Brad Leege
560bde6fac
Merge branch '2018-secondmap'
2015-09-15 16:52:37 -04:00
Brad Leege
b9cf720d32
#2018 - Cleaning
2015-09-15 15:56:45 -04:00
Brad Leege
f460cf9fb4
#2018 - Changing Second Activity style to Emerald
2015-09-15 15:55:37 -04:00
Brad Leege
83a3148921
#2018 - Making Launch 2nd Activity draw menu item not checkable
2015-09-15 15:54:58 -04:00
Brad Leege
ac64c34a49
#2018 - Toolbar on Second Activity with back button support
2015-09-15 15:53:32 -04:00
Justin R. Miller
8c177e8b2b
move back to symbolicated iOS builds for dev
2015-09-15 12:04:57 -07:00
Justin R. Miller
e17558c631
Merge branch 'release-ios-v2.1.1'
2015-09-15 11:22:21 -07:00
Justin R. Miller
29baa6f6ac
[publish ios-v2.1.1]
2015-09-15 11:21:45 -07:00
Justin R. Miller
5a06f27f27
update podspec for 2.1.1
2015-09-15 11:08:54 -07:00
Justin R. Miller
d3b34f6448
update changelog for ios-v2.1.1
2015-09-15 11:08:29 -07:00
Brad Leege
2ae0fbeec4
#2018 - Adding basic second activity that displays a map
2015-09-15 14:07:24 -04:00
Minh Nguyễn
c1d2292809
Increased timeout for rotation animation
2015-09-15 11:05:46 -07:00
Minh Nguyễn
6ec8b2805d
Upgraded to iOS Simulator 9.0, KIF 3.3.0
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Upgraded the test project. Rolled back part of 69cf6ed3d2 to work around facebook/xctool#528 .
2015-09-15 11:05:46 -07:00
Minh Nguyễn
121e95ada4
Upgrade Travis to Xcode 7 image
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Only for iOS. OS X remains on Xcode 6.4.
2015-09-15 11:05:46 -07:00
Mike Morris
f11eea128e
Merge pull request #2330 from mapbox/node-parallel-throw
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[node] throw if a render is already pending, fixes #2247
2015-09-15 13:59:48 -04:00
Mike Morris
a101ab4cf5
[node] throw if a render is already pending, fixes #2247
2015-09-15 13:29:46 -04:00
Bruno de Oliveira Abinader
a3ea4acb7c
[core] convert remaining types to use OpenGL header defined variants
2015-09-15 13:22:07 +02:00
Bruno de Oliveira Abinader
c33a6bddc6
[core] GL types for buckets, textures, buffers
2015-09-15 13:22:04 +02:00
Bruno de Oliveira Abinader
05d01194b7
[core] GLObjectStore now uses GLuint
2015-09-15 13:22:02 +02:00
Bruno de Oliveira Abinader
b2fcde5e8b
[shader] GL types for all Shader attributes
2015-09-15 12:50:20 +02:00
Bruno de Oliveira Abinader
1f1b3fbbc2
[shader] Shaders vertex and fragments are now GLchar*
2015-09-15 12:50:20 +02:00
Justin R. Miller
7943b1b71c
Merge branch 'release-ios-v2.1.0'
2015-09-14 19:16:39 -07:00
Justin R. Miller
6bfb18f075
update changelog for ios-v2.1.0
2015-09-14 18:40:42 -07:00
Justin R. Miller
ab1daf85ba
[publish ios-v2.1.0]
2015-09-14 18:21:29 -07:00
Justin R. Miller
0fa2461371
update podspec for 2.1.0 final and no symbols
2015-09-14 18:20:47 -07:00
Konstantin Käfer
5ef7011089
don't delete the shaders before the program
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some GPU drivers have issues with deleting shader objects that are attached to programs. while this is allowed by the spec, it seems that some drivers are crashing nonetheless.
2015-09-14 15:16:16 +02:00
Konstantin Käfer
6db8e65394
don't validate the program
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it's not in a state where validation always succeeds with all drivers, e.g. because textures might not be attached yet
2015-09-14 15:15:08 +02:00
Bruno de Oliveira Abinader
9ff66acf61
Typo fix in README.md
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Fixed URL typo for react-native-mapbox-gl.
2015-09-14 14:54:54 +03:00
Bruno de Oliveira Abinader
2156aa35ca
[shader] bind() is now a pure virtual
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- Shader::bind() now receives a GLbyte*
- BUFFER_OFFSET now uses GLbyte
2015-09-14 11:29:49 +03:00
Bruno de Oliveira Abinader
8d6b9696bf
[shader] Moved 'a_pos' GL attribute to Shader
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Avoids duplicated code in all derived classes.
2015-09-14 11:29:48 +03:00
Justin R. Miller
be29ad1c10
[publish ios-v2.1.0-pre.4]
2015-09-11 15:34:43 -07:00
Justin R. Miller
b72acf5dc5
bump podspec to 2.1.0-pre.4
2015-09-11 15:33:17 -07:00
Jason Wray
b10ae77765
[iOS] Fix MGLPolyline documentation typo
2015-09-11 15:31:06 -07:00
Minh Nguyễn
f8ed28cca0
Increased precision of coordinate conversion methods
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Fixes #2230 .
2015-09-11 15:31:02 -07:00
Ansis Brammanis
26a5d128b4
increase precision for coordinate conversions
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This fixes the earthquakes while panning at high zoom levels.
Cherry-picked from 9607171612c4a40e41eddaff5230ad571571a5b9 on the perspective-improved-gestures branch.
2015-09-11 15:30:57 -07:00
Jason Wray
b162d2cafa
[iOS] Remove unneccessary pitch check
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Fix case where moving the tilted dot off-screen, changing the pitch to 0, and then moving the dot back on screen would not reset the pitch of the dot.
2015-09-11 15:30:50 -07:00
Jason Wray
60d68158a3
[iOS] Pitch the dot, add faux 3D effect to tilted dot and puck
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This exposes the naïveté of the current pitch transform: accuracy ring sizing stays constant, despite vertical screen movement. Still, it looks better pitched than not.
2015-09-11 15:30:40 -07:00
Jason Wray
b611c9bb7b
[iOS] Move radians/degrees conversion functions to MGLGeometry.h
2015-09-11 15:30:35 -07:00
Jason Wray
182bd9723e
[iOS] Initial user location puck
2015-09-11 15:30:30 -07:00
Justin R. Miller
db28ef37db
fixes #1675 : abstract annotation tile refresh check/render; trigger post-sprite/sprite store load
2015-09-11 15:29:35 -07:00
Jason Wray
7127cfebb5
Fix build, only ask for location permission on user's instigation
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Previously in #2265 we would ask for location permission at app startup if `!settings->showsUserLocation`. #2193 0a172a21fd changed the way we used `NSUserDefaults` and mostly removed the `settings` object, which broke #2265 .
Rather than fix our pestering location permissions ask at startup, this commit now only asks for location permissions when the user hits the locate-me button.
Once a user grants permission, the user dot appears because a `userTrackingMode` is set, `showsUserLocation` is permanently set to `YES` in `NSUserDefaults` and is restored at launch.
2015-09-11 15:29:24 -07:00
Jason Wray
d9c7fdc565
[iOS] Fix MGLPolyline documentation typo
2015-09-11 16:34:10 -04:00
Minh Nguyễn
60d0db0d2d
Increased precision of coordinate conversion methods
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Fixes #2230 .
2015-09-11 11:56:25 -07:00
Ansis Brammanis
b4b56c951e
increase precision for coordinate conversions
...
This fixes the earthquakes while panning at high zoom levels.
Cherry-picked from 9607171612c4a40e41eddaff5230ad571571a5b9 on the perspective-improved-gestures branch.
2015-09-11 11:56:25 -07:00
Jason Wray
7782802f37
[iOS] Remove unneccessary pitch check
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Fix case where moving the tilted dot off-screen, changing the pitch to 0, and then moving the dot back on screen would not reset the pitch of the dot.
2015-09-11 11:36:32 -07:00
Jason Wray
2a300bd425
[iOS] Pitch the dot, add faux 3D effect to tilted dot and puck
...
This exposes the naïveté of the current pitch transform: accuracy ring sizing stays constant, despite vertical screen movement. Still, it looks better pitched than not.
2015-09-11 11:36:32 -07:00
Jason Wray
c34d62aca2
[iOS] Move radians/degrees conversion functions to MGLGeometry.h
2015-09-11 11:36:32 -07:00
Jason Wray
c8e80595d8
[iOS] Initial user location puck
2015-09-11 11:36:32 -07:00
Mike Morris
169f580519
[node] update platform/node/CHANGELOG.md [skip ci]
2015-09-11 14:16:42 -04:00
Leith Bade
cdafaf49cf
Add missing support libs
2015-09-11 15:47:28 +10:00