Commit Graph

317 Commits

Author SHA1 Message Date
Asheem Mamoowala
60d10dd27d [core] Add support for queryRenderedFeatures filter 2017-03-04 15:42:07 -08:00
Tobrun
34fef22d95 [core] [android] - allow zooming/scaling to use AnimationOptions (#8181)
[glfw] - allow glfw binding to use AnimationOptions instead of using direction directly
2017-02-28 13:22:47 -05:00
Tobrun
a0992f0550 [core] - allow moveBy to use AnimationOptions
[android] - update jni bindings for moveBy with an interpolator
2017-02-20 16:52:18 -08:00
John Firebaugh
694159c49e [core] Nestable BackendScope 2017-02-20 12:04:21 -08:00
John Firebaugh
5524506abd [core] Eliminate SpriteAtlas::updateDirty
Simplify internal datastructures. Properly remove rects from the bin pack when an image is removed.
2017-02-14 16:28:12 -06:00
Jason Wray
4c311a0091 [core] Expose Map::setZoom with anchor parameter 2017-02-13 18:35:04 -05:00
John Firebaugh
f0d4411871 [node] Temporary: exit(0) on exception in Painter::render
Hope to get complete apitrace with a clean exit rather than an abort.
2017-02-06 17:57:37 -06:00
John Firebaugh
b6894dd4fc [core] Unify update and render into a single step
Update only when, and just prior to, rendering, giving no opportunity to interleave unexpected state changes. This means that every time anything about the state is changed, we'll have to attempt a render to reflect that change. In the case of continuous rendering this has happened before this change as well, but it leaves no room for time to pass between an update and a render. In the case of still image rendering, a render call will only actually paint something to the view when all resources have been loaded.
2017-01-06 12:03:48 -08:00
Minh Nguyễn
a6b1773a44 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.5-master
Also reran make style-code and manually discarded anything related to fill extrusion layers.
2016-12-20 12:41:40 -08:00
Ivo van Dongen
b221b6c5fb [core] Swap order of Style::recalculate and Style::relayout
Style::relayout uses source.baseImpl->loaded, a flag which is updated by Style::recalculate. So recalculate first, then relayout.
2016-12-13 12:56:08 -08:00
Ivo van Dongen
18730d598d [core] use raii to guard backend deactivation 2016-12-13 10:03:05 -08:00
Ivo van Dongen
28be37fcbe [core] Swap order of Style::recalculate and Style::relayout
Style::relayout uses source.baseImpl->loaded, a flag which is updated by Style::recalculate. So recalculate first, then relayout.
2016-12-12 16:49:02 -08:00
Ivo van Dongen
c76a933514 [core] use raii to guard backend deactivation 2016-12-12 09:05:23 -05:00
Roman Blum
1045934d5e [core, ios, macos] Add image accessor to MGLStyle (#7096)
* [core] Add interface to get image from sprite atlas

* [tests] Add tests for Map::getImage

* [ios, macos] WIP: get MGLImage for name from style

* [ios, macos] Fixed -imageForName:

Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
2016-12-05 17:16:13 -08:00
Minh Nguyễn
3503c0e767 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.4-master 2016-12-03 15:36:42 -08:00
Minh Nguyễn
850b70ff91 [core, ios, macos] Added layers and sources properties to MGLStyle
Added new layers and sources properties to MGLStyle that contain all the style’s layers and sources, respectively. These properties are KVC-compliant with all the mutable to-many methods. Layers are ordered from topmost to bottommost, for consistency with Cocoa APIs where front/first means top and back/last means bottom.

Also added storage for mbgl::style::Source in MGLSource proper for wrapping AnnotationSource. Until the style finishes loading, its name property is set to nil.

Fixes #6003.
2016-11-28 15:45:37 -08:00
Konstantin Käfer
4fe071b518 [build] upgrade to variant 1.1.4 and dependencies 2016-11-28 18:02:00 +01:00
Konstantin Käfer
e76de05402 [build] move logging to util 2016-11-22 20:58:51 +01:00
Molly Lloyd
3380f0803a [core] update native for line property function shaders changes (#6658)
* [core] update shaders for line property functions

update deps, define device pixel ratio for all shaders

[core] create ShaderParameter struct to store pixel ratio and overdraw param

repair rebase errs

update shaders to include pixel ratio

make sure collision_box never overdraws

update test suite, move shaders to Painter::render so the correct pixel ratio is applied

move shader compiling back to the Painter constructor

rebase from shader --> program refactor

re-factor parameters for collisionBox and debug programs

remove unused vars from line-program, move blur math to shader

update core files

remove unecessary files

update shaders PR, remove comments

bump test suite sha

fix formatting, incorporate feedback

refactor program.hpp

* [core] remove line transformations that were moved to the shaders, bump shader sha

* [core] shorten ProgramParameter instantiation

* [core] bump shader+test suite shas
2016-11-16 17:34:33 -08:00
Jesse Bounds
96a7a4402e [core] Return source and layer ownership (#7014)
When a source or layer is removed transfer ownership back to the
caller so it can (optionally) take it. Preserve the behavior that 
removing a CustomLayer triggers deinitialization.  Deinitialize all 
custom layers when a style is destroyed in case those layers are not 
explicitly removed.
2016-11-13 19:56:29 -08:00
Jesse Bounds
edf40bb6d9 [core] Return source and layer ownership (#7014)
When a source or layer is removed transfer ownership back to the
caller so it can (optionally) take it. Preserve the behavior that 
removing a CustomLayer triggers deinitialization.  Deinitialize all 
custom layers when a style is destroyed in case those layers are not 
explicitly removed.
2016-11-11 14:40:04 -08:00
Tobrun
720a0256f5 Default Style Camera on Android (#7019)
* [core] - do not set camera mutated to true when calling Map::getLatLng

* [android] - correctly check if a Map is created without a camera position
2016-11-11 18:13:25 +01:00
John Firebaugh
31047b6cb5 [core] Default camera position to that specified by the style 2016-11-09 17:27:35 -08:00
John Firebaugh
9edda03157 [core] Ensure correct GL context in Map::onLowMemory() 2016-11-09 14:36:44 -08:00
John Firebaugh
7ea0457e89 [core] Ensure correct GL context in Map::onLowMemory() 2016-11-09 09:57:20 -08:00
Bruno de Oliveira Abinader
e2981c890e Revert "[core] Don't use GL_LINEAR if panning w/o rotation nor pitch"
This reverts commit a70bfd8910.
2016-11-01 17:44:34 +02:00
Bruno de Oliveira Abinader
38f536049a [core] Moved util::log2 to its own header
- Added util::{MIN,MAX}_ZOOM_F to avoid consecutive conversions from
double to float
- Move util::log2 to its own header (part of mbgl/math)
2016-10-31 16:53:07 +02:00
Bruno de Oliveira Abinader
a70bfd8910 [core] Don't use GL_LINEAR if panning w/o rotation nor pitch 2016-10-31 16:53:07 +02:00
Konstantin Käfer
62b56b799a [core] change std::array<uint16_t, 2> to mbgl::Size 2016-10-27 18:30:58 -07:00
Konstantin Käfer
a4d259c33f [core] move gl::Context to Backend and refactor View 2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694 [core] separate Backend from View for headless rendering 2016-10-25 13:52:36 -07:00
Mike Morris
817c26111a [core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Bruno de Oliveira Abinader
436a22efe9 [core] Skip duplicated IDs when querying point annotations 2016-10-12 18:58:22 +03:00
Bruno de Oliveira Abinader
3b8b68d028 [core] Fix Map::setLatLng behavior
We were erroneously assigning a value to optional<ScreenCoordinate>
(null island), causing it to be a valid anchor for Transform::easeTo.
2016-10-07 17:23:17 +03:00
John Firebaugh
7a3bef091e [core] Refactor Buffer 2016-10-05 10:52:19 -07:00
Konstantin Käfer
cc78b74098 [core] remove dependence on gl.h types 2016-09-29 10:17:47 -07:00
Konstantin Käfer
44c7e9d05e [core] merge gl::ObjectStore into gl::Context 2016-09-27 11:03:29 -07:00
Minh Nguyễn
0f5b194617 [core, qt] Generalized source change notification
This same notification can in the future be used for other changes to a source.
2016-09-26 15:43:01 -07:00
Minh Nguyễn
7ff036cd01 [core] Removed map attribution API
Since client code can readily access the individual sources, Map doesn’t need to expose a dedicated API for iterating over them.
2016-09-26 15:42:57 -07:00
Minh Nguyễn
f307652548 [core] Source-driven attribution
Implemented observer callbacks so the style knows when the source’s attribution changes and the map knows when the style’s attribution changes. Also implemented a getter for a tile source’s attribution.

Fixes #2723.
2016-09-26 11:37:06 -07:00
Bruno de Oliveira Abinader
ae3a02babe [core] Reuse Map::update() 2016-09-26 11:47:34 +02:00
Thiago Marcos P. Santos
486bdddb23 [core] Add interface to add sprites to the style
Unlike annotations, they will go away when we change the style.
2016-09-22 17:43:28 +03:00
Ivo van Dongen
f3b38df91d [core] add MapChangeDidFinishLoadingStyle signal (#6371) 2016-09-20 09:55:53 +02:00
John Firebaugh
41bbd4e4f7 [core] Use an actor model for tile worker concurrency 2016-09-16 12:01:06 -07:00
Bruno de Oliveira Abinader
beb67fb7b2 [core] Separate transition options accessors from class API
Now the style class transition options have its own getter/setter, which
persists for each style until a new style is set.
2016-09-13 12:38:59 +03:00
Bruno de Oliveira Abinader
0cc062a5fd [core] Check if style exists prior to accessing via Map functions 2016-09-13 12:38:59 +03:00
John Firebaugh
8e2170c885 [core] Batch source updates 2016-09-06 14:29:22 -07:00
John Firebaugh
3635b9f147 [core] Prepare style observer interfaces for source reloading
* Renamed {Source,Tile}Observer::onNeedsRepaint to onTileUpdated. Messages should be in terms of what happened to the observed object, not in terms of what the observer needs to do. This also removes a confusing overlap of virtual methods on StyleObserver.
* Added style::Observer::onUpdate(Update). This is also a violation of the above rule, but I'm hopeful that it will disappear when update batching is implemented.
2016-09-06 12:52:14 -07:00
Konstantin Käfer
4eb54270d7 [core] remove unused TimePoint during Source update 2016-09-05 19:04:34 +02:00
Konstantin Käfer
46b73b8a2c [core] Source::update => Source::{load,parse}Tiles, Source::load => Source::loadDescription 2016-09-05 19:03:27 +02:00