Mike Morris
ab5e8fb183
node-v3.2.0
2016-06-03 17:29:12 -04:00
John Firebaugh
a43940afb2
[core] Runtime style layer API
2016-06-02 14:51:39 -07:00
Bruno de Oliveira Abinader
af65da1ad7
[core] Support "#pragma mapbox:" commands in shader code
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Fixes https://github.com/mapbox/mapbox-gl-native/issues/5174 .
2016-06-02 15:42:42 +03:00
Minh Nguyễn
fcacbb87ef
[core] Store feature keys in same order as in vector tile
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The keys in the vector tile may not be in alphabetical order. Building a vector of keys by looping over std::map<std::string, …> effectively sorts the keys by alphabetical order without sorting the associated values. This change inserts keys in the same order in which they appear in the vector tile.
2016-06-01 12:07:53 -07:00
Bruno de Oliveira Abinader
59f9a9f93c
[core] Update sdf shader code
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Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
2016-06-01 11:18:43 +03:00
Bruno de Oliveira Abinader
5e7736ce87
[core] Update icon shader code
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Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
2016-06-01 11:18:18 +03:00
Bruno de Oliveira Abinader
62b4dd554a
[core] Update circle shader code
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Ported the following patches:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
- [Enabled data-driven styling for circle-radius](4356e41fa6 )
- [Reduce shader boilerplate, refactor "Bucket"](7d3da8f191 )
2016-05-31 18:02:40 +03:00
Mike Morris
95f1804053
node-v3.1.3
2016-05-27 11:53:17 -04:00
John Firebaugh
172e645686
[core] Port "combine line-width and line-gap-width in shader"
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a9559e911b
fcb9bcebae
2016-05-25 21:37:58 -07:00
John Firebaugh
c568a8ad77
[core] Port "separate u_opacity from u_color"
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0d34125196
1f5afa7db0
2016-05-25 21:37:58 -07:00
John Firebaugh
d7a477b165
[core] Update mapbox-gl-shaders
2016-05-25 21:37:58 -07:00
John Firebaugh
45c5b2a66c
[core] Share shaders with gl-js
2016-05-25 21:37:58 -07:00
John Firebaugh
2846e2a424
[build] Move express dependency to package.json
2016-05-25 21:37:17 -07:00
John Firebaugh
5864c8fc4c
[core] Include geometry in queryRenderedFeatures results
2016-05-18 17:29:16 -07:00
John Firebaugh
d399de01b8
[tests] Update test-suite
2016-05-17 13:20:25 -07:00
Konstantin Käfer
5645936ab5
[node] upgrade nan to avert warnings with node 6
2016-05-09 14:30:22 +02:00
John Firebaugh
a66901ed07
[tests] Update test suite
2016-05-05 13:57:01 -07:00
Ansis Brammanis
61d14089e0
[core] implement queryRenderedFeatures
2016-04-29 12:00:24 -07:00
Molly Lloyd
c86f558e9d
[core] port outlinepattern for fill-pattern anti-aliasing from gl-js to native
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add outlinepattern shader class to relevant files
add outlinepattern code to painter_fill.cpp
add outlinepattern code to fill_bucket
refactor painter_fill, fix tests
fix merge conflicts and setDepthSublayer
update render test to no antialiasing so travis will be happy
2016-04-28 17:13:20 -07:00
Mike Morris
64fe75b011
node-v3.1.2
2016-04-26 11:48:02 -04:00
Mike Morris
c1a38b66e5
node-v3.1.1
2016-04-11 16:43:12 -07:00
Mike Morris
18768d6f88
unbundle node-pre-gyp to work around bundledDependencies bug in npm2
2016-04-11 16:40:33 -07:00
Mike Morris
c507b8a693
node-v3.1.0
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update deps in package.json
2016-04-11 10:25:55 -07:00
John Firebaugh
f964e40e7e
[build] Refactor and simplify build system
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* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
2016-04-07 18:01:02 -07:00
John Firebaugh
08c9406ed4
[node] Run rendering tests on Bitrise OS X
2016-04-01 09:26:10 -07:00
Ansis Brammanis
b6a181097c
[core] fix reparsing overscaled geojson tiles
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fix #3838
2016-03-30 13:57:47 -07:00
Ansis Brammanis
8e9e779f2f
[core] fix line-dasharray/long-segment render test
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fix #3928
reduce LineAtlas width to 256 to match -js. 256 should be enough.
2016-03-30 13:13:54 -07:00
Ansis Brammanis
0539f7b4cb
[core] fix infinite loop in mbgl::resample
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fix #4416
2016-03-29 11:38:35 -07:00
Ansis Brammanis
2d975d147f
[core] switch circle render tests to poi_label
2016-03-29 10:10:48 -07:00
Ansis Brammanis
930c3c46c5
[core] reset line distance when it is near max
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port 77ce4b45b2
fix #4492
2016-03-28 17:44:41 -07:00
Ansis Brammanis
b352bb81d8
[core] fix background-pattern rendering in perspective view
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fix #3801
2016-03-28 16:59:39 -07:00
Ansis Brammanis
47dc38bf4a
[core] less slanted dashed lines near sharp corners
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port https://github.com/mapbox/mapbox-gl-js/pull/2043 from -js
2016-02-15 12:55:41 -08:00
Ansis Brammanis
d9244cc973
[core] make sure icons fit before the ends of the line
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This skips anchors if there is not enough room before the beginning or
end of the line for the icon to fit.
-js: https://github.com/mapbox/mapbox-gl-js/pull/2077/files
2016-02-09 15:01:34 -08:00
Mike Morris
8e5862bd5d
node-v3.0.2
2016-02-04 19:02:08 -05:00
Ansis Brammanis
8e9510d2b4
[core] tweak dash rendering and enable render tests
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fixes #2646
2016-02-02 17:09:38 -08:00
Ansis Brammanis
2cfc624848
[core] make symbol sort order more deterministic
2016-02-02 16:17:30 -08:00
Ansis Brammanis
4e0d1070f6
[core] support tiles with non-4096 extents
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Convert all geometries to the maximum extent supported by our buffers
and then use that constant extent everywhere else.
2016-02-02 14:49:03 -08:00
Mike Morris
a3284ad7e2
node-v3.0.1
2016-01-26 11:10:54 -08:00
Ansis Brammanis
5cd123422e
[core] fix missing icon collision boxes
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port https://github.com/mapbox/mapbox-gl-js/pull/1981
2016-01-22 18:00:49 -08:00
Ansis Brammanis
0101fc0c89
[core] trigger repaint after placement is redone
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fixes #3140
This also fixes a bug where placement could be redone with a stale
PlacementConfig after the tile first finishes loading.
2016-01-22 13:57:33 -08:00
Mike Morris
0a2e4af4c5
node-v3.0.0
2016-01-21 12:03:41 -05:00
Ansis Brammanis
ed0488d2e0
[core] improve text-max-angle check
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Instead of using the absolute value of the sum of angles, use the sum of
the absolute values of angles.
This helps avoid labels on lines with sharp zig zags.
for example, the "Central Campus Mall" label in issue #2998
2016-01-20 16:58:24 -08:00
Ansis Brammanis
0fda834397
[core] implement symbol-avoid-edges
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ref #3582
if `symbol-avoid-edges` is true, this prevents symbols from colliding
with tile edges.
2016-01-20 16:10:38 -08:00
Mike Morris
48cced9e31
node-v2.2.2
2016-01-19 17:42:43 -05:00
Ansis Brammanis
5119ce8155
[core] fix overscaled line patterns and re-enable render tests
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fix #3489
fix #2648
2016-01-13 16:39:02 -08:00
Ansis Brammanis
e577354567
[core] remove bilinear, nearest scaling, fix #3164
2016-01-13 15:02:41 -08:00
Ansis Brammanis
bdfa1277a5
[core] match icon rendering with -js
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port https://github.com/mapbox/mapbox-gl-js/pull/1919/files
2016-01-13 14:48:07 -08:00
kelvinabrokwa
73be3558d7
[core] seamless fill-pattern
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seamless across dateline
upgrade test-suite version
2016-01-12 16:18:24 -08:00
kelvinabrokwa
52844d4746
[core] fix text-offset bug
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fixes #3469
2016-01-07 16:44:44 -08:00
bsudekum
0ef257bfc6
[node] bump version to v2.2.1
2016-01-07 09:54:45 -08:00