Commit Graph

91 Commits

Author SHA1 Message Date
Konstantin Käfer
4982933a78 [core] move DepthMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
da6e1390c6 [core] move ColorMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
fd37d90650 [core] move draw mode and primitives to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
95deab32ce [core] extract attribute structs and gl::Vertex to separate namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
3f1d754369 [core] rename gl::AttributeType to gl::Attribute to free up the name 2019-03-01 09:33:37 +01:00
Konstantin Käfer
cd06b550dd [core] disallow subtyping of gl::Attributes<> and use type aliases instead 2019-03-01 09:33:37 +01:00
Konstantin Käfer
55c7b86053 [core] extract uniform type lists from gl namespace 2019-03-01 09:33:37 +01:00
Mikhail Pozdnyakov
d37918c169 [core] Split layer type specific code in mbgl::Programs
Progams code for a certain layer type is encapsulted within
a dedicated `<layer type>Programs` class, inherited from
the generic base `LayerTypePrograms` class.

`mbgl::Programs::get<layer type>Programs()` lazily initializes the
layer type-specific programs code using pointer to the base class,
which allows LTO to remove this code from binaries (if the corresponding
`get<layer type>Programs()` method can never be invoked).
2019-01-11 16:43:52 +02:00
Konstantin Käfer
9afe75aa76 [core] address nits 2018-10-23 12:23:40 +02:00
Konstantin Käfer
c87c25cc84 [core] don't use <sstream> and <iomanip> for string construction 2018-10-23 12:23:40 +02:00
Bruno de Oliveira Abinader
05a7b78aa8 [core] Add face culling mode parameter to Program::draw
Add a parameter to Program::draw to control whether face culling should
be enabled. This will be used in a follow up commit to enable face
culling for fill extrusion layers.
2018-09-13 08:42:36 +03:00
Molly Lloyd
4a5dc37245 [core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties 2018-08-31 13:08:47 -07:00
Konstantin Käfer
5e9bbfdd44 [core] introduce TypeListConcat and TypeList::ExpandInto 2018-08-31 13:08:47 -07:00
Konstantin Käfer
f97ba60da4 [core] rename gl::Attribute to gl::Attribute to remove overloaded naming 2018-08-31 13:08:47 -07:00
Mikhail Pozdnyakov
fb5afd34b9 [core] Add line-gradient property
Porting of https://github.com/mapbox/mapbox-gl-js/pull/6303
See the link above for the description of the feature and
its limitations).

Based on patch from @lbud (Lauren Budorick).
2018-08-23 19:01:40 +03:00
Chris Loer
33cd094d85 [core] fix icon-size for small data-driven values
port of mapbox/mapbox-gl-js#7125
2018-08-21 22:02:51 -07:00
Ivo van Dongen
946db666b9 [core] support windows compilation with msvc2017 and clang 6 2018-08-07 10:13:19 +03:00
John Firebaugh
9bdd765a02 [core] Merge DataDrivenPropertyValue into PropertyValue (#12513) 2018-07-31 14:21:47 -07:00
Chris Loer
f9b36f9f5b [core] Add symbol-placement: line-center
- Remove unused/vestigial 'maxCameraDistance'
- Create a single collision circle for line labels that are less than half the width of a collision circle
2018-07-23 13:33:27 -07:00
John Firebaugh
c8edbb0500 [core] Replace {Source,Camera,Composite}Function with PropertyExpression 2018-07-20 11:56:30 -07:00
Konstantin Käfer
c3346f473a [core] Don't crash when attribute count is exceeded 2018-05-03 16:31:43 -07:00
Chris Loer
673f9e3648 [core] Double maximum label width by reducing glyph precision.
Fixes issue #11507.
Port of GL JS PR #6375.
2018-03-22 13:24:26 -07:00
Vladimir Agafonkin
82de856c94 [core, ios, macos, android, node] Heatmap layer (#11046)
Co-Authored-By: Konstantin Käfer <mail@kkaefer.com>
Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com>
Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
2018-02-15 17:38:23 +02:00
Molly Lloyd
a386cac452 [core] add maxzoom uniform for raster-dem tilesets (#11134)
* add maxzoom uniform to support external tilesets

* update git sha for gl-js

* try and fix android crash

* name default maxzoom constant
2018-02-14 11:28:51 -08:00
Chris Loer
14db958ae5 [core] Account for overscaling in debug collision circles.
Fixes issue #11116.
Port of GL JS issue $6041.
2018-02-06 08:46:15 -08:00
Molly Lloyd
f3294200c6 [core] add raster-dem source type and hillshade layer type (#10642) 2018-01-23 10:49:23 -08:00
Lauren Budorick
43a9bd3fba [core] Use separate shaders for background and clipping 2018-01-09 15:02:49 -08:00
Lauren Budorick
920057c9d6 [core] Better align fill-extrusion vertex layout 2017-12-20 15:17:11 -05:00
Chris Loer
c39232a89f [core] Cleanup in response to review comments. 2017-11-17 10:05:15 -08:00
Chris Loer
30de793c2a [core] Update shaders/tests from GL JS. 2017-11-17 10:05:15 -08:00
Anand Thakker
f648cfeef6 Implement Expressions (#9439)
Ports https://github.com/mapbox/mapbox-gl-js/pull/4777 (and its several follow-ups)
2017-11-08 12:34:02 -05:00
John Firebaugh
aa4dff1095 [core] Align line vertex to 4-byte boundary
10 byte vertices are heavily penalized by common GL implementations.
2017-09-08 09:35:47 -07:00
John Firebaugh
822df3dd51 [core] Use separate attribute component for line normals
Broadcom GPUs don't cope well with using the least significant bit for this.
2017-08-08 18:06:44 -07:00
John Firebaugh
86ee821c6e [core] No need for optional in map of VertexArrays 2017-07-12 14:55:02 -07:00
John Firebaugh
49726cdc75 [core] Remove segment.cpp 2017-07-12 14:48:22 -07:00
John Firebaugh
01aff01274 [core] Use a type alias for SegmentVector 2017-07-12 14:48:22 -07:00
John Firebaugh
358b0305ae [core] Per-segment-per-layer vertex arrays
Reduces rebinding, matches gl-js, and works around the buggy VAO implementation on PowerVR SGX544 GPUs.
2017-07-12 14:48:22 -07:00
John Firebaugh
c61041b44c [core] Rework attribute binding (again)
These changes are necessary for programs whose set of active attributes is not fixed at compile time by a template parameter pack, but rather varies based on the generated shader text at runtime. In such cases, the attribute location of a given named attribute may vary between instances of the same Program.

Previously, attribute bindings were implicitly associated with a location based on template parameter order, and -1 was used to indicate an inactive attribute. This left us unable to disable the appropriate attribute when it went from active to inactive. Now, the state tracker for bindings explicitly associates locations and state, and an empty optional is used to indicate an inactive attribute.

In addition, a gl::VertexArray class is now exposed, allowing more flexibility in the relationship between Programs, Segments, and attribute bindings. In this commit, that relationship does not change, but the subsequent commit adjusts it to match gl-js, reduce rebinds, and work around buggy VAO implementations.

VertexArray uses a pimpl idiom in order to support implementations that lack the VAO extension. In that case, all VertexArrays share global binding state, reflecting the platform reality in the absence of VAOs, while still providing a uniform API.
2017-07-12 14:48:22 -07:00
Chris Loer
e8657becc5 [core] Update shaders.
Implements 'icon-pitch-alignment' (issue #9345)
Fixes issue #9456 (map-aligned point label regression)
2017-07-12 14:14:09 -07:00
Bruno de Oliveira Abinader
21031b624f [core] Added missing header includes 2017-07-12 20:42:29 +03:00
Ansis Brammanis
e514138b69 [core] improve legibility of labels that follow lines
port https://github.com/mapbox/mapbox-gl-js/pull/4781

This improves legibility of labels that follow lines in pitched views.
The previous approach used the limited information in the shader to
calculate put the glyph in approximatelyright place. The new approach
does this more accurately by doing it on the cpu where we have access to
the entire line geometry.
2017-07-11 09:10:24 -07:00
Chris Loer
8c23f14a9f [core] Use fade texture in collision debug boxes so that they agree more closely with symbol shaders. 2017-07-11 09:10:23 -07:00
Chris Loer
f8402e2042 [core] Set "max_camera_distance" to 1.5 for viewport-aligned road labels.
Viewport-aligned curved labels start to look very strange in the distance. Until we have a better system for projecting them, just prevent them from showing.
2017-07-11 09:10:23 -07:00
Chris Loer
8f5e0b66ab [core] Pass pitch-scaling vertex attributes and uniforms to shaders. 2017-07-11 09:10:23 -07:00
Chris Loer
59df3a90f4 [core] Improved label pitch-scaling: approximate collision box shapes based on tile distance from camera. 2017-07-11 09:10:22 -07:00
Chris Loer
d5fbcb242a [core] Implement circle-pitch-alignment property
Closes issue #9349.
2017-07-06 09:39:26 -07:00
Lauren Budorick
87a70c4793 [core] Enable property functions for line-width (#9250) 2017-06-19 14:27:43 -07:00
John Firebaugh
f3bb99f919 [core] Eliminate constant attribute bindings
Rather than binding constant attributes that will never be used, just disable the attribute.
2017-06-14 11:14:05 -07:00
Konstantin Käfer
7a3f7980b0 [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect naming in the shader
not sure how this ever worked
2017-06-14 11:14:05 -07:00
John Firebaugh
fd45242d05 [core] Don't use "current" icon/text-size when binding
The current value is not passed to `SymbolSizeBinder::uniformValues`, so we shouldn't check `currentValue.isConstant()` in `SymbolSizeBinder::attributeBindings`. If it were true, then we might end up using attribute bindings that are appropriate only for a constant property, but uniform bindings that are appropriate only for a source or composite function.

Instead, just wait for a new bucket to be generated. This will happen automatically, since icon/text-size are layout properties.
2017-06-14 11:14:05 -07:00