Added an API to get a camera that you can pass into -[MGLMapView setCamera:] that fits the given coordinate bounds, by analogy with -[MKMapView regionThatFits:] or -[MKMapView mapRectThatFits:edgePadding:].
Added mbgl::Map::getCameraOptions() for getting the current camera options more conveniently.
Simplify LatLng::{wrap,unwrapForShortestPath} code, avoiding duplicated
code between Transform::{latLngToScreenCoordinate,easeTo,flyTo}.
Added unit tests for camera usage in Transform to detect cases like e.g.
crossing the antimeridian as a shortest path between two coordinates.
Transform::flyTo precision loss to be handled in #4298.
Introduced a setter/getter for constrain mode. On iOS and OS X, the zoom level inspectable causes the zoom level to be set independently from the longitude and latitude. Thus, the latitude inspectable had no effect because the latitude was constrained to 0 at z0. Temporarily removing the heightwise constraint allows the map to center on the intended location before zooming, which is the usual case for storyboards and XIBs. On iOS, the only guarantee we have timing-wise is that all the inspectables are applied after initialization but before the view is added to a window. So we reimpose the heightwise constraint as soon as the view is added to a window, that is, before the user has a chance to pan the map out of bounds.
Fixes#3868.
The tilt gesture on both iOS and OS X now respects the content insets. On iOS, in user tracking mode, it additionally respects the user dot’s position if it’s aligned to the top or bottom of the view.
Map and Transform methods assume an origin at the top-left corner of the view, like iOS, Android, and GLFW but unlike OS X. Transform is responsible for flipping coordinates between the top-left origin of Map and the bottom-left origin of TransformState.
Fixes#3574.
Methods that offer a convenient way to jump or ease now accept an optional padding parameter. MGLMapView specifies the padding to ensure that keyboard-based zooming and rotation respects the toolbar.
Moved EdgeInsets to geo.hpp so CameraOptions and Transform can refer to it. Added a padding option to CameraOptions that alters the frame of reference for the center option. Added optional padding parameters to LatLng getters and setters.
Working towards #2600.
All Transform methods that take a PrecisionPoint now assume a “flipped” origin at the upper-left corner of the view. Previously, some methods assumed an origin at the lower-left corner.
Eliminated many redundant methods on Transform. Minimized usage of TransformState::x and TransformState::y. Added convenient constructors for AnimationOptions. When scaling, passing in view’s origin as the anchor no longer anchors the scaling operation at the view’s center. To specify no anchor, use NaN.
Increased precision of worldSize(), now that it’s used much more heavily in transform methods.
Rewrote the flyTo implementation to more closely match GL JS’s implementation and the paper on which it is based.
Rewrote CameraOptions documentation. Only document units for generic types like double. The semantics of LatLng and Duration are already baked into the types; one just needs to look up the types’ definitions. Also, the […) is set notation, so the braces are supposed to be mismatched.
Fixes#3296.
ConstrainMode gives flexibility to our engine to choose between
constraining both vertically and horizontally, or just vertically
(default behavior).
Constrain in both axis means we can no longer pan the map beyond the map
boundaries. This fixes an issue where e.g. annotations disappear upon
crossing the map boundaries.
In MapContext thread, TransformState gets updated from main thread to
MapContext and Painter can safely reference MapContext's TransformState
instead of copying it upon each Painter::render call.
Pass-by-const-ref is not always possible because CameraOptions gets its
members modified along the way.
Also fixes a case in Map::jumpTo where Update::Zoom should be called if
zoom is affected.
The location under your finger stays under your finger as you pan.
The location you double tap to zoom stays at the same point.
The location at the center of a pinch zoom stays at the center.
The location at the center of a rotation stays at the center.
Plumbed camera options all the way through to MGLMapView. Added a method that lets you specify a direction in addition to center point and zoom level.
Added Map::jumpTo() for parity with mapbox-gl-js. Replaced usage of Map::setLatLng() and Map::setLatLngZoom() with Map::jumpTo() or Map::easeTo() within MGLMapView. Replaced MGLMapView.pitch with MGLMapCamera for setting all supported degrees of freedom simultaneously. Simultaneously move and rotate with course.
Support customizable timing functions on iOS.
iosapp now persists an archived MGLMapCamera instead of separate viewpoint properties and also synchronizes user defaults on termination. This change implements persistence entirely in Objective-C, eliminating the use of the Objective-C++ implementation.
Fixes#1643, fixes#1834. Ref #1581.