* [macos] RC 1 errata
Synchronized bundled README installation instructions with those in INSTALL.md. Bumped screenshot up a bit. Corrected link to published documentation.
* [ios, macos] Corrected podspec URLs
Fixed podspec linter errors. The podspecs were pointing to unreachable (or soon to be unreachable) screenshot URLs. The -symbols podspecs’ names additionally needed to differ from the normal podspecs’ names.
* [macos] Updated deployment scripts
Ported fixes from #6581 and #6740.
* [macos] Acknowledge AppleScript support
* [macos] Prepared for published documentation
Also added link to Dash docset.
* [macos] Added CocoaPods podspecs
Ported from #5653.
* [macos] Rewrote readme; updated screenshot
* [macos] Include setup instructions in standalone docs
Replaced the style layer integration tests with unit tests. Test conversion of style values to property values and vice versa, not just round-tripping. Test the initial state and null-resetting of each null-resettable property. Test NSValue additions for style attribute enumerations. Test properties common to all style layer classes. Test MGLStyle’s source and layer collections.
Eviscerated implementations of unavailable style layer properties corresponding to style specification properties that were renamed. Implemented corresponding getters to prevent ivars from being autosynthesized for these unavailable properties.
Added a missing bridging header to the iOS test project.
* [ios, macos] Made MGLMapView.style property nullable
MGLMapView’s style property is now nullable (optional in Swift). The property is set to nil while the style loads and in the event that the style has failed to load.
* [ios, macos] Switch to delegate method
* [macos] Create MGLMapView programmatically for layer tests
When MGLMapView is created via a nib, -initWithCoder: is called, causing styleURL to be set to nil, in turn causing the default Streets style to be loaded, fooling MGLStyleLayerTests into thinking one-line has been loaded. Instead, create MGLMapView programmatically, passing the intended style URL into the initializer, preventing Streets from being loaded.
The screen origin is at the lower-left, so offsets and translations increase rightwards and upwards, in contrast to iOS and Web contexts, where the coordinate system increases rightwards and downwards. Duplicated style layer property declarations to reflect this difference.
Reduced the likelihood that the developer might attempt to set textField to an NSTextField or UITextField, or textFont to an NSFont or UIFont, or textSize to a CGSize or NSSize, or circlePitchScale to a number (given iconScale).
Eliminated the separate NSValue+MGLStyleLayerAddition files, moving the categories into their respective style layer headers to be closer to the enumeration declarations.
Information for Style Authors is now two separate guides, one for iOS and one for macOS. Both are compiled from the same template. Added language about rotation, tilting, and printing.
Added a guide to orient JSON stylesheet authors and Mapbox Studio users around the runtime styling API. An introductory section details the many considerations for designing a robust style for use with iOS and macOS devices.
* [ios, macos] Removed extraneous code fences
* [ios] Streamlined example delimiters
Use test method names as names of example blocks and test method documentation comments as front matter for examples. Set off example blocks using a syntax similar to playground markup syntax. Avoid hard-coding indentation levels. Trigger Xcode build error when an error occurs in the script.
* [ios] Removed platform-specific code from examples
* [ios] Fixed logic error
The comment said 200 while the code said 1,500.
* [ios] Formalize build phase input
* [ios] Insert examples into original source documentation
Rewrote the example code insertion script to work on the original source files and overwrite any existing code examples on the same symbols. The script uses SourceKitten to find the documentation comment for the symbol named by the test method.
Replaced the Run Script build phase that runs the example code insertion script with a make rule that runs the same script. Inlined skeleton examples minus the contents of the code blocks.
* [ios] Fixed syntax error
* [ios] Ran ios-add-examples-to-docs
* [ios] Avoid touching unchanged headers
* [ios] Refactored example insertion script
* [ios] Point jazzy at original sources
* [ios] Invoke SourceKitten only once
* [ios] Look for methods as well as properties
* [ios] Thoroughly search for code blocks in doc comments
Refactored the example code insertion script to index test methods by their names, then recursively search the SourceKitten output for documentation comments that contain Swift code blocks, replacing each code block with the associated test method body.
* [ios, macos] Enabled example insertion for macOS
The example code insertion script is now platform-agnostic.
* [ios, macos] Fixed documentation example tests
Set the map view’s style to a minimal local JSON file. Wait for the style to finish loading before running each test. Corrected CGVector type.
* [ios, macos] Dry run mode
The output of this mode isn’t a good indicator of whether any files would’ve needed to be changed, because the presence of a conditional compilation block in one of the test methods means this script would always change and revert the corresponding comment.
* [ios] Fixed test failure
The iOS implementation of MGLMapView tries to show the Streets style by default even if no access token has been set. Avoid a race condition and frequent test failure by specifying the minimal style on initialization.
* [ios, macos] Ensure SourceKitten is installed before inserting example code
* [ios, macos] Tear down map view after each test
Keep map views from previous tests from hanging around, potentially obscuring the result of a subsequent test. Set the access token to a bogus token upfront for all style layer tests. Unified MGLStyle usage within MGLStyleTests.
* [ios, macos] Reinsert examples after generating runtime styling headers
When converting predicates to filters, symmetric comparison predicates can now compare a value to a key in addition to the usual key-to-value order. Added error checking for unhandled combinations like key-to-key. Fixed a crash converting a CONTAINS predicate into a filter. Added support for constant value expressions inside aggregate expressions. Allow sets as aggregate expressions just like arrays, except in BETWEEN predicates where order matters. Flatten NOT predicates into more specialized filters.
When converting filters to predicates, use constant value expressions inside aggregate expressions. Convert to a BETWEEN predicate when possible.
Replaced predicate round-tripping integration tests with systematic unit tests for converting in either direction, plus unit tests for round-tripping and symmetry.
Refined exception names and messages. Realphabetized files in groups.
* [ios, macos] Optimized changelog for runtime styling
Changelog entries related to style JSON now lead off with the analogous portion of the runtime styling API.
* [ios, macos] Autolink cross-class property references in docs
jazzy can autolink `Class.property` references in documentation comments.
* [ios, macos] Removed extra blank lines
* [ios, macos] Corrected typo in MGLMultiPoint docs
* [ios, macos] Rewrote shape and feature docs
Rewrote documentation about MGLShape, its subclasses, and MGLFeature to emphasize runtime styling uses over annotation uses, associate each type with real-world concepts, cross-reference related style layer classes, and cross-reference related or easily confused shape classes. Links to the GeoJSON specification have been updated to RFC 7946.
* [ios, macos] Expanded style layer docs
With this change, documentation about style layer classes is nominally based on the documentation in the style specification. However, all the existing layer types’ documentation has been overridden to explain what the layer looks like, relate the layer to a real-world concept, and cross-reference related geometry classes. This change also corrects the description of MGLBackgroundStyleLayer, which erroneously stated that the identifier must be “background”, whereas that only happens to be true by default for Studio template styles.
* [ios, macos] Wrap style layer docs
* [ios, macos] Removed unused code
* [ios, macos] Corrected symbol references in docs
* [ios, macos] Corrected typo in abstract class exception
* [ios, macos] Use appropriate part of speech for properties
Fixed overridden property references in requirements lists. Boolean-typed properties can now have getters beginning with “is”.
Renamed a number of layout properties according to the following rules: Boolean-typed properties should include a verb; other properties must be noun phrases; all properties must be grammatical.
* [ios, macos] Added style spec names as unavailable aliases
Renamed properties now have aliases based on their style specification names, marked unavailable, for wayfinding purposes.
* [ios, macos] Fixed autosynthesis warnings
* [ios, macos] Moved style layer test template to test folder
* [ios, macos] Customized iconOptional getter
* [ios, macos] Avoid autosynthesis of aliases
* [ios, macos] Test that property names are grammatical
Run property getter names through a basic battery of tests to see if they’re grammatical. Most part-of-speech tagging tests are guarded by a compile-time flag, off by default, because NSLinguisticTagger does a poor job of telling nouns from verbs, and we’ve intentionally kept many words in property names that could be read as either verbs or nouns (like “transform” or “scale”).
* [ios, macos] Audited source headers for nullability
* [macos] Made MGLTileSet public
* [ios, macos] Replaced MGLTileSet with MGLTileSource
MGLRasterSource and MGLVectorSource now share a common abstract superclass, MGLTileSource. MGLTileSet has been removed. MGLTileSource is modeled after mbgl::style::RasterSource and mbgl::style::VectorSource. It has initializers that incorporate the parameters of MGLTileSet’s initializers, but it lacks getters for everything but the attribution string. MGLTileSet’s properties have been converted into options that can be passed into MGLTileSource’s initializers in a dictionary.
Properly implement rawSource as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLSource from setting _rawSource directly but getting a different value out of self.rawSource.
Marked -[MGLSource init] as unavailable and ensured that concrete subclasses of MGLSource have the right set of initializers marked as designated initializers.
Documentation comments for each concrete source class identify the corresponding source type in the style specification. Clarified the purpose of MGLTileSetScheme, now known as MGLTileCoordinateSystem.
* [ios, macos] Clarified tile size interpretation
Sticking to a default value of 256 for mapbox: URLs, but other URLs get the standard 512 value.
* [ios, macos] rawSource is always set
* [ios, macos] Cleaned up MGLShapeSource initialization
rawSource is never nil, so there’s no need for a -commonInit method. Extracted -geoJSONOptions from MGLShapeSource into a standalone function for easier testing.
* [ios, macos] Synchronized headers in project
Realphabetized headers in groups. Added headers missing from one project or the other.
* [ios, macos] Added MGLShape methods to (de)serialize GeoJSON data
Added a class initializer and instance method to MGLShape that deserialize and serialize the shape as GeoJSON data, respectively. The new initializer handles parsing errors gracefully.
Removed methods specific to GeoJSON data from MGLShapeSource, in an effort to reduce parallel state. Developers are now expected to go through the new MGLShape initializer to get an MGLShape representation. Alternatively, a local file URL can be passed into the other MGLShapeSource initializer.
* [ios, macos] Typo in assertion message
* [ios, macos] Simplified GeoJSON serialization
Every MGLShape now knows its most specific mbgl::GeoJSON representation.
* [ios, macos] Reremoved MGLFeaturePrivate
mbgl::GeoJSON, which is a variant, allows a single GeoJSON representation method to traffic in whatever type is needed for a particular shape class. This change removes some hidden private protocols, which are a bug waiting to happen.
* [ios, macos] Fixed covariant rawLayer property
Properly implement rawLayer as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLStyleLayer from setting _rawLayer directly but getting a different value out of self.rawLayer.
* [ios, macos] Use MGLAttributionInfo for source attribution
Made MGLAttributionInfo public. Replaced MGLTileSource’s attribution property with an attributionInfos property set to an array of MGLAttributionInfo objects. Added an MGLTileSourceOption for specifying an array of MGLAttributionInfo objects instead of an HTML string (either is acceptable when creating an MGLTileSource).
* [ios, macos] Corrected method references in documentation
This checks the kind of MGLShape passed into the source and, if it
is a feature, it mbgl feature objects to pass to core. This keeps the
feature id and attributes data intact. If the shape is a
`MGLShapeCollectionFeature` it creates an `mbgl::FeatureCollection`
object (also to keep feature properties). If the shape is not any
sort of feature, it passes along just the geometry.
This also uses the MGLFeatureFromMBGLFeature converter for the case where
GeoJSON data passed in to a source contains a single feature. The
converter has logic to keep the id and attributes properties intact.
Before, these properties were lost because only geometry conversion
was done.
Finally, logic to handle (and associated tests) of nested shape
collection features is removed since that is not supported by
the GeoJSON spec or the core implementation.
[ios] Add test of drawing plain shape to iosapp
* [ios, macos] Source-driven attribution
Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.
On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.
Removed hard-coded attribution strings.
* [macos] Respect inline formatting in attribution HTML
Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.
Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.
* [ios, macos] Display unlinked attribution strings
Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.
* [macos] Fixed random Auto Layout exception
Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.
* [ios, macos] Thoroughly dedupe attribution infos
Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.
* [ios, macos] Trim whitespace from attribution strings
Also added parsing tests.
* [ios, macos] Added attribution parsing tests for styles
Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.
* [ios, macos] Derive feedback link from source
MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.
Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer
Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.
Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.
* [macos] Added lime green layer demo to macosapp
Reprised the demo removed from iosapp in #5091.
* [ios, macos] Rationalized MGLOpenGLStyleLayer API
MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.
Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.
* [core] Clarified that rendering happens on the main thread
* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer
Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
* [ios, macos] Completed API for mutating multipoints
Added the complete set of methods for mutating the vertices of an MGLMultiPoint. Also rewrote MGLMultiPoint documentation to refer to vertices instead of points.
* [ios, macos] Removed inaccurate MGLOverlay commentary
This paragraph is full of references to features that exist in MKOverlay but not MGLOverlay.
* [ios, macos] Lazily compute multipoint bounds
Invalidate the bounds whenever the coordinates change, but don’t recompute the bounds until they’re requested. Simplified -intersectsOverlayBounds: for immutable overlay classes.
Added a utility function for testing whether two MGLCoordinateBounds intersect, based on mbgl::LatLngBounds::intersects().
Removed unused color conversion code.
* [core] Add interface to get image from sprite atlas
* [tests] Add tests for Map::getImage
* [ios, macos] WIP: get MGLImage for name from style
* [ios, macos] Fixed -imageForName:
Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.