Commit Graph

51 Commits

Author SHA1 Message Date
Minh Nguyễn
1daba5d04b [ios, macos] Accept absolute file paths as style URLs (#6026)
It turns out that mbgl::AssetFileSource supports absolute file URLs in addition to relative file URLs. So replace the file: scheme with asset: while percent-escaping as necessary.

Also added amsterdam.geojson to macos.xcodeproj for consistency with ios.xcodeproj.
2016-08-16 10:17:11 +02:00
Jason Wray
ff5d60ecee [ios] Exclude NSData category's header from dynamic framework
This private category on NSData is for gzip compression, which is only used internally.
2016-08-11 20:11:14 -04:00
Minh Nguyễn
9a96877742 [ios, macos] Upgraded project build settings for Xcode 8 (#5935)
Set CLANG_WARN_INFINITE_RECURSION and CLANG_WARN_SUSPICIOUS_MOVE as recommended by Xcode 8.
2016-08-11 10:52:18 -07:00
Fredrik Karlsson
2354c87411 Runtime styling API for iOS/macOS (#5727)
* [ios] wip runtime styling

* [ios, macos] Outlined header templates

* [ios, macos] cleanup and use appropiate data types

* [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor

* [ios, macos] updated header template, included doc string

* [ios, macos] outlined template for layer implementation files

* [ios, macos] moved script to platform/darwin and updated comments

* [ios, macos] Cleaned up the implementation template

* [ios, macos] removed unused function and added support for more datatypes

* [ios, macos] overhauling the type protocols

* [ios, macos] removed unnecessary style classes

* [ios, macos] added support for more types

* [ios, macos] fixed string and number prop values

* [ios, macos] enum getters

* [ios, macos] added removeLayer() and removed unused layer ref

* [ios, macos] fixed remaining layer types and converted style layer into a protocol

* [ios, macos] fixed addLayer() and added example for line layer

* [ios] GeoJSON source now works

* [ios] fixed raster layer and raster source

* [ios] fixed attr prop number and outlined prop function

* [ios] wip functions

* [ios] bool and float function fix

* [ios] cleanup

* [macos] fixed support for macos

* [ios] fixed string functions

* [ios] extended array functions

* [ios] added tests and fixed a few bugs

* [ios] less verbose functions and improved tests

* [ios, macos] Removed unnecessary use of default arguments

Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness.

* [ios, macos] Enum setters

Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified.

* [ios, macos] Got macOS closer to parity w/ iOS

Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops.

Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations.

Also corrected path to script in generated file comments.

* [ios, macos] Added EJS templates to project

* [ios, macos] Code formatting

Made code format more consistent.

* [ios, macos] Spelled out ID

Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names.

* [ios, macos] Grouped related headers together

* [ios, macos] Cleaned up layer transformation

Also added support for converting background layers into Objective-C.

* [ios, macos] Cleaned up tests

Also made the tests work on macOS by introducing a new window to host the map.

* [ios, macos] Replaced TODOs with #warnings

* [ios] convert array based property values

* [ios, macos] color function/undefined getter

* [ios, macos] fixed function/undefined getters for bool and float properties

* [ios, macos] more function/undefined property getters

* [ios, macos] more type conversion and cleanup

* [ios, macos] disable macos runtime styling tests for now

* [ios, macos] cleaned up style code script

* [ios, macos] more type conversion

* [ios] added a base layer to handle visibility min/max zoom

* [macos] fixed base layer

* [ios, macos] use accessor methods

* [ios, macos] cleanup

* [ios, macos] add geojson to ios and macos

* [macos] rebase fix

* [ios, macos] fixed enum getters and added tests for enums

* [ios, macos] added an update method to base layer

* [ios, macos] added some documentation

* [ios, macos] docs

* [ios, macos] removed refs to filters for now

* [ios, macos] various tail work

* [ios, macos] missing import and incorrect type
2016-08-11 13:14:45 -04:00
Jesse Bounds
89190f8d89 [ios] Account for center offset when tapping annotation views (#5931)
This adjusts the tap point for the map's single tap gesture
recognizer to use the coordinate to point translated point of the actual
annotation the view represents. This fixes an issue where views that
were offset in the point coordinate system were not selected when
tapped since their associated annotations were actually at the origin
of the offset.
2016-08-11 09:28:24 -07:00
Konstantin Käfer
94ceeb739d [build] fix iOS packaging 2016-08-05 11:42:22 +02:00
Konstantin Käfer
692fe1f3ff [build] switch to CMake
This is very much a work in progress.
2016-08-05 11:42:22 +02:00
Vladimir Agafonkin
9ecc0d9597 GeoJSON point clustering (#5724)
* add supercluster dependency
* prepare GeoJSONTile for Supercluster
* prepare GeoJSONSource for accepting options
* try removing mbgl::GeoJSON
* fix setGeoJSON types
* add GeoJSONSource getURL
* add geojson to include path
* add Supercluster index in GeoJSONSource
* fix GeoJSONSource getZoomRange
* bring back mbgl::GeoJSON header
* fix tidy warnings hopefully
* try test-suite with enabled cluster test
* fix formatting in clustering-related files
2016-07-27 20:18:41 +03:00
Romain Quidet
e1351751c2 5782: build static framework correctly (#5783)
* 5782: build static framework correctly

* 5782: updated changelog
2016-07-25 11:26:43 -07:00
Jesse Bounds
23caa9f7aa Merge branch 'release-ios-v3.3.0' into master 2016-07-07 15:40:07 -07:00
Konstantin Käfer
ab1face71f [ios] add OpenGLES framework so that we can use the GL debugger 2016-07-07 16:11:37 +02:00
Young Hahn
71a3b1d0db [core] geometry@0.8.0 / geojsonvt@6.0.0 (#5514)
* [core] geometry.hpp 0.8.0

* geojsonvt @ 6.0.0

* Update platform deps, build scripts

* Perf optimizations/cleanup

* Rebase in geometry@080

* D.R.Y. etc

* Ensure fill annotation geometries have closed rings.

* Optimizations

* Update to geojsonvt @ 6.1.0 for clean handoff between geojson parsing and geojsonvt

* Apply close multi/poly geoms for line annotations as well
2016-07-06 17:29:34 -04:00
Jesse Bounds
687013bc99 [ios] Add support for full Bitcode builds (#5586)
In https://github.com/mapbox/mapbox-gl-native/commit/
f791eb32b9 we simplified the package
script and intended to remove support for building the SDK without
Bitcode support. The intention was to use the ENABLE_BITCODE project
setting to do this and remove the control of that variable in the
script. However, since we use `xcodebuild build` this only uses
bitcode `marker` by default and causes a failure when an app that uses
the Mapbox SDK is archived.

This adds the `BITCODE_GENERATION_MODE` and `bitcode` value to the
necessary iOS SDK and mbgl and platform targets. If the SDK is compiled
with these flags set, it will be successfully processed in the bitcode
phase in an app archive operation.

This also removes the `BITCODE` flag from the Makefile since the
intention is to not support building the SDK without bitcode support
and the presence of that option might be confusing.
2016-07-06 08:09:10 -07:00
Fredrik Karlsson
546469459f [ios] #3979 compress telemetry events (#5490)
* [ios] #3979 wip gzip telemetry events

* [ios] expose compression from core instead of adding a new dependency

* [ios] #3979 Exposed decompress from mbgl and added a test case

* [ios] #3979 cleanup

* [ios] #3979 cleaned up test case

* [ios] #3979 cleanup

* [ios] #3979 gzip -> deflate
2016-07-05 22:46:04 +02:00
Minh Nguyễn
649b068270 [ios] Avoid resetting pitch along with center offset
Fixed a bug causing an annotation view to be scaled based on a pitch of 0° when setting the view’s center offset.
2016-07-02 21:00:36 -07:00
Fredrik Karlsson
d564302c6d [ios] fixes #5129 added annotation property to MGLAnnotationView (#5307)
Also added a test case for MGLAnnotationView
2016-06-14 13:12:56 +02:00
Minh Nguyễn
d3fe798493 [ios] Split out MGLMapViewDelegate into separate header 2016-06-06 01:28:04 -07:00
Jesse Bounds
d9c6181f34 [ios] Add annotation container view (#5194)
Add a container view to hold annotations. This gets around a performance
issue with `UIView:addSubview:` where adding views is N^2. It helps
annotation views avoid cutting into callout views when the annotation
views are transformed to be "flat".
2016-06-01 17:36:07 -07:00
Minh Nguyễn
4ab98387f1 [ios, osx] MGLFeature tests 2016-05-27 21:42:38 -07:00
Minh Nguyễn
c6683ee1d3 [ios, osx] Feature querying; complex geometry classes
Added methods to MGLMapView that return the rendered features at a visible point or within a visible rectangle on the map, optionally restricted to a set of layers, plus voluminous documentation.

Added several new geometry classes corresponding to distinct geometry types supported by geometry.hpp. Added parallel “feature” classes to represent these geometries along with tags (IDs) and attributes (properties) from the source.

Grouped classes in the Foundation and SDK groups by theme.

In iosapp, dropped pins’ callout views now display the name of the topmost named feature at that point.

In osxapp, a long press on the map highlights the features under the cursor. Dropping a pin via the menu or context menu item shows the usual dropped pin, but the pin’s title is now the name of a feature under the cursor, if available, rather than “Dropped Pin”.

Fixes the iOS/OS X side of #352.
2016-05-27 21:42:31 -07:00
Jesse Bounds
c90f51a1a9 [ios] Add annotation view scaling (#5085)
This adds an option to MGLAnnotationView so that a developer can control
how their annotation views scale in size as they approach the top of
the map view (along the Y axis). The size change is also affected by
the pitch (tilt) of the map view. If there is no tilt then scaling
is not performed. As the map is tilted scaling is gradually applied.

This turns the MGLAnnotationView implementation into an Objective C++
class so that SDK constants from C++ files can be used.

The new behavior is enabled by default to maintain consistency with
annotations backed by GL sprites. The MBXViewController redundantly
sets the new property as an illustration of use.
2016-05-26 23:10:02 -07:00
Jesse Bounds
39669243b7 [ios] Introduce MGLAnnotationView and support for view annotations
Add an UIView subclass that can be used as the base class for all
client provided UIViews for annotations.

Teach MGLMapView to be able to display annotation views over the map if provided by the client delegate. For now, if the delegate provides a UIView then it will be used. If not, the map view will fall back to the old strategy of using GL annotations with an image provided by the delegate or a default image if not.
The map keeps a reuse queue and will store annotation views that are panned
offscreen in the queue if the application developer supplied a reuse queue identifer. The views in the queue are reused when more annotation
views are required. This view reuse provides a performance gain when many
annotations are shown and most of them are offscreen.

iosapp now implements the new delegate method to supply
a native view.

Add a playground to the workspace to facilitate experimentation
with new features. A playground is capable of importing frameworks if it
exists in the same workspace that builds the imported framework. The
initial playground demonstrates annotation views.

This also fixes a crash due to nullptr in annotations array If the `annotations` method is called while the user dot's callout view was showing, the userdot annotation is represented as null in the annotation context map. This
caused a crash when the null pointer was attempted to be converted
into an NSArray via C array. This protects against this bug by filtering out such a null annotation.
2016-05-13 15:51:40 -07:00
John Firebaugh
9330d674a9 [core] Use geometry.hpp's point 2016-05-05 11:30:53 -07:00
John Firebaugh
c8391729c7 [core] Use geometry.hpp feature type 2016-05-03 17:25:49 -07:00
Dane Springmeyer
d4070d3356 Merge pull request #4919 from mapbox/follow-to-4916
Boost headers are no longer needed in project files after #4916
2016-05-02 16:53:10 -07:00
Minh Nguyễn
1dd7492fee [ios] Moved .stringsdict from Base.lproj to en.lproj
.stringsdict overrides need to be in real language .lprojs, not Base.lproj.
2016-04-26 21:55:32 -07:00
Minh Nguyễn
51cd97861c [ios] Announce zoom level, visible annotations after zooming
Announce the zoom level and number of visible annotations after zooming using VoiceOver’s swipe up or swipe down gesture.

Works toward #4821.
2016-04-26 16:47:04 -07:00
Minh Nguyễn
c376380112 [ios] Added separate target for Settings.bundle
Added a separate target to produce the example Settings.bundle. Use the build product in iosapp instead of a folder reference.

Added the bundle and settings targets as dependencies on the dynamic and static targets instead of listing them explicitly in various schemes.
2016-04-24 17:58:05 -07:00
Minh Nguyễn
f85f4f4105 [ios] Streamlined resource bundling
Added a target that produces Mapbox.bundle.

Replaced $BUNDLE_RESOURCES and $PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK with a single variable, $SELF_CONTAINED, that determines whether the output static framework is self-contained – that is, whether it contains Mapbox.bundle, Settings.bundle, and LICENSE.md. Eliminated the ability to produce a static framework that has the same layout as a dynamic framework. Now, resources are always in Mapbox.bundle; self-containment only determines where that bundle resides.

Added a separate source Info.plist to be placed in both the static framework and its resource bundle, but only after we give the build system a chance to expand variables within it. Now nearly all the Info.plist keys are filled in by the build system rather than using plutil in package.sh.
2016-04-24 16:18:23 -07:00
Minh Nguyễn
95613bd7dd [ios, osx] Made OS X SDK localizable
Replaced the iOS-specific ilocalize make rule with a genstrings make rule that creates iOS, OS X, and shared strings files. Moved the override English .stringsdict file under darwin/resources/. Made the default OS X callout view XIB localizable. Made some hard-coded strings in the OS X SDK source localizable.
2016-04-24 16:18:23 -07:00
Minh Nguyễn
f1200d47db [ios, osx] Made localizable strings unique; unlocalized iosapp
Assigned unique IDs to localizable English strings in code.

Made iosapp non-localizable. For the time being, it isn’t worth the trouble to localize more strings for this demo application than for the SDK itself.
2016-04-24 16:17:43 -07:00
Minh Nguyễn
e4752912da [ios, osx] Corrected clock, coordinate formats
Long unit style isn’t intended to be spelled out, so the clock and coordinate direction formatters now use numerals for long unit style, differing from medium unit style in less drastic ways. The locale no longer needs to be exposed, since it’ll always match the overall string’s locale. Added support to the coordinate formatter for different unit styles. Made minutes and seconds of arc optional.

Maintain strings for darwin/ formatter classes in a separate Foundation strings table that can be shared between the iOS and OS X SDKs. Added an English .stringsdict override that correctly pluralizes units.

Capitalize osxapp window titles, now that they spell out the directions.
2016-04-24 16:13:54 -07:00
Minh Nguyễn
6c9ca4be50 [ios] Made SDK and iosapp localizable
Made storyboards and strings throughout the SDK and iosapp localizable. Replaced the compass image with an unlabeled image. Draw a localizable string atop it at runtime.

Redefined NSLocalizedString() and NSLocalizedStringFromTable() macros to look at the SDK bundle rather than the main application bundle. This redefinition has no effect on the host application, because it’s in an internal header. That header must be included in all files that contain localizable strings. See NSBundle+MGLAdditions.h for a full explanation.

Added a make rule that runs genstrings and ensures UTF-8 output (since genstrings insists on UTF-16).

Use MGLCoordinateFormatter in iosapp for dropped pin callouts. Rely on subclasses of MGLPointAnnotation instead of annotation titles to distinguish between different kinds of point annotations.
2016-04-24 16:13:08 -07:00
Minh Nguyễn
3e22369f27 [ios, osx] Eliminated platform/{ios,osx}/include
Also updated various project references to be group-relative, so Xcode chooses the right directory by default when adding a new file.

Fixes #4770.
2016-04-23 10:35:59 -07:00
Minh Nguyễn
9c9ff2d2d4 [ios, osx] Updated build system for jazzy
Consolidated NSValue categories to work around realm/jazzy#539. Documented MGLErrorCode. Moved jazzy configuration file into platform/ios/. Removed redundant include/Mapbox.h that was only being used by jazzy, now that the static frameworks’s umbrella header is based on that of the dynamic framework. Moved framework/Mapbox.h to include/Mapbox.h for consistency.
2016-04-22 12:31:42 -07:00
Minh Nguyễn
2a1a5f0885 [ios, osx] Split MGLDirectionFormatter in two
Split MGLDirectionFormatter into MGLClockDirectionFormatter, which specializes in clock positions, and MGLCompassDirectionFormatter, which boxes the compass. This neatly avoids any confusion that might arise if the developer fails to read the documentation and thinks the original unified formatter can convert between the two types of directions.
2016-04-22 11:29:10 -07:00
Minh Nguyễn
e5c6cfde4b [ios, osx] Direction formatter
Implemented an NSFormatter for formatting CLLocationDirection values as localizable display strings. The formatter supports both absolute compass directions, such as “south”, and relative “clock” directions, such as “6 o’clock”.
2016-04-22 11:13:03 -07:00
Minh Nguyễn
91023f02f8 [ios, osx] Coordinate formatter
Added a degree-minute-second coordinate formatter for general use. Use this formatter in iosapp and osxapp.

Added unit tests for the coordinate formatter and for round-tripping geometry types through NSValue.
2016-04-22 11:13:03 -07:00
Minh Nguyễn
a852ee24fb [ios, osx] Geometry value methods
Added category methods on NSValue for converting to and from the structure types defined in MGLGeometry.h.

Fixes #4485.
2016-04-22 11:13:02 -07:00
John Firebaugh
4bc4d35c60 [ios] Build output goes to build/ios 2016-04-19 16:28:30 -07:00
Minh Nguyễn
6a6b51efbc Revert "[ios, osx] Make {ios,osx}app schemes non-shared"
This reverts commit bc3512773f.
2016-04-18 17:51:53 -07:00
Minh Nguyễn
27842221c9 [ios] Replaced MGLMapView redeclaration with internal header 2016-04-18 15:47:47 -07:00
Minh Nguyễn
a392f972fc [ios] Use downloaded local assets in ios-bench if present
If you’ve gone through the trouble of running iso-bench’s download.sh scripts, use those assets instead of fetching them at runtime from the server.
2016-04-18 14:19:09 -07:00
John Firebaugh
bc3512773f [ios, osx] Make {ios,osx}app schemes non-shared
This avoids the risk of accidentally checking in a MAPBOX_ACCESS_TOKEN environment variable.
2016-04-18 11:42:43 -07:00
Minh Nguyễn
20b1c19b63 [ios] Run SDK tests on CI
Added SDK tests to make test-ios rule. Disabled code coverage.
2016-04-16 22:46:24 -07:00
Minh Nguyễn
be8f83770d [ios, osx] Shared test bundle
The iOS and OS X SDKs now share a non-UI test bundle. Moved the iOS UI test bundle into a uitest/ subdirectory and moved the OS X SDK tests into the darwin/ subdirectory.

Upgraded KIF to v3.4.2.
2016-04-16 22:46:24 -07:00
Minh Nguyễn
f791eb32b9 [ios] Streamlined package.sh
Halved the number of xcodebuild invocations, using a new scheme to string the dynamic and static builds together in each invocation. Removed unnecessary build flag overrides like ARCHS.

Removed support for building the SDK without Bitcode support via an environment variable. If you need to build without Bitcode support, set the ENABLE_BITCODE build setting in the project editor for the relevant Xcode target.
2016-04-16 22:46:23 -07:00
Minh Nguyễn
7a38e56819 [ios] Removed alternative to -ObjC
Xcode’s static library template comes with the -ObjC linker flag by default. Instead of removing that flag, this change removes the various imperfect workarounds we’ve been using to ensure that private SDK categories link. Given the size decrease in this static library since #2966 was fixed, we should have room to spare for the more straightforward approach. Moreover, an application that uses MGLMapView in a storyboard no longer needs to add -ObjC to the application target, which bloated the entire application, including other frameworks that had no need for -ObjC.

-ObjC isn’t even needed for dynamic frameworks, and the OS X SDK is only built as a dynamic framework.
2016-04-16 22:46:23 -07:00
Minh Nguyễn
4175a09b4b [ios] Build CI-specific scheme in CI
The new scheme builds both the All aggregate target generated by gyp and the iosapp target.
2016-04-16 22:46:23 -07:00
Minh Nguyễn
b8c39667ff [ios] Moved SDK from gyp into Xcode project
Added a new Cocoa Touch dynamic framework target and Cocoa Touch static library target to the main iOS Xcode project. The targets are based on the templates provided by Xcode. They contain headers and source files in the darwin/ and ios/ subdirectories. Headers are explicitly marked public or project-internal instead of implicitly by subdirectory.

The SDK targets have a few dependencies that are managed by mason. Transform the config.gypi generated by configure into an .xcconfig file that Xcode uses to fill in compiler and linker flags.

Removed the iossdk target from platform.gypi and pared down the platform-lib target. make iproj opens the overall Xcode workspace instead of just the core project.

Resolved some warnings that are only now appearing because we’re using the standard warning and error flags instead of the pedantic and somewhat inappropriate flags that were forced by the gyp configuration files. Removed a console message informing developers of a long-ago deleted delegate method; the message was triggering a “selector not found” warning. Conditionalized some deprecated symbol usage that’s still needed for the static framework but not the dynamic framework, due to differing minimum deployment targets.

Added a build phase to the static library target that copies headers for use with the static library itself. This would allow us to potentially include a header in the dynamic framework but not the static library and vice-versa.

Updated the changelog to note that unused SVG files have been removed from the distribution.
2016-04-16 22:45:59 -07:00