManager and MGLLocationManagerDelegate to handle the location cycle and updates respectively. This enables developers to chose the appropriate location provider according to their needs, or transition between outdoors/indoors location updates.
It does provide a default implementation based on CLLocationManager.
Animated changes to the position of the user location annotation view still need to also handle updating its callout view, otherwise the two can become out of sync.
* [ios] Fix an issue where wrong annotation may selected when annotations very close#10734
* [macos] Fix an issue where a wrong annotation may selected if annotations were set close together
* update the iOS change log and the macOS change log
* Fix an issue where the comment referenced to the wrong variable name
- Fixes scale bar not being visible until a camera change event.
- Adds IBInspectable for scale bar visibility.
- Add tests of the scale bar being added to the map view
Updated coordinate bounds conversion methods to use the beyond-±180 method to indicate that the bounds extends beyond the antimeridian. Also copyedited conversion documentation.
* [ios] Introduce mobile events dependency
This adds the mobile events dependency including the events library's namespaced header file so that the related compiled symbols are prefixed to make them specific to the maps SDK. A pre-compiled header file is added so that the namespaced header file is added in all places where it is needed (most importantly every events library file).
* [ios] Use new events library for telemetry events
This makes the following significant changes:
Refactors the MGLMapboxEvents singleton to delegate internally to an instance of MMEEventsManager that it keeps for itself. The MGLMapboxEvents public API is refactored to reflect this. Note: MGLMapboxEvents continues to handle checking for opt out
Uses that new events API in MGLMapboxEvents to send all telem events (and turnstile)
All embedded certs are removed since the new telem library uses public key info pinning
Legacy telemetry utility classes for location and networking are removed since those are implemented in the telem library
* [ios] Update submodules initialized by cmake
We no longer bring in SMCalloutView as a submodule so it is removed.
We now vendor the telemetry events library as a submodule so it is added.
* Update mapbox-mobile-events
* Update mobile events lib
* Set events options with MGL user defaults values
For options that historically could be set with user defaults in the Maps SDK, collect them and set the appropriate property values in the new events library.
Also, check the existence of two new optional configuration values MGLTelemetryAccessToken and MGLTelemetryBaseURL so that the events endpoint and access token can be configured and the access token can easily be set dynamically and apart from the access token for the maps API.
MGLTelemetryBaseURL replaces the legacy MGLTelemetryTestServerURL. This is ok because this value was never intended to be used by client applications. The new name better reflects the fact that the URL can be changed to any backend stack, not just a test server.
Because it is possible for the configuration values to be read from user defaults before the events manager is fully set up, this also adds a local cache for the baseURL and accessToken values so that they can be stored and applied once it is time to setup the the events manager.
* Update mapbox-mobile-events
mapbox-mobile-events was forced pushed to include https://github.com/mapbox/mapbox-events-ios/pull/28
* Rename MGLMapboxEvents singleton access method
Manager is not in the name of the class. Just call it an instance.
* Update mapbox-mobile-events
* Add comments about config value loading
* Guard against creating events for IB
* Refactor user defaults update handler
This updates the handling logic for user defaults to break apart config changes that require a check for pausing or resuming the events lib’s telemetry collection from config changes that can happen with no update to the pause/resume state.
It also ports the optimization from https://github.com/mapbox/mapbox-gl-native/pull/10803 so that the call to pause and resume is not performed unless the user defaults store has new values that have not yet been applied to the events library.
* Update mapbox-mobile-events
* Rename events submodule folder
* Fix incorrect events library refs
* Update mapbox-mobile-events
* Update user user agent id value
This value aligns with our schme of {source-sdk-platform} and will be used by the events library in the user agent and vendorid.
* Update mapbox-mobile-events
Pin to v3.0.0 (d522b18)
* Improve code comments
* [ios] Fixed a broken file reference to MGLTelemetryConfig.
Retain current render tiles for fast restart.
Waiting for a memory warning doesn't work because we can't make GL release calls once we're in the background.
Android still calls "reduceMemoryUse" only while handling a low memory event.
iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
* [ios] Fix the layout constraints on iOS 11 for iPhone X for the bottom ornaments.
* WIP adding tests for layout of map view attribution logo and other ornaments
* Rename
* First pass at tests for mapview ornament layout
* Additional code changes from call with Fabian and Jason
* [ios] Fix ornaments insets margin space.
* [ios] Fix map view layout test for pre iOS 11.
* [ios] Refactor MGLMapView ornaments layout constraints for iOS 11.
* [ios] Remove NSLogs from MGLMapViewLayoutTests
Instructions for enabling client-side rendering of CJK glyphs live in
this header, and this class provides the rest of the values needed for
instantiating the renderer on iOS and macOS.
Instead of creating `MGLAdditions` categories/files for our own classes, this standardizes on the `Private` convention that we had been using elsewhere.
This also fixes build errors where the `MGLAdditions` categories weren't importing their parents.
Instructions for enabling client-side rendering of CJK glyphs live in
this header, and this class provides the rest of the values needed for
instantiating the renderer on iOS and macOS.