Commit Graph

30 Commits

Author SHA1 Message Date
Konstantin Käfer
5d92e7c610 switch to unordered_map for sprites 2014-07-02 11:36:36 +02:00
Dane Springmeyer
f5394a7638 release mode: silent debug output + ifdef any potentially expensive calls 2014-05-29 18:07:19 -07:00
Konstantin Käfer
f848868c16 fix texture binding 2014-05-19 14:18:29 +02:00
Konstantin Käfer
13575330f7 use sprite atlas 2014-05-19 10:48:36 +02:00
Konstantin Käfer
4c99014a13 don't use fractional texture coordiantes in the shader 2014-05-15 15:16:34 +02:00
Konstantin Käfer
27b695b068 use explicit constructors 2014-05-15 14:56:06 +02:00
Konstantin Käfer
0bfd7b0f43 Calculate clip IDs with a huffman prefix tree
This changes the clip IDs from sequential to a huffman prefix tree, meaning that
parent tiles share the same prefix with child tiles (but are shorter). This allows
us to use the same checkerboard pattern to draw all tiles.

TODO:
- make sure we're not overflowing the 8 bit limit of the stencil buffer
- draw all checkerboard fields at the same time, with one draw call
- fix raster drawing (fading, clipping)

refs #132
2014-05-09 18:10:28 +02:00
Justin R. Miller
2b9fbb0731 squashed stylequest merge
* uses OSM Bright style
 * adds dot shader
 * adds layer translation
 * adds dashed line support
 * adds style array parsing
 * improves background layer parsing
 * improves style constant parsing
 * fixes sprite JSON pixel ratio parsing
2014-05-07 10:37:25 -07:00
Konstantin Käfer
74768abeb8 make sure we call the sprite load callback 2014-04-30 12:58:38 +02:00
Konstantin Käfer
1216a061d3 move to libuv for the rendering loop 2014-04-30 12:01:26 +02:00
Konstantin Käfer
666f593803 use an event loop per map that is not the render thread 2014-04-25 14:26:59 +02:00
Konstantin Käfer
305e688a3a clean up os x + ios request code
fixes #129
2014-04-14 11:47:57 -04:00
Konstantin Käfer
eb499e77c1 fix linejoin drawing on retina 2014-04-10 11:49:43 -04:00
Justin R. Miller
00a3245ce8 fixes #70: raster tile rendering as toggleable mode from vector 2014-03-18 16:57:17 -07:00
Konstantin Käfer
50d4c97b64 whitespace + comments 2014-03-11 12:09:23 +01:00
Konstantin Käfer
e382cab17d make implicit type conversions explicit 2014-02-21 13:08:13 +01:00
Konstantin Käfer
5f64ecc3cc Merge branch 'master' into linux-wrapper
Conflicts:
	include/llmr/style/sprite.hpp
2014-02-21 12:26:16 +01:00
Konstantin Käfer
0306e77ff0 remove void* parameter from platform::restart() 2014-02-21 12:18:11 +01:00
Konstantin Käfer
2602774a9c bind texture 0 2014-02-19 14:48:54 +01:00
Konstantin Käfer
c0997961aa don't use std::string to hold the image 2014-02-17 17:58:34 +01:00
Konstantin Käfer
9fb05741d6 make sure that mapView is initialized before referencing into it 2014-02-17 17:55:47 +01:00
Ansis Brammanis
9d89bc0909 first attempt at linux wrapper 2014-02-17 10:27:31 -05:00
Justin R. Miller
828d8ba26f refs #60: first cut of POI rendering
* add basic marker style to stylesheet
 * pass through marker style to PBF conversion
 * marker/point tile parsing, bucket, buffer, shaders, etc.
 * new sprite hosting for 1x/2x variants
 * sprite load accepts screen scale argument
2014-02-14 18:13:12 -08:00
Konstantin Käfer
9553bfa159 revert back to 32767 2014-02-06 15:29:23 +01:00
artemp
2d3abf36b1 c++
* prefer prefix increment operator unless logically necessary
  (it doesn't make any diff foro built-in type but good practice)
2014-02-06 10:50:31 +00:00
artemp
a8fef83564 c++
* use nullptr instead of NULL
2014-02-06 10:39:10 +00:00
Dane Springmeyer
5b783f4eb1 fix sprite.cpp compile on linux - refs #27 2014-02-03 23:02:02 +00:00
Konstantin Käfer
e478ae2a2d allow binding the sprite object
refs #15
2014-02-03 17:44:12 +01:00
Konstantin Käfer
a6e464b9a7 add sprite object and parse image
refs #15
2014-02-03 17:38:40 +01:00
Konstantin Käfer
202e0270f7 add rapidjson for parsing sprite json files 2014-02-03 11:36:34 +01:00