* Simplify SymbolLayout; it never needs to care about more than one SpriteAtlas.
* Move the reference from SymbolLayer::Impl to SymbolBucket. This is a prerequisite for making layer Impls immutable.
- Expose glyph and icon information to workers via message interface.
- Glyph/SpriteAtlas track which tiles have outstanding requests
and send messages to them when glyphs/icons become available.
- Remove obsolete "updateSymbolDependentTiles" pathway
- Symbol preparation for a tile now depends on all glyphs becoming
available before it can start.
- Start tracking individual icons needed for a tile, although we don't
do anything with the information yet.
- Introduce typedef for GlyphID
It should be safe to invoke GeometryTileWorker::setData multiple times without invoking GeometryTileWorker::setLayers. Therefore GeometryTileWorker::redoLayout() must not consume the layers.