Bruno de Oliveira Abinader
492bcf0bd7
Added Update::Repaint
2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
58357b7964
Removed Transform::needsTransition()
...
Transform::updateTransitions() already checks if there is a callback to
update transitions.
2015-08-05 15:19:00 +03:00
Konstantin Käfer
78ec33320f
don't use certain STL functions
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some functions defined in <cmath>, as well as std::to_string aren't available on GNU's STL for some platforms, e.g. Android
2015-08-04 14:08:19 +02:00
Bruno de Oliveira Abinader
38f3bed63e
Export default transition delay in Map public API
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Added a setter/getter for default transition delay, in the same fashion
as the default transition duration.
Spin-off from #1888 . Fixes #302 .
2015-07-21 18:02:09 +03:00
Bruno de Oliveira Abinader
784eb35512
Revert "Revert "split renderSync and transition nudging to allow client view syncing""
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This reverts commit 263f9fad30 .
2015-07-20 21:59:13 +03:00
Bruno de Oliveira Abinader
263f9fad30
Revert "split renderSync and transition nudging to allow client view syncing"
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This reverts commit b8388168dd .
It seems 'nudgeTransitions()' is no longer necessary as #1548 has fixed the update issues.
2015-07-20 17:07:55 +03:00
Minh Nguyễn
1f78d28516
Merge branch 'release-v0.5.0'
2015-07-14 10:49:52 -07:00
Bruno de Oliveira Abinader
2aad2f4e14
Pass {Duration,TimePoint} by const ref if possible
2015-07-14 16:48:34 +03:00
Justin R. Miller
b8388168dd
split renderSync and transition nudging to allow client view syncing
2015-07-08 12:10:12 -07:00
Konstantin Käfer
f9601ae685
add ability to set custom sprites on the Map object
2015-07-08 19:46:01 +02:00
Konstantin Käfer
675ddddee7
Make pixelRatio constant across a Map object lifetime
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also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00
John Firebaugh
f5f19d0eb0
External synchronization for AnnotationManager
2015-07-02 10:12:04 -07:00
John Firebaugh
6532438fe4
Rationalize *RenderingMap notifications
2015-06-30 10:13:24 -07:00
John Firebaugh
37117dae00
Eliminate MapData::get/setFullyLoaded
2015-06-30 10:13:23 -07:00
John Firebaugh
42c06e7039
Use array of structs rather than parallel arrays for annotations
2015-06-29 10:54:17 -07:00
Minh Nguyễn
ac2ad993a5
Fit to coordinates
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Whoever determined the boundaries of the District of Columbia did not have fit-to-bounds implementations in mind. With this change, shapes that are not unrotated rectangles fit much, much better.
2015-06-26 21:46:15 -07:00
John Firebaugh
e6a576f6eb
currentState() ⇢ getState()
2015-06-26 10:32:07 -07:00
John Firebaugh
07a6d2ef64
Move Transform from MapData to Map
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Pass current state to MapContext where needed. Remove mutex from
Transform.
2015-06-26 10:32:07 -07:00
John Firebaugh
e87a36444f
Move getMin/MaxZoom to TransformState
2015-06-26 10:32:07 -07:00
Konstantin Käfer
84e2ea886d
drive map rendering from main thread
2015-06-26 10:32:06 -07:00
Konstantin Käfer
740281cc89
remove unused renderAsync() function
2015-06-26 10:32:06 -07:00
Minh Nguyễn
bcbb56c188
Maintain rotation when fitting to bounds
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Also fit to the rotated bounds. A little more verbose than necessary due to <http://stackoverflow.com/a/2357688/4585461 >.
ref mapbox/mapbox-gl-js#1338
2015-06-25 21:54:57 -07:00
Minh Nguyễn
68e404c522
Fit to bounds with padding
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Each side of the bounding box is specified independently, allowing more flexibility than the offset + padding construct supported in mapbox/mapbox-gl-js’ Camera.
2015-06-25 21:54:57 -07:00
Minh Nguyễn
c57799f26c
Reimplemented fit to bounds
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The new implementation is now public and takes advantage of MGLCoordinateBounds. It is re-ported from `Camera.prototype.fitBounds()` in mapbox/mapbox-gl-js to ensure correct behavior. A new function, MGLCoordinateBoundsMake(), makes it easier to create an MGLCoordinateBounds for use with this method.
2015-06-25 21:54:53 -07:00
Thiago Marcos P. Santos
a8b6b67dfe
Introduce the ThreadContext
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mbgl::Thread will keep a ThreadContext for each running instance
in a thread_local so we don't need to lookup a man in the Environment
every time we need some info about the current thread.
This patch is moving the ::currentlyOn check used on Debug build from
the Environment class to the ThreadContext.
2015-06-25 16:26:21 +03:00
John Firebaugh
a05698fe06
Remove MapData dependency from AnnotationManager
2015-06-24 13:08:37 -07:00
Justin R. Miller
bd0bf294bf
squash of #1655 : shape annotations support for core & iOS
2015-06-15 18:30:39 -07:00
Minh Nguyễn
714b68f7b3
Revert "use array of structs rather than parallel arrays for annotations"
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This reverts commit 2435c1ad26 (#1710 ), which needs to be revisited in light of #1655 , which is a much higher priority at the moment.
2015-06-15 15:58:22 -07:00
Konstantin Käfer
2435c1ad26
use array of structs rather than parallel arrays for annotations
2015-06-11 17:26:37 -04:00
Thiago Marcos P. Santos
b09df7acb5
Cleanup the MapContext before the util::Thread destructor
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The util::Thread will call the stop() method of the MapContext's RunLoop
which will wait for the pending tasks tied to it to complete.
If we have a request that is timeout'ing, this could mean a really long
wait. Instead, we now send a cleanup message that will reset all the
attributes first (canceling the pending requests) so the the MapContext
gets destructed quickly.
2015-06-04 14:44:34 +03:00
Ansis Brammanis
ff6a5ce5bc
Merge remote-tracking branch 'origin/master' into new-labelling
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Conflicts:
src/mbgl/map/source.cpp
src/mbgl/map/source.hpp
src/mbgl/map/tile_data.cpp
src/mbgl/map/tile_parser.cpp
src/mbgl/map/vector_tile_data.cpp
src/mbgl/renderer/painter.cpp
src/mbgl/renderer/symbol_bucket.cpp
src/mbgl/text/glyph.hpp
src/mbgl/text/glyph_store.cpp
src/mbgl/text/placement.cpp
test/suite
2015-05-28 20:01:15 -04:00
Ansis Brammanis
8962442b1b
make collision debug boxes toggleable
2015-05-28 19:17:07 -04:00
Konstantin Käfer
f4707f72e0
Replace mbgl::util::make_unique<> with std::make_unique<>
2015-05-26 17:57:38 +02:00
John Firebaugh
87b1da7611
DefaultFileSource has responsibility for handling mapbox:// URLs
2015-05-26 12:14:10 +02:00
Leith Bade
703e0bc2ee
Ignore deactivate when no valid EGL display. Fixes #1435
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Initialise NativeMapView's EGL variables before Map
Fix hang
Add check for double pause
Add test for double pause
2015-05-09 12:02:39 +10:00
Konstantin Käfer
691c305467
add Map::isFullyLoaded()
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returns whether the Map is still loading/parsing any assets or whether everything is there and a render will likely be complete
2015-05-05 11:47:23 +02:00
John Firebaugh
00a1f44cfc
Ensure no GL commands are executed after pause
2015-05-04 18:27:48 -07:00
Konstantin Käfer
27d8e82e1c
lower thread priority of worker threads
2015-05-04 17:33:05 +02:00
John Firebaugh
8bb7fc64ff
Move Environment to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
3bf0bf9538
Remove unused includes
2015-04-28 14:32:25 -04:00
John Firebaugh
f8db45f19a
Move still image callback to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
f0b229730f
Move style info to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
b5b58086a8
Combine update and triggerUpdate
2015-04-28 14:32:25 -04:00
John Firebaugh
230027e514
Resize view from map thread
2015-04-28 14:32:24 -04:00
John Firebaugh
a625ba8a09
Remove Map::start/stop
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Both Android and iOS now use pause/resume. The map thread is
always running, and be able to receive messages. When paused,
it will just refuse to render.
2015-04-28 14:32:24 -04:00
John Firebaugh
7cd55a3333
Enforce that transformState belongs to Map thread
2015-04-28 14:32:23 -04:00
John Firebaugh
6c7a01a503
Following kkaefer's view changes
2015-04-28 14:32:22 -04:00
John Firebaugh
75ae956b0e
WIP: Use Thread<MapContext>
2015-04-28 14:32:22 -04:00
John Firebaugh
41a44280ca
Prepare for using Thread<MapContext>
2015-04-28 14:32:22 -04:00
John Firebaugh
025eb013d7
Privatize remaining MapContext members
2015-04-28 14:32:21 -04:00