Commit Graph

3243 Commits

Author SHA1 Message Date
Bruno de Oliveira Abinader
a1ed9f8794 [core] Don't upload empty buckets 2017-07-06 16:17:58 +03:00
John Firebaugh
754d2f377a [core] make{Glyph,Image}Atlas only once for any number of symbol layers 2017-07-06 05:28:37 -07:00
Konstantin Käfer
64a827c325 [core] rename getStencils() to getClipIDs() to better reflect what it actually does 2017-07-06 12:32:54 +02:00
Konstantin Käfer
107622a72b [core] don't use unordered_* collections for things we need to sort anyway 2017-07-06 12:32:54 +02:00
Konstantin Käfer
6d526c7b1d [core] refactor ClipID generation 2017-07-06 12:32:54 +02:00
John Firebaugh
87081b8391 [core] Fix iterator invalidation in erase_if
vector::erase invalidates iterators. It's not safe for erase_if to cache the end iterator nor increment, then erase.
2017-07-05 20:15:17 +02:00
Bruno de Oliveira Abinader
60eae41549 [core] Factor timePoint initialization: take 2 2017-07-04 15:50:50 +03:00
Lauren Budorick
b5fed1172d [core] Bind only active attributes in order to avoid exceeding attribute limits (#9373)
Introducing two new attributes to enable property functions for line-width (#9250) pushed the attribute count over GL_MAX_VERTEX_ATTRIBS on some devices. Now we selectively bind only attributes that are used, making it unlikely to surpass GL_MAX_VERTEX_ATTRIBS.
2017-06-29 11:29:48 -07:00
Bruno de Oliveira Abinader
1df45a5e42 [core] Check if frameZoom is NaN in Transform::flyTo callback 2017-06-28 20:59:56 +03:00
Bruno de Oliveira Abinader
433e54e636 [core] Clamp to scale boundaries in TransformState::setLatLngZoom 2017-06-28 20:59:56 +03:00
Ivo van Dongen
20189db67f [core] remove tile cache size setter 2017-06-27 17:02:40 -07:00
Ivo van Dongen
24a00231f3 [core] fix render doesn’t flag style mutation 2017-06-26 16:19:06 -07:00
John Firebaugh
150fc6b643 [core] Don't transition new layers on a setStyle operation 2017-06-26 09:42:35 -07:00
Thiago Marcos P. Santos
6beccef517 [core] Introduce the ResourceTransform
Wrapper for transforming URLs on the OnlineFileSource.
2017-06-26 16:32:21 +03:00
Thiago Marcos P. Santos
54c3ccc37d [core] Make the mbgl/actor headers public
They will be needed by the DefaultFileSource, something that we
also export as public.
2017-06-26 16:32:21 +03:00
John Firebaugh
40e4755621 [core] Move setStyleJSON/URL to Style; add Map::setStyle 2017-06-22 08:04:39 -07:00
John Firebaugh
1520a56813 [all] Promote Style to public API 2017-06-22 08:04:39 -07:00
John Firebaugh
be7e9bbb8d [core] Refactor CustomLayer internals
Move the responsibility for initialization/deinitialization/rendering to RenderCustomLayer. This eliminates special case code from Map and Style.
2017-06-22 08:04:39 -07:00
Konstantin Käfer
122db77581 [core] document lifetimes of GeometryTileFeatures 2017-06-21 17:18:08 -07:00
Konstantin Käfer
244484ca6c [core] retain GeometryTileLayer in SymbolLayout
We're storing GeometryTileFeature objects in SymbolLayout, but they may reference data in GeometryTileLayer, which could go away if we don't retain it.
2017-06-21 17:18:08 -07:00
Konstantin Käfer
7b90af5d35 [core] always return owning pointers for GeometryTileData::getLayer() 2017-06-21 17:18:08 -07:00
Konstantin Käfer
2cc330463d [core] switch to vector-tile library for decoding Mapbox vector tiles 2017-06-21 17:18:08 -07:00
Konstantin Käfer
0f300d8dcd [core] shared feature data for GeoJSONTileData objects 2017-06-21 17:18:08 -07:00
Konstantin Käfer
4ea4715179 [core] shared data among AnnotationTileFeature objects 2017-06-21 17:18:08 -07:00
Konstantin Käfer
4bfc559223 [core] add benchmark for vector tile parsing 2017-06-21 17:18:08 -07:00
Konstantin Käfer
6ec406b6af [core] add MBGL_CHECK_ERROR to some locations where it was missing 2017-06-21 15:53:51 -07:00
Thiago Marcos P. Santos
7e8bdadb91 [core] Rename ThreadedObject to Thread
Now that the old Thread class is gone, we can give ThreadedObject
a better name.
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
1427628c56 [core] Remove util::Thread
Fixes #6425
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
476975dbf3 [core] Convert LocalFileSource to ThreadedObject 2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
495f06ac4d [core] Convert AssetFileSource to ThreadedObject 2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
0de17ea5f4 [core] Added the ThreadedObject
Actor model version of util::Thread.
2017-06-21 14:30:09 +03:00
Lauren Budorick
87a70c4793 [core] Enable property functions for line-width (#9250) 2017-06-19 14:27:43 -07:00
Asheem Mamoowala
a33cad9855 [core] Trigger repaint on source changes 2017-06-19 09:50:08 -07:00
Asheem Mamoowala
7f36e0cf76 [iOS][macOS] Export MGLImageSource, add and update documentation. Use animated ImageSource demo in iOS test app 2017-06-19 09:50:08 -07:00
Asheem Mamoowala
ab5b310a9e [iOS][macOS] Add ImageSource bindings 2017-06-19 09:50:08 -07:00
Lauren Budorick
7b05606464 [core] add DataDrivenPaintProperty uniform template class to generation script (#9297) 2017-06-16 16:21:16 -07:00
Aaron Muir Hamilton
afabd2795c Disable misleading indentation warnings where boost is included. 2017-06-16 13:12:31 -07:00
John Firebaugh
e361bcf668 [core] Fix composite function approximation for non-integer stops 2017-06-16 12:46:12 -07:00
John Firebaugh
fe024bbdf6 [core] Implement "smart setStyle" 2017-06-15 07:43:51 -07:00
John Firebaugh
5a87291826 [core] Obey "transition" property from style and its default value 2017-06-15 07:43:51 -07:00
John Firebaugh
ae5b0391b6 [core] Skip calculations when we already know we need rendering or layout 2017-06-15 07:43:51 -07:00
John Firebaugh
f3bb99f919 [core] Eliminate constant attribute bindings
Rather than binding constant attributes that will never be used, just disable the attribute.
2017-06-14 11:14:05 -07:00
Konstantin Käfer
7a3f7980b0 [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect naming in the shader
not sure how this ever worked
2017-06-14 11:14:05 -07:00
John Firebaugh
174408ed11 [core] Remove unused SymbolPropertyValues members 2017-06-14 11:14:05 -07:00
John Firebaugh
fd45242d05 [core] Don't use "current" icon/text-size when binding
The current value is not passed to `SymbolSizeBinder::uniformValues`, so we shouldn't check `currentValue.isConstant()` in `SymbolSizeBinder::attributeBindings`. If it were true, then we might end up using attribute bindings that are appropriate only for a constant property, but uniform bindings that are appropriate only for a source or composite function.

Instead, just wait for a new bucket to be generated. This will happen automatically, since icon/text-size are layout properties.
2017-06-14 11:14:05 -07:00
John Firebaugh
5e0018cdc3 [core] Add consts 2017-06-13 14:35:13 -07:00
John Firebaugh
8902e28e9b [core] Don't upload the FrameHistory texture in frames where it's not changing 2017-06-13 14:35:13 -07:00
John Firebaugh
9d276f3b0f [core] Dynamic program compilation for data-driven properties 2017-06-13 12:21:50 -07:00
Konstantin Käfer
18b50f51b4 [core] cleanup ProgramParameters 2017-06-13 12:21:50 -07:00
Konstantin Käfer
1708b297a7 [core] add constant DDS values as uniforms 2017-06-13 12:21:50 -07:00