port the remained of CollisionTile

This commit is contained in:
Ansis Brammanis
2015-04-01 14:26:35 -07:00
parent dda1b770da
commit fd526ae68e
4 changed files with 99 additions and 8 deletions

View File

@@ -16,10 +16,15 @@ struct Anchor {
: x(x_), y(y_), angle(angle_), scale(scale_) {}
explicit Anchor(float x_, float y_, float angle_, float scale_, int segment_)
: x(x_), y(y_), angle(angle_), scale(scale_), segment(segment_) {}
template <typename M>
inline Anchor matMul(const M &m) const {
return Anchor{m[0] * x + m[1] * y, m[2] * x + m[3] * y, angle, scale, segment};
}
};
typedef std::vector<Anchor> Anchors;
}
#endif
#endif

View File

@@ -30,15 +30,22 @@ SymbolInstance::SymbolInstance(Anchor &anchor, const std::vector<Coordinate> &li
const GlyphPositions &face) :
hasText(shapedText),
hasIcon(shapedIcon),
// Create the quads used for rendering the glyphs.
glyphQuads(inside && shapedText ?
getGlyphQuads(anchor, shapedText, textBoxScale, line, layout, textAlongLine, face) :
PlacedGlyphs()),
// Create the quad used for rendering the icon.
iconQuads(inside && shapedIcon ?
getIconQuads(anchor, shapedIcon, line, layout, iconAlongLine) :
PlacedGlyphs()),
// Create the collision features that will be used to check whether this symbol instance can be placed
textCollisionFeature(line, anchor, shapedText, textBoxScale, textPadding, textAlongLine),
iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconAlongLine) {};
SymbolBucket::SymbolBucket(std::unique_ptr<const StyleLayoutSymbol> styleLayout_, Collision &collision_)
: styleLayout(std::move(styleLayout_)), collision(collision_) {
assert(styleLayout);

View File

@@ -3,6 +3,9 @@
namespace mbgl {
const float minScale = 0.5f;
const float maxScale = 2.0f;
void CollisionTile::reset(const float _angle, const float pitch) {
tree.clear();
angle = _angle;
@@ -10,7 +13,7 @@ void CollisionTile::reset(const float _angle, const float pitch) {
// Compute the transformation matrix.
float angle_sin = std::sin(_angle);
float angle_cos = std::cos(_angle);
matrix = {{angle_cos, -angle_sin, angle_sin, angle_cos}};
rotationMatrix = {{angle_cos, -angle_sin, angle_sin, angle_cos}};
// Stretch boxes in y direction to account for the map tilt.
const float _yStretch = 1.0f / std::cos(pitch / 180 * M_PI);
@@ -20,12 +23,86 @@ void CollisionTile::reset(const float _angle, const float pitch) {
yStretch = std::pow(_yStretch, 1.3);
}
void CollisionTile::placeFeature(CollisionFeature &) {
//void CollisionTile::placeFeature(CollisionFeature &feature) {
float CollisionTile::placeFeature(CollisionFeature &feature) {
float minPlacementScale = minScale;
for (auto& box : feature.boxes) {
const Anchor anchor = box.anchor.matMul(rotationMatrix);
std::vector<CollisionTreeBox> blockingBoxes;
tree.query(bgi::intersects(getTreeBox(anchor, box)), std::back_inserter(blockingBoxes));
for (auto& blockingTreeBox : blockingBoxes) {
const auto& blocking = std::get<1>(blockingTreeBox);
Anchor blockingAnchor = blocking.anchor.matMul(rotationMatrix);
// Find the lowest scale at which the two boxes can fit side by side without overlapping.
// Original algorithm:
float s1 = (blocking.x1 - box.x2) / (anchor.x - blockingAnchor.x); // scale at which new box is to the left of old box
float s2 = (blocking.x2 - box.x1) / (anchor.x - blockingAnchor.x); // scale at which new box is to the right of old box
float s3 = (blocking.y1 - box.y2) * yStretch / (anchor.y - blockingAnchor.y); // scale at which new box is to the top of old box
float s4 = (blocking.y2 - box.y1) * yStretch / (anchor.y - blockingAnchor.y); // scale at which new box is to the bottom of old box
if (std::isnan(s1) || std::isnan(s2)) s1 = s2 = 1;
if (std::isnan(s3) || std::isnan(s4)) s3 = s4 = 1;
float collisionFreeScale = std::fmin(std::fmax(s1, s3), std::fmax(s3, s4));
if (collisionFreeScale > blocking.maxScale) {
// After a box's maxScale the label has shrunk enough that the box is no longer needed to cover it,
// so unblock the new box at the scale that the old box disappears.
collisionFreeScale = blocking.maxScale;
}
if (collisionFreeScale > box.maxScale) {
// If the box can only be shown after it is visible, then the box can never be shown.
// But the label can be shown after this box is not visible.
collisionFreeScale = box.maxScale;
}
if (collisionFreeScale > minPlacementScale &&
collisionFreeScale >= blocking.placementScale) {
// If this collision occurs at a lower scale than previously found collisions
// and the collision occurs while the other label is visible
// this this is the lowest scale at which the label won't collide with anything
minPlacementScale = collisionFreeScale;
}
if (minPlacementScale >= maxScale) return minPlacementScale;
}
}
return minPlacementScale;
}
void CollisionTile::insertFeature(CollisionFeature &, const float ) {
//void CollisionTile::insertFeature(CollisionFeature &feature, const float minPlacementScale) {
void CollisionTile::insertFeature(CollisionFeature &feature, const float minPlacementScale) {
for (auto& box : feature.boxes) {
box.placementScale = minPlacementScale;
}
if (minPlacementScale < maxScale) {
std::vector<CollisionTreeBox> treeBoxes;
for (auto& box : feature.boxes) {
treeBoxes.emplace_back(getTreeBox(box.anchor.matMul(rotationMatrix), box), box);
}
tree.insert(treeBoxes.begin(), treeBoxes.end());
}
}
Box CollisionTile::getTreeBox(const Anchor &anchor, const CollisionBox &box) {
return Box{
Point{
anchor.x + box.x1,
anchor.y + box.y1 * yStretch
},
Point{
anchor.x + box.x2,
anchor.y + box.y2 * yStretch
}
};
}
}

View File

@@ -38,7 +38,7 @@ class CollisionTile {
zoom(_zoom), tilePixelRatio(tileExtent / tileSize) {}
void reset(const float angle, const float pitch);
void placeFeature(CollisionFeature &feature);
float placeFeature(CollisionFeature &feature);
void insertFeature(CollisionFeature &feature, const float minPlacementScale);
const float zoom;
@@ -47,8 +47,10 @@ class CollisionTile {
private:
Box getTreeBox(const Anchor &anchor, const CollisionBox &box);
Tree tree;
std::array<float, 4> matrix;
std::array<float, 4> rotationMatrix;
float yStretch;
};