Konstantin Käfer
77e7846756
[core] code style cleanups
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- puts function definitions in a namespace ... {} rather than using namespace ...;
- remove trailing whitespace
- add trailing newline
- protect SQL statements from being formatted by clang-format
2016-07-01 12:38:33 +02:00
Bruno de Oliveira Abinader
7e549b9020
[core] Added BlendColor GL config value
2016-06-20 13:24:20 +03:00
Bruno de Oliveira Abinader
9038d66af6
[core] Added missing BlendFunc operator
2016-06-20 13:24:20 +03:00
Bruno de Oliveira Abinader
c20c1d6a6b
[core] Avoid redundant 'inline' usage
2016-06-18 23:46:50 +03:00
John Firebaugh
a020e535ca
[core] Add a few conveniences to Color
2016-06-15 13:22:00 -07:00
Konstantin Käfer
e2bcea90fc
[core] use #pragma once instead of ifdef include guards
2016-05-25 21:35:37 +02:00
Bruno de Oliveira Abinader
876bf0687a
[core] Added PixelZoom, RasterPos to GL config
2016-05-24 19:58:24 +03:00
Ansis Brammanis
d2b9b1c348
[core] always set activeTexture before binding a texture
2016-04-14 17:12:56 -07:00
John Firebaugh
a47ab85283
[core] Don't put static objects in a header file ( #4707 )
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This causes duplicate objects -- one for every file that includes that header.
2016-04-14 12:11:02 -07:00
Bruno de Oliveira Abinader
ee72e93f94
[gl] Moved VAO helpers to common header
2016-02-18 13:27:35 +02:00
Konstantin Käfer
e74987b07f
[core] move GL value objects from gl_config.hpp to gl_values.hpp
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Also removes duplicate code from gl_helper.hpp by reusing the GL values that we already have anyway.
2016-02-08 12:50:00 +01:00
Konstantin Käfer
5c3b01ffcf
[core] move util/gl_helper.hpp to gl/gl_helper.hpp
2016-02-08 12:50:00 +01:00
Konstantin Käfer
2f06ca74e2
[core] move platform/gl.hpp to gl/gl.hpp
2016-02-08 12:50:00 +01:00