Merge branch 'master' into outdoors-style
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@@ -1,5 +1,6 @@
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#include <llmr/style/style.hpp>
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#include <llmr/style/style_parser.hpp>
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#include <llmr/util/constants.hpp>
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#include <csscolorparser/csscolorparser.hpp>
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#include <rapidjson/document.h>
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@@ -22,6 +23,10 @@ void Style::reset() {
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void Style::cascade(float z) {
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reset();
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// Accomodate for different tile size.
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// TODO: Make this per-layer once individual layers have a specific tile size.
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z += std::log(util::tileSize / 256.0f) / M_LN2;
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// Recalculate style
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// Basic cascading
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for (const auto& class_pair : classes) {
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