Commit Graph

12 Commits

Author SHA1 Message Date
Bruno de Oliveira Abinader
4014aa6721 [core] GCC 4.9 bracket initialization issues 2017-07-12 20:42:29 +03:00
Bruno de Oliveira Abinader
06a0c4ad15 [test] Added bucket feature insertion tests 2017-07-06 16:17:58 +03:00
Bruno de Oliveira Abinader
a1ed9f8794 [core] Don't upload empty buckets 2017-07-06 16:17:58 +03:00
Asheem Mamoowala
5ff9d6e31b [core] Reuse RasterBucket for ImageSource 2017-06-01 15:38:01 -07:00
John Firebaugh
1759603e12 [core] Simplify and fix sprite atlas coordinate calculations
* Always return image metrics exclusive of padding
* Work with integer coordinates whenever possible
* Eliminate redundant SpriteAtlasElement members
* Fix asymmetric re-padding in getIconQuad when pixelRatio != 1
* Add explanatory comments
2017-05-23 12:59:27 -07:00
Asheem Mamoowala
84e39611a0 [core] Move renderer/* files into sub-folders (#8983)
Move renderer/* files into sub-folders
2017-05-12 17:07:48 -07:00
Ivo van Dongen
3c175adf30 [core] split off render layers 2017-04-25 17:23:54 -07:00
Anand Thakker
693c9f3641 [core] Add DDS support for {text,icon}-size (#8593)
* Update gl-js and generate style code

* Factor out packUint8Pair() helper function

* Draft implementation of DDS for {text,icon}-size

Ports https://github.com/mapbox/mapbox-gl-js/pull/4455

* Fix text-size/composite-function-line-placement test

* Refactor to PaintPropertyBinders-like strategy

* Dedupe gl::Program construction

* Use exponential function base for interpolation

* Dedupe coveringZoomStops method

* Fixup tests

* Fix CI errors (hidden within #if block)
2017-04-06 15:29:59 -04:00
John Firebaugh
d7a55a4be1 [core] Introduce a fully-evaluated tuple type for layout properties 2017-03-31 13:26:27 -07:00
John Firebaugh
141e995806 [core] Add support for data-driven styling 2017-02-02 09:44:42 -08:00
John Firebaugh
38fcbe21d4 [core] Convert style properties to a tuple-based approach
This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md.

The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily.

Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state.
2016-11-17 15:13:38 -08:00
Bruno de Oliveira Abinader
549929cefd [core] Set bucket segments to initialize empty 2016-11-02 18:12:28 +02:00