* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
This reverts commit 6709bdcacd.
There was an issue with the script that removes '-lwebp' from WebP
linker flags, since we're statically linking. This is now fixed.
- [osx] set -fvisibility-inlines-hidden in gyp/common.gypi to silence
mismatched visibility linker warnings
- [linux] set cxx_host in GYP_FLAGS to set -fabi-version=0 on gcc builds
to use clang-built mason binaries
- [ios] update symbol visibility for iOS tests
- [ios] link libgeojsonvt.a in iOS tests xcodeproj
- add libgeojsonvt.a to General -> Linked Frameworks and Libraries
- add mason_packages (recursive) to Build Settings -> Library Search Path
- [ios] add libuv and geojsonvt first in iOS libtool smush to ensure symbols
are found by later compilation units where they are undefined
We are using X11 symbols directly like XFree() so we need to link
with it explicitly. Previously these symbols were being resolved
somehow by libGL, but apparently they are now hidden - good - in
the custom version we are using since 5e40f72b7.
Fixes#1005.
fixes#838
instead of rendering ad libitum on the map thread, we are now driving rendering from the UI thread on iOS via the map.renderSync() function. There are still white bars during the rotation, but the general content of the view is kept visible.
- upgrades GLFW to 3.1
- removes swapped/needsSwap in favor of a more explicit scheme
- View#invalidate() now replaces View#swap() and is called whenever the View needs to trigger a rerender. GLFW and Android to this right away, while iOS goes back to the main thread and does the Map redrawing as part of the GLKView update
- sets all iOS deployment targets to 7.0
- disables SQLite3 version check, since the library version changed on iOS 8.2