Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-mason

Conflicts:
	include/mbgl/map/map.hpp
	src/map/map.cpp
This commit is contained in:
Leith Bade
2014-12-03 19:56:20 +11:00
20 changed files with 135 additions and 118 deletions

2
configure vendored
View File

@@ -45,7 +45,7 @@ case ${MASON_PLATFORM} in
LIBUV_VERSION=0.10.28
ZLIB_VERSION=system
BOOST_VERSION=system
NUNICODE_VERSION=1.5-dev
NUNICODE_VERSION=1.5.1
;;
esac

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@@ -8,7 +8,7 @@
'variables': {
'cflags_cc': [
'<@(png_cflags)',
'<@(jpeg_cflags)',
'<@(jpeg_cflags)',
'<@(uv_cflags)',
'<@(curl_cflags)',
'<@(nu_cflags)',

View File

@@ -26,7 +26,7 @@ class Style;
class StyleLayer;
class StyleLayerGroup;
class StyleSource;
class Texturepool;
class TexturePool;
class FileSource;
class View;
@@ -82,12 +82,12 @@ public:
void setAppliedClasses(const std::vector<std::string> &classes);
void toggleClass(const std::string &name);
const std::vector<std::string> &getAppliedClasses() const;
void setDefaultTransitionDuration(uint64_t duration_milliseconds = 0);
void setDefaultTransitionDuration(uint64_t milliseconds = 0);
uint64_t getDefaultTransitionDuration();
void setStyleURL(const std::string &url);
void setStyleJSON(std::string newStyleJSON, const std::string &base = "");
std::string getStyleJSON() const;
void setAccessToken(std::string access_token);
void setAccessToken(std::string accessToken);
std::string getAccessToken() const;
// Transition
@@ -160,9 +160,9 @@ private:
std::unique_ptr<uv::loop> loop;
std::unique_ptr<uv::worker> workers;
std::unique_ptr<uv::thread> thread;
std::unique_ptr<uv::async> async_terminate;
std::unique_ptr<uv::async> async_render;
std::unique_ptr<uv::async> async_cleanup;
std::unique_ptr<uv::async> asyncTerminate;
std::unique_ptr<uv::async> asyncRender;
std::unique_ptr<uv::async> asyncCleanup;
bool terminating = false;
bool pausing = false;
@@ -174,24 +174,24 @@ private:
// If cleared, the next time the render thread attempts to render the map, it will *actually*
// render the map.
std::atomic_flag is_clean = ATOMIC_FLAG_INIT;
std::atomic_flag isClean = ATOMIC_FLAG_INIT;
// If this flag is cleared, the current back buffer is ready for being swapped with the front
// buffer (i.e. it has rendered data).
std::atomic_flag is_swapped = ATOMIC_FLAG_INIT;
std::atomic_flag isSwapped = ATOMIC_FLAG_INIT;
// This is cleared once the current front buffer has been presented and the back buffer is
// ready for rendering.
std::atomic_flag is_rendered = ATOMIC_FLAG_INIT;
std::atomic_flag isRendered = ATOMIC_FLAG_INIT;
// Stores whether the map thread has been stopped already.
std::atomic_bool is_stopped;
std::atomic_bool isStopped;
View &view;
#ifndef NDEBUG
const unsigned long main_thread;
unsigned long map_thread = -1;
const unsigned long mainThread;
unsigned long mapThread = -1;
#endif
Transform transform;
@@ -204,7 +204,7 @@ private:
util::ptr<GlyphStore> glyphStore;
SpriteAtlas spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Texturepool> texturepool;
util::ptr<TexturePool> texturePool;
Painter painter;

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@@ -10,13 +10,13 @@ namespace mbgl {
class Painter;
class SourceInfo;
class StyleLayer;
class Texturepool;
class TexturePool;
class RasterTileData : public TileData {
friend class TileParser;
public:
RasterTileData(Tile::ID const& id, Texturepool&, const SourceInfo&);
RasterTileData(Tile::ID const& id, TexturePool&, const SourceInfo&);
~RasterTileData();
virtual void parse();

View File

@@ -23,7 +23,7 @@ class GlyphStore;
class SpriteAtlas;
class Sprite;
class FileSource;
class Texturepool;
class TexturePool;
class Style;
class Painter;
class StyleLayer;
@@ -39,7 +39,7 @@ public:
util::ptr<Style>,
GlyphAtlas&, GlyphStore&,
SpriteAtlas&, util::ptr<Sprite>,
Texturepool&, FileSource&,
TexturePool&, FileSource&,
std::function<void ()> callback);
void updateMatrices(const mat4 &projMatrix, const TransformState &transform);
@@ -63,7 +63,7 @@ private:
util::ptr<Style>,
GlyphAtlas&, GlyphStore&,
SpriteAtlas&, util::ptr<Sprite>,
FileSource&, Texturepool&,
FileSource&, TexturePool&,
const Tile::ID&,
std::function<void ()> callback);

View File

@@ -13,7 +13,7 @@
namespace mbgl {
class Bucket;
class Texturepool;
class TexturePool;
class FontStack;
class GlyphAtlas;
class GlyphStore;
@@ -28,7 +28,7 @@ class StyleBucketSymbol;
class StyleLayerGroup;
class VectorTileData;
class Collision;
class Texturepool;
class TexturePool;
class TileParser : private util::noncopyable
{
@@ -39,7 +39,7 @@ public:
GlyphStore & glyphStore,
SpriteAtlas & spriteAtlas,
const util::ptr<Sprite> &sprite,
Texturepool& texturepool);
TexturePool& texturePool);
~TileParser();
public:
@@ -51,7 +51,7 @@ private:
std::unique_ptr<Bucket> createBucket(util::ptr<StyleBucket> bucket_desc);
std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill);
std::unique_ptr<Bucket> createRasterBucket(Texturepool& texturepool, const StyleBucketRaster &raster);
std::unique_ptr<Bucket> createRasterBucket(const StyleBucketRaster &raster);
std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line);
std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol);
@@ -67,7 +67,7 @@ private:
GlyphStore & glyphStore;
SpriteAtlas & spriteAtlas;
util::ptr<Sprite> sprite;
Texturepool& texturePool;
TexturePool& texturePool;
std::unique_ptr<Collision> collision;
};

View File

@@ -24,7 +24,7 @@ class GlyphAtlas;
class GlyphStore;
class SpriteAtlas;
class Sprite;
class Texturepool;
class TexturePool;
class Style;
class VectorTileData : public TileData {
@@ -35,7 +35,7 @@ public:
float mapMaxZoom, util::ptr<Style>,
GlyphAtlas&, GlyphStore&,
SpriteAtlas&, util::ptr<Sprite>,
Texturepool&,
TexturePool&,
const SourceInfo&);
~VectorTileData();
@@ -62,7 +62,7 @@ protected:
GlyphStore& glyphStore;
SpriteAtlas& spriteAtlas;
util::ptr<Sprite> sprite;
Texturepool& texturepool;
TexturePool& texturePool;
util::ptr<Style> style;
public:

View File

@@ -16,7 +16,7 @@ class VertexArrayObject;
class RasterBucket : public Bucket {
public:
RasterBucket(Texturepool&, const StyleBucketRaster&);
RasterBucket(TexturePool&, const StyleBucketRaster&);
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;

View File

@@ -2,7 +2,7 @@
#define MBGL_UTIL_RASTER
#include <mbgl/util/transition.hpp>
#include <mbgl/util/texturepool.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/renderer/prerendered_texture.hpp>
@@ -17,7 +17,7 @@ namespace mbgl {
class Raster : public std::enable_shared_from_this<Raster> {
public:
Raster(Texturepool&);
Raster(TexturePool&);
~Raster();
// load image data
@@ -57,7 +57,7 @@ private:
bool loaded = false;
// shared texture pool
Texturepool& texturepool;
TexturePool& texturePool;
// min/mag filter
uint32_t filter = 0;

View File

@@ -9,7 +9,7 @@
namespace mbgl {
class Texturepool : private util::noncopyable {
class TexturePool : private util::noncopyable {
public:
GLuint getTextureID();

View File

@@ -20,10 +20,26 @@ void close(T* handle) {
class thread : public mbgl::util::noncopyable {
public:
inline operator uv_thread_t *() { return &t; }
inline thread(std::function<void ()> fn_)
: fn(fn_) {
if (uv_thread_create(&t, thread_cb, this) != 0) {
throw std::runtime_error("failed to initialize thread");
}
}
void join() {
if (uv_thread_join(&t) != 0) {
throw std::runtime_error("failed to join thred");
}
}
private:
static void thread_cb(void* data) {
reinterpret_cast<thread*>(data)->fn();
}
uv_thread_t t;
std::function<void ()> fn;
};
class loop : public mbgl::util::noncopyable {

View File

@@ -17,7 +17,7 @@
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/style/style_layer_group.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/util/texturepool.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <mbgl/geometry/sprite_atlas.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/platform/log.hpp>
@@ -91,22 +91,21 @@ using namespace mbgl;
Map::Map(View& view_)
: loop(std::make_unique<uv::loop>()),
thread(std::make_unique<uv::thread>()),
view(view_),
#ifndef NDEBUG
main_thread(uv_thread_self()),
mainThread(uv_thread_self()),
#endif
transform(view_),
glyphAtlas(1024, 1024),
spriteAtlas(512, 512),
texturepool(std::make_shared<Texturepool>()),
texturePool(std::make_shared<TexturePool>()),
painter(spriteAtlas, glyphAtlas)
{
view.initialize(this);
// Make sure that we're doing an initial drawing in all cases.
is_clean.clear();
is_rendered.clear();
is_swapped.test_and_set();
isClean.clear();
isRendered.clear();
isSwapped.test_and_set();
}
Map::~Map() {
@@ -119,7 +118,7 @@ Map::~Map() {
sprite.reset();
glyphStore.reset();
style.reset();
texturepool.reset();
texturePool.reset();
fileSource.reset();
workers.reset();
@@ -134,7 +133,7 @@ uv::worker &Map::getWorker() {
}
void Map::start(bool start_paused) {
assert(uv_thread_self() == main_thread);
assert(uv_thread_self() == mainThread);
assert(!async);
// When starting map rendering in another thread, we perform async/continuously
@@ -142,11 +141,11 @@ void Map::start(bool start_paused) {
async = true;
// Reset the flag.
is_stopped = false;
isStopped = false;
// Setup async notifications
async_terminate = std::make_unique<uv::async>(**loop, [this]() {
assert(uv_thread_self() == map_thread);
asyncTerminate = std::make_unique<uv::async>(**loop, [this]() {
assert(uv_thread_self() == mapThread);
// Remove all of these to make sure they are destructed in the correct thread.
glyphStore.reset();
@@ -158,31 +157,31 @@ void Map::start(bool start_paused) {
terminating = true;
// Closes all open handles on the loop. This means that the loop will automatically terminate.
async_cleanup.reset();
async_render.reset();
async_terminate.reset();
asyncCleanup.reset();
asyncRender.reset();
asyncTerminate.reset();
});
async_render = std::make_unique<uv::async>(**loop, [this]() {
assert(uv_thread_self() == map_thread);
asyncRender = std::make_unique<uv::async>(**loop, [this]() {
assert(uv_thread_self() == mapThread);
if (state.hasSize()) {
if (is_rendered.test_and_set() == false) {
if (isRendered.test_and_set() == false) {
prepare();
if (is_clean.test_and_set() == false) {
if (isClean.test_and_set() == false) {
render();
is_swapped.clear();
isSwapped.clear();
view.swap();
} else {
// We set the rendered flag in the test above, so we have to reset it
// now that we're not actually rendering because the map is clean.
is_rendered.clear();
isRendered.clear();
}
}
}
});
async_cleanup = std::make_unique<uv::async>(**loop, [this]() {
asyncCleanup = std::make_unique<uv::async>(**loop, [this]() {
painter.cleanup();
});
@@ -191,31 +190,33 @@ void Map::start(bool start_paused) {
pause();
}
uv_thread_create(*thread, [](void *arg) {
Map *map = static_cast<Map *>(arg);
thread = std::make_unique<uv::thread>([this]() {
#ifndef NDEBUG
map->map_thread = uv_thread_self();
mapThread = uv_thread_self();
#endif
#ifdef __APPLE__
pthread_setname_np("Map");
#endif
map->run();
run();
#ifndef NDEBUG
map->map_thread = -1;
mapThread = -1;
#endif
// Make sure that the stop() function knows when to stop invoking the callback function.
map->is_stopped = true;
map->view.notify();
}, this);
isStopped = true;
view.notify();
});
}
void Map::stop(stop_callback cb, void *data) {
assert(uv_thread_self() == main_thread);
assert(main_thread != map_thread);
assert(uv_thread_self() == mainThread);
assert(mainThread != mapThread);
assert(async);
async_terminate->send();
asyncTerminate->send();
resume();
@@ -226,14 +227,14 @@ void Map::stop(stop_callback cb, void *data) {
// the case with Cocoa's NSURLRequest. Otherwise, we will eventually deadlock because this
// thread (== main thread) is blocked. The callback function should use an efficient waiting
// function to avoid a busy waiting loop.
while (!is_stopped) {
while (!isStopped) {
cb(data);
}
}
// If a callback function was provided, this should return immediately because the thread has
// already finished executing.
uv_thread_join(*thread);
thread->join();
async = false;
}
@@ -273,10 +274,10 @@ void Map::run() {
#ifndef NDEBUG
if (!async) {
map_thread = main_thread;
mapThread = mainThread;
}
#endif
assert(uv_thread_self() == map_thread);
assert(uv_thread_self() == mapThread);
if (async) {
check_for_pause();
@@ -303,7 +304,7 @@ void Map::run() {
if (!async) {
render();
#ifndef NDEBUG
map_thread = -1;
mapThread = -1;
#endif
}
#ifdef __ANDROID__
@@ -338,27 +339,27 @@ void Map::rerender() {
// We only send render events if we want to continuously update the map
// (== async rendering).
if (async) {
async_render->send();
asyncRender->send();
}
}
void Map::update() {
is_clean.clear();
isClean.clear();
rerender();
}
bool Map::needsSwap() {
return is_swapped.test_and_set() == false;
return isSwapped.test_and_set() == false;
}
void Map::swapped() {
is_rendered.clear();
isRendered.clear();
rerender();
}
void Map::cleanup() {
if (async_cleanup != nullptr) {
async_cleanup->send();
if (asyncCleanup != nullptr) {
asyncCleanup->send();
}
}
@@ -380,7 +381,7 @@ void Map::setReachability(bool reachable) {
#pragma mark - Setup
void Map::setup() {
assert(uv_thread_self() == map_thread);
assert(uv_thread_self() == mapThread);
view.make_active();
painter.setup();
}
@@ -433,9 +434,9 @@ std::string Map::getStyleJSON() const {
return styleJSON;
}
void Map::setAccessToken(std::string access_token) {
void Map::setAccessToken(std::string accessToken_) {
// TODO: Make threadsafe.
accessToken.swap(access_token);
accessToken.swap(accessToken_);
}
std::string Map::getAccessToken() const {
@@ -644,10 +645,10 @@ const std::vector<std::string> &Map::getAppliedClasses() const {
return style->getAppliedClasses();
}
void Map::setDefaultTransitionDuration(uint64_t duration_milliseconds) {
defaultTransitionDuration = duration_milliseconds;
void Map::setDefaultTransitionDuration(uint64_t milliseconds) {
defaultTransitionDuration = milliseconds;
if (style) {
style->setDefaultTransitionDuration(duration_milliseconds);
style->setDefaultTransitionDuration(milliseconds);
}
}
@@ -656,7 +657,7 @@ uint64_t Map::getDefaultTransitionDuration() {
}
void Map::updateSources() {
assert(uv_thread_self() == map_thread);
assert(uv_thread_self() == mapThread);
// First, disable all existing sources.
for (const auto& source : activeSources) {
@@ -667,14 +668,14 @@ void Map::updateSources() {
updateSources(style->layers);
// Then, construct or destroy the actual source object, depending on enabled state.
for (const auto& style_source : activeSources) {
if (style_source->enabled) {
if (!style_source->source) {
style_source->source = std::make_shared<Source>(style_source->info);
style_source->source->load(*this, *fileSource);
for (const auto& source : activeSources) {
if (source->enabled) {
if (!source->source) {
source->source = std::make_shared<Source>(source->info);
source->source->load(*this, *fileSource);
}
} else {
style_source->source.reset();
source->source.reset();
}
}
@@ -705,7 +706,7 @@ void Map::updateTiles() {
source->source->update(*this, getWorker(),
style, glyphAtlas, *glyphStore,
spriteAtlas, getSprite(),
*texturepool, *fileSource, [this](){ update(); });
*texturePool, *fileSource, [this](){ update(); });
}
}

View File

@@ -5,9 +5,9 @@
using namespace mbgl;
RasterTileData::RasterTileData(Tile::ID const& id_, Texturepool& texturepool, const SourceInfo& source_)
RasterTileData::RasterTileData(Tile::ID const& id_, TexturePool& texturePool, const SourceInfo& source_)
: TileData(id_, source_),
bucket(texturepool, properties) {
bucket(texturePool, properties) {
}
RasterTileData::~RasterTileData() {

View File

@@ -5,7 +5,7 @@
#include <mbgl/util/constants.hpp>
#include <mbgl/util/raster.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/texturepool.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/math.hpp>
@@ -155,7 +155,7 @@ TileData::State Source::addTile(Map& map, uv::worker& worker,
util::ptr<Style> style,
GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
SpriteAtlas& spriteAtlas, util::ptr<Sprite> sprite,
FileSource& fileSource, Texturepool& texturepool,
FileSource& fileSource, TexturePool& texturePool,
const Tile::ID& id,
std::function<void ()> callback) {
const TileData::State state = hasTile(id);
@@ -188,9 +188,9 @@ TileData::State Source::addTile(Map& map, uv::worker& worker,
new_tile.data = std::make_shared<VectorTileData>(normalized_id, map.getMaxZoom(), style,
glyphAtlas, glyphStore,
spriteAtlas, sprite,
texturepool, info);
texturePool, info);
} else if (info.type == SourceType::Raster) {
new_tile.data = std::make_shared<RasterTileData>(normalized_id, texturepool, info);
new_tile.data = std::make_shared<RasterTileData>(normalized_id, texturePool, info);
} else {
throw std::runtime_error("source type not implemented");
}
@@ -286,7 +286,7 @@ void Source::update(Map& map, uv::worker& worker,
util::ptr<Style> style,
GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
SpriteAtlas& spriteAtlas, util::ptr<Sprite> sprite,
Texturepool& texturepool, FileSource& fileSource,
TexturePool& texturePool, FileSource& fileSource,
std::function<void ()> callback) {
if (!loaded || map.getTime() <= updated)
return;
@@ -310,7 +310,7 @@ void Source::update(Map& map, uv::worker& worker,
const TileData::State state = addTile(map, worker, style,
glyphAtlas, glyphStore,
spriteAtlas, sprite,
fileSource, texturepool,
fileSource, texturePool,
id, callback);
if (state != TileData::State::parsed) {

View File

@@ -35,7 +35,7 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile_,
GlyphStore & glyphStore_,
SpriteAtlas & spriteAtlas_,
const util::ptr<Sprite> &sprite_,
Texturepool& texturePool_)
TexturePool& texturePool_)
: vector_data(pbf((const uint8_t *)data.data(), data.size())),
tile(tile_),
style(style_),
@@ -119,7 +119,7 @@ std::unique_ptr<Bucket> TileParser::createBucket(util::ptr<StyleBucket> bucket_d
fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc->name.c_str(), bucket_desc->source_layer.c_str());
}
} else if (bucket_desc->render.is<StyleBucketRaster>() && bucket_desc->render.get<StyleBucketRaster>().prerendered == true) {
return createRasterBucket(texturePool, bucket_desc->render.get<StyleBucketRaster>());
return createRasterBucket(bucket_desc->render.get<StyleBucketRaster>());
} else {
// The layer specified in the bucket does not exist. Do nothing.
if (debug::tileParseWarnings) {
@@ -155,8 +155,8 @@ std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& laye
return obsolete() ? nullptr : std::move(bucket);
}
std::unique_ptr<Bucket> TileParser::createRasterBucket(Texturepool& texturepool, const StyleBucketRaster &raster) {
std::unique_ptr<RasterBucket> bucket = std::make_unique<RasterBucket>(texturepool, raster);
std::unique_ptr<Bucket> TileParser::createRasterBucket(const StyleBucketRaster &raster) {
std::unique_ptr<RasterBucket> bucket = std::make_unique<RasterBucket>(texturePool, raster);
return obsolete() ? nullptr : std::move(bucket);
}

View File

@@ -12,14 +12,14 @@ VectorTileData::VectorTileData(Tile::ID const& id_,
float mapMaxZoom, util::ptr<Style> style_,
GlyphAtlas& glyphAtlas_, GlyphStore& glyphStore_,
SpriteAtlas& spriteAtlas_, util::ptr<Sprite> sprite_,
Texturepool& texturepool_,
TexturePool& texturePool_,
const SourceInfo& source_)
: TileData(id_, source_),
glyphAtlas(glyphAtlas_),
glyphStore(glyphStore_),
spriteAtlas(spriteAtlas_),
sprite(sprite_),
texturepool(texturepool_),
texturePool(texturePool_),
style(style_),
depth(id.z >= source.max_zoom ? mapMaxZoom - id.z : 1) {
}
@@ -41,7 +41,7 @@ void VectorTileData::parse() {
TileParser parser(data, *this, style,
glyphAtlas, glyphStore,
spriteAtlas, sprite,
texturepool);
texturePool);
parser.parse();
} catch (const std::exception& ex) {
#if defined(DEBUG)

View File

@@ -3,10 +3,10 @@
using namespace mbgl;
RasterBucket::RasterBucket(Texturepool& texturepool, const StyleBucketRaster& properties_)
RasterBucket::RasterBucket(TexturePool& texturePool, const StyleBucketRaster& properties_)
: properties(properties_),
texture(properties_),
raster(texturepool) {
raster(texturePool) {
}
void RasterBucket::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix) {

View File

@@ -97,7 +97,7 @@ void Style::loadJSON(const uint8_t *const data) {
}
StyleParser parser;
parser.parse(const_cast<const rapidjson::Document &>(doc));
parser.parse(doc);
layers = parser.getLayers();
sprite_url = parser.getSprite();

View File

@@ -11,13 +11,13 @@
using namespace mbgl;
Raster::Raster(Texturepool& texturepool_)
: texturepool(texturepool_)
Raster::Raster(TexturePool& texturePool_)
: texturePool(texturePool_)
{}
Raster::~Raster() {
if (textured) {
texturepool.removeTextureID(texture);
texturePool.removeTextureID(texture);
}
}
@@ -46,7 +46,7 @@ void Raster::bind(bool linear) {
}
if (img && !textured) {
texture = texturepool.getTextureID();
texture = texturePool.getTextureID();
glBindTexture(GL_TEXTURE_2D, texture);
#ifndef GL_ES_VERSION_2_0
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);

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@@ -1,4 +1,4 @@
#include <mbgl/util/texturepool.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <vector>
@@ -6,7 +6,7 @@ const int TextureMax = 64;
using namespace mbgl;
GLuint Texturepool::getTextureID() {
GLuint TexturePool::getTextureID() {
if (texture_ids.empty()) {
GLuint new_texture_ids[TextureMax];
glGenTextures(TextureMax, new_texture_ids);
@@ -26,7 +26,7 @@ GLuint Texturepool::getTextureID() {
return id;
}
void Texturepool::removeTextureID(GLuint texture_id) {
void TexturePool::removeTextureID(GLuint texture_id) {
bool needs_clear = false;
texture_ids.insert(texture_id);
@@ -41,7 +41,7 @@ void Texturepool::removeTextureID(GLuint texture_id) {
}
}
void Texturepool::clearTextureIDs() {
void TexturePool::clearTextureIDs() {
std::vector<GLuint> ids_to_remove;
ids_to_remove.reserve(texture_ids.size());