Commit Graph

61 Commits

Author SHA1 Message Date
Konstantin Käfer
54cd6a59de make sure that we always have a style object after prepar() 2015-03-26 16:12:49 +01:00
Justin R. Miller
10a30daed6 refs #894, fixes #1074: callout views for iOS 2015-03-24 18:43:24 -07:00
Konstantin Käfer
2990f38824 Merge pull request #1073 from mapbox/debug_crash
Fix crash on debug build
2015-03-24 15:14:48 +01:00
Justin R. Miller
c5597ad6f1 annotations perf improvements & iOS app testing
squash of #1061
2015-03-23 20:49:02 -07:00
Thiago Marcos P. Santos
0603d8f5e3 Fix crash on debug build
styleInfo is being passed to request() by reference but it is stack
allocated and goes out of scope. Pass the bits we are interested by
value instead.
2015-03-24 00:44:07 +02:00
Justin R. Miller
486a385f98 Merge branch 'master' into 1022-annotations-thread-safety 2015-03-23 11:13:51 -07:00
Konstantin Käfer
9d30d4042c delete the workers in the correct thread
fixes #1066
2015-03-23 12:18:40 +01:00
Konstantin Käfer
d2faca1861 move style classes to MapData object and make thread safe 2015-03-23 11:02:21 +01:00
Konstantin Käfer
3d2dcbb6ef move accessToken to MapData 2015-03-23 11:02:21 +01:00
Konstantin Käfer
9637176711 move defaultTransitionDuration to MapData 2015-03-23 11:02:19 +01:00
Konstantin Käfer
268975d4c2 move animationTime to MapData store 2015-03-23 11:01:39 +01:00
Konstantin Käfer
03e400e002 make the debug flag atomic and move to MapData 2015-03-23 11:01:02 +01:00
Konstantin Käfer
ebd2985f78 make style updates a little more threadsafe
- we're now always loading and parsing styles in the map thread
- adds an atomic enum that stores the actual updates we need to perform
- adds a MapData object that mutexes access to variables used from both threads
2015-03-23 11:01:01 +01:00
Konstantin Käfer
61fa436193 coalesce buffer deletions and run them in bulk during rendering
On iOS, the main thread does framebuffer operations just before it requests a rerender of the view contents. This means that GL operations on the Map thread will interfere with that and cause a crash. While most GL operations happen throughout rendering (which is synchronized with the main thread), deletion of shared_ptrs release in turn their OpenGL objects. This may happen at any time and isn't synced with rendering.

This patch changes this so instead of deleting all objects immediately, we are collecting all abandoned IDs and delete them in bulk once the main thread has given us permission to use OpenGL calls (i.e. during render()).
2015-03-20 19:47:54 +01:00
Konstantin Käfer
f73dfc73f1 make more things const and refs, and add mutexes 2015-03-20 13:14:00 +01:00
Thiago Marcos P. Santos
aa9adbb8f8 Scope the Tile worker thread to an Environment
We are also removing the code that is passing the Environment around
and instead, we get now the Environment in the TileData using
Environment::Get().

When processing the job, the work will be temporally registered to
the Environment as "TileWorker_0/0/0" which can be used for logging
in the future. At the end of the job, it gets unregistered
automatically from the Environment.
2015-03-18 12:51:33 +01:00
Thiago Marcos P. Santos
b5facd35bc Scope the Map thread to an Environment
Also, replace manual thread type checks with Environment::currentlyOn().
2015-03-18 12:51:33 +01:00
Justin R. Miller
e049ce6df1 refs #893 #992: point annotations API 2015-03-17 17:30:24 -07:00
Konstantin Käfer
48c55af5c1 fix sprites for pixel ratios that are not 1 and 2
- OpenGL ES 2 doesn't allow NPOT textures with wrap-around
- The Sprite object reported the map's pixelRatio, even though it loaded @2x assets
- Copying icons from the sprite into the atlas now uses bilinear scaling to scale up to the actual size
2015-03-17 12:30:40 +01:00
John Firebaugh
0c985c024b Revert "Move atlas ownership to Style"
This reverts commit bffee07154.
2015-03-13 13:05:32 -07:00
John Firebaugh
bffee07154 Move atlas ownership to Style
This follows gl-js and just makes sense -- whenever the style changes
the atlases should be blown away.

Refs #957
2015-03-13 10:55:47 -07:00
Konstantin Käfer
47ede853c4 fixes black flicker on rotating the device
fixes #838

instead of rendering ad libitum on the map thread, we are now driving rendering from the UI thread on iOS via the map.renderSync() function. There are still white bars during the rotation, but the general content of the view is kept visible.

- upgrades GLFW to 3.1
- removes swapped/needsSwap in favor of a more explicit scheme
- View#invalidate() now replaces View#swap() and is called whenever the View needs to trigger a rerender. GLFW and Android to this right away, while iOS goes back to the main thread and does the Map redrawing as part of the GLKView update
- sets all iOS deployment targets to 7.0
- disables SQLite3 version check, since the library version changed on iOS 8.2
2015-03-12 12:16:38 +01:00
Konstantin Käfer
9781785ab7 scope Requests to an Environment object for easier cancelation
we are now scoping all file requests to an environment object. The FileSource implementation treats
this as an opaque pointer, but allows canceling all Requests that are associated with that pointer.
This is necessary to abort all file requests that originated from a particular Map object. Aborting
a file request is different from canceling a file request: A canceled request doesn't have its
callback called, while an aborted request will have its callback called with an error, indicating
that the environment is going to be shut down.
2015-03-06 08:21:47 -08:00
Konstantin Käfer
e00bae4f1c lock the StyleBucket to avoid crashing
stopgap until we have a solution that doesn't mutate the style objects while parsing a tile
2015-03-06 15:42:34 +01:00
Konstantin Käfer
8e42582c52 update static image rendering executable 2015-03-06 12:41:00 +01:00
Justin R. Miller
6e41664cb0 fixes #476 & #853: pixel/meter/latlng conversion routines in core & iOS 2015-02-16 09:52:36 -08:00
Konstantin Käfer
704b3719f5 use standard DEBUG macro rather than NDEBUG 2015-02-04 10:49:07 +01:00
Konstantin Käfer
272fa8935e make storage lib separate so we can build without storage libs 2015-02-04 10:49:07 +01:00
Konstantin Käfer
31a0d18ca1 remove circular shared_ptr and a few other memory leaks 2015-02-04 10:49:05 +01:00
Konstantin Käfer
b9bf66e67e rewrite storage layer to be independent of the Map's event loop 2015-02-04 10:46:37 +01:00
Leith Bade
89bbd29278 Use std::chrono 2015-02-04 09:39:25 +11:00
Leith Bade
42d1972732 Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-mason
Conflicts:
	src/mbgl/renderer/painter_prerender.cpp
	src/mbgl/renderer/prerendered_texture.cpp
	src/mbgl/renderer/prerendered_texture.hpp
2015-01-23 11:11:04 +11:00
John Firebaugh
a8b6e3dc71 Merge remote-tracking branch 'origin/dash-3' into v7 2015-01-22 13:06:30 -08:00
Leith Bade
d2105a1855 Fix terminate crash 2015-01-23 00:26:29 +11:00
John Firebaugh
8e23e3a3e8 Remove support for prerendered layers
https://github.com/mapbox/mapbox-gl-style-spec/issues/232
2015-01-21 18:41:17 -08:00
Leith Bade
5feba9ac07 get/setAppliedStyleClasses -> get/setClasses 2015-01-18 17:05:01 +11:00
Leith Bade
016c2948c5 Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-mason
Conflicts:
	src/mbgl/map/map.cpp
2015-01-18 16:33:39 +11:00
Leith Bade
d950e986b7 Merge pull request #757 from mapbox/move-terminate
Move terminate() call to GLFWView to avoid problems with node
2015-01-16 10:16:30 +11:00
Leith Bade
5e44256fe8 Move terminate() call to GLFWView to avoid problems with node 2015-01-16 09:50:05 +11:00
Ansis Brammanis
2643a0efc7 start porting dash lines from js
- switches to dash units that are scaled by line width
- adds a lineatlas to store patterns line dashed lines
- adds linesdf shader which renders line fill from the lineatlas

js: 8e83d76af3bd877eb9639c02e296363e2c0186f8
2015-01-14 20:56:18 -05:00
John Firebaugh
d24b73b1a6 Move class state to map
https://github.com/mapbox/mapbox-gl-js/pull/936
2015-01-14 17:43:44 -08:00
Leith Bade
b7cc6bfaa6 Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-mason
Conflicts:
	src/mbgl/shader/shader.cpp
2015-01-15 11:39:50 +11:00
Leith Bade
8cca0a27ba Check for IO errors when loading binary shader. Fixes #740 2015-01-14 10:35:33 +13:00
Leith Bade
1daf2207aa Remove coffeecatch 2015-01-13 20:31:24 +11:00
Leith Bade
8eceb082ba Add failsafe to program binary loading 2015-01-05 12:28:32 +13:00
Leith Bade
ff3ea3e20b Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-mason
Conflicts:
	platform/default/glfw_view.cpp
	platform/default/headless_view.cpp
	src/mbgl/map/map.cpp
2014-12-23 11:33:26 +13:00
Leith Bade
0771e50460 Rename View functions to match conventions. Also tidy up view classes and remove C style casts. Closes #656 2014-12-23 09:29:45 +13:00
Leith Bade
df19683b6a Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-mason
Conflicts:
	Makefile
	platform/default/headless_view.cpp
	src/mbgl/map/map.cpp
2014-12-21 15:02:47 +13:00
Konstantin Käfer
57e6bc6e1b fix error in non-debug builds 2014-12-15 14:16:30 +01:00
Konstantin Käfer
21e9e0a5ea set rendering mode so that we can skip intermediate renders for static images 2014-12-12 15:01:09 +01:00