Added a separate target to produce the example Settings.bundle. Use the build product in iosapp instead of a folder reference.
Added the bundle and settings targets as dependencies on the dynamic and static targets instead of listing them explicitly in various schemes.
Added a target that produces Mapbox.bundle.
Replaced $BUNDLE_RESOURCES and $PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK with a single variable, $SELF_CONTAINED, that determines whether the output static framework is self-contained – that is, whether it contains Mapbox.bundle, Settings.bundle, and LICENSE.md. Eliminated the ability to produce a static framework that has the same layout as a dynamic framework. Now, resources are always in Mapbox.bundle; self-containment only determines where that bundle resides.
Added a separate source Info.plist to be placed in both the static framework and its resource bundle, but only after we give the build system a chance to expand variables within it. Now nearly all the Info.plist keys are filled in by the build system rather than using plutil in package.sh.
Fixed some regressions introduced in 9c9ff2d2d4 for #4802. A backslash was missing from a shell script, causing arguments to get dropped and output to go in the repo root. Paths in the jazzy configuration file needed to be updated so jazzy could find the headers.
Consolidated NSValue categories to work around realm/jazzy#539. Documented MGLErrorCode. Moved jazzy configuration file into platform/ios/. Removed redundant include/Mapbox.h that was only being used by jazzy, now that the static frameworks’s umbrella header is based on that of the dynamic framework. Moved framework/Mapbox.h to include/Mapbox.h for consistency.
A workspace places derived data under ~/Library/ by default. We need it to live under build/ for all users. Instead of a legacy-style build products directory, force a workspace-relative DerivedData directory that matches the standard Xcode 4+ layout. Share the workspace settings file that forces the setting. Note that Xcode places its build and index output one level deeper than xcodebuild does.
Also fixed make ipackage-sim by conditionalizing anything related to the .dSYM file, which isn’t generated in the Debug configuration.
Halved the number of xcodebuild invocations, using a new scheme to string the dynamic and static builds together in each invocation. Removed unnecessary build flag overrides like ARCHS.
Removed support for building the SDK without Bitcode support via an environment variable. If you need to build without Bitcode support, set the ENABLE_BITCODE build setting in the project editor for the relevant Xcode target.
Added a new Cocoa Touch dynamic framework target and Cocoa Touch static library target to the main iOS Xcode project. The targets are based on the templates provided by Xcode. They contain headers and source files in the darwin/ and ios/ subdirectories. Headers are explicitly marked public or project-internal instead of implicitly by subdirectory.
The SDK targets have a few dependencies that are managed by mason. Transform the config.gypi generated by configure into an .xcconfig file that Xcode uses to fill in compiler and linker flags.
Removed the iossdk target from platform.gypi and pared down the platform-lib target. make iproj opens the overall Xcode workspace instead of just the core project.
Resolved some warnings that are only now appearing because we’re using the standard warning and error flags instead of the pedantic and somewhat inappropriate flags that were forced by the gyp configuration files. Removed a console message informing developers of a long-ago deleted delegate method; the message was triggering a “selector not found” warning. Conditionalized some deprecated symbol usage that’s still needed for the static framework but not the dynamic framework, due to differing minimum deployment targets.
Added a build phase to the static library target that copies headers for use with the static library itself. This would allow us to potentially include a header in the dynamic framework but not the static library and vice-versa.
Updated the changelog to note that unused SVG files have been removed from the distribution.
ios.xcodeproj is an ordinary Xcode project with ordinary Xcode targets for iosapp and ios-bench, all contained in an ordinary Xcode workspace that happens to also reference the gyp-generated platform.xcodeproj. The iosapp target links to and embeds Mapbox.framework, which is a product of the gyp-generated platform.xcodeproj. ios-tests.xcodeproj is also in the workspace, enabling simultaneous debugging of KIF tests, the SDK, and core code.
Moved storyboards into Base.lproj and image assets into an asset catalog. Removed iOS 6 assets from the iosapp asset catalog. Moved the original ios-bench application icon SVG into a non-project location.
Removed app/Settings.bundle, which is identical to framework/Settings.bundle.
Removed a broken reference to an unused header from the ios-tests project.
* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
A large part of the iOS SDK deploy process is creating the various
binary flavors, uploading them to s3, and then testing that those
uploads worked by downloading them from s3 before uploading and
attaching them to the github release.
This script automates that build, upload, download, upload and
attach process and can be run after `mbx auth`.
Fix issues with static build configuration that caused it to be
problematic for host applications when they were installed on device.
Also fixes issues that broke the iTunes Connect validation and upload
process. This also updates the `binary` instructions in INSTALL.md to reflect
these changes.
Added a new ifabric Make target for packaging up a static framework similar to the one released as 3.0.1. Place artwork and certificate assets inside Mapbox.bundle inside Mapbox.framework. Link SystemConfiguration in the umbrella header.
Distinguish between the framework bundle and the resources bundle. For the dynamic frameworks and embedded static frameworks, the two are the same; for the non-embedded static framework, the latter resides inside the former.
The umbrella header inside the static framework now imports the required iOS SDK frameworks so manual linking is unnecessary. This change corrects a regression introduced in #3183, when the umbrella header used in version 3.0.1 was removed.
Distinguish between Apple Generic Versioning and Semantic Versioning in Info.plist. Also fill in the build number in the dynamic framework.
Fixes#3911.
The build output’s readme now explains in full detail the installation process, rather than linking to an online resource that may not match the current version. Also cleaned up the tag-finding code to better handle double-digit situations.
package.sh now recognizes several environment variables through make that influence the build settings and targets. Info.plist variables are substituted with the correct values in both the static and dynamic frameworks.
Fixes#3656.
Copied strip-frameworks.sh from realm/realm-cocoa@7cc31db631 for realm/realm-cocoa#2759. This script, which is embedded in the dynamic framework, strips out content for invalid architectures from any embedded framework and specifically strips out Simulator content when archiving to work around an App Store bug.
Rewrote the iOS setup documentation. In particular, the MAPBOX_ACCESS_TOKEN environment variable is only for use with the iosapp demo application and doesn’t work in third-party applications.
make iproj now produces a target that pulls together static libraries like core and platform-ios into a real dynamic framework. iosapp is pretty much just a regular iOS application that links Mapbox.framework (except for the inclusion of default_styles.hpp). iosapp runs fine in the Simulator and on a device, and the same is true for any application linking against Mapbox.framework.
The ipackage target produces both a Bitcode-disabled static framework and a Bitcode-enabled dynamic framework, eliminating the need for a separate framework.sh. It disables code signing, since that happens on copy when the framework is embedded inside the application bundle. It also merges the device and simulator builds into a single fat framework.
Also bumped itest minimum deployment target to iOS 8.0, the first version that supports linking frameworks.
Fixes#828.
Replaced appledoc usage with jazzy, which understands modern Objective-C syntax by virtue of using Clang ASTs. Nevertheless, we have to make lots of changes to our documentation syntax, which was tailored to appledocs quirks. The new syntax jives much better with what Xcode expects in terms of auto-indentation and Quick Help.
Fixes#1420.