[core] Remove debug::renderTree
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@@ -61,7 +61,6 @@ extern const bool tileParseWarnings;
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extern const bool styleParseWarnings;
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extern const bool spriteWarnings;
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extern const bool renderWarnings;
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extern const bool renderTree;
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extern const bool labelTextMissingWarning;
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extern const bool missingFontStackWarning;
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extern const bool missingFontFaceWarning;
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@@ -459,10 +459,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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}
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#endif
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int indent = 0;
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// Actually render the layers
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if (debug::renderTree) { Log::Info(Event::Render, "{"); indent++; }
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parameters.depthRangeSize = 1 - (order.size() + 2) * parameters.numSublayers * parameters.depthEpsilon;
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@@ -472,10 +469,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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parameters.pass = RenderPass::Opaque;
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MBGL_DEBUG_GROUP(parameters.context, "opaque");
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if (debug::renderTree) {
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Log::Info(Event::Render, "%*s%s {", indent++ * 4, "", "opaque");
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}
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uint32_t i = 0;
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for (auto it = order.rbegin(); it != order.rend(); ++it, ++i) {
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parameters.currentLayer = i;
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@@ -484,10 +477,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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it->layer.render(parameters, it->source);
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}
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}
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if (debug::renderTree) {
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Log::Info(Event::Render, "%*s%s", --indent * 4, "", "}");
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}
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}
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// - TRANSLUCENT PASS --------------------------------------------------------------------------
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@@ -496,10 +485,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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parameters.pass = RenderPass::Translucent;
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MBGL_DEBUG_GROUP(parameters.context, "translucent");
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if (debug::renderTree) {
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Log::Info(Event::Render, "%*s%s {", indent++ * 4, "", "translucent");
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}
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uint32_t i = static_cast<uint32_t>(order.size()) - 1;
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for (auto it = order.begin(); it != order.end(); ++it, --i) {
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parameters.currentLayer = i;
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@@ -508,14 +493,8 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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it->layer.render(parameters, it->source);
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}
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}
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if (debug::renderTree) {
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Log::Info(Event::Render, "%*s%s", --indent * 4, "", "}");
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}
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}
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if (debug::renderTree) { Log::Info(Event::Render, "}"); indent--; }
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// - DEBUG PASS --------------------------------------------------------------------------------
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// Renders debug overlays.
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{
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@@ -11,7 +11,6 @@ const bool tileParseWarnings = false;
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const bool styleParseWarnings = false;
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const bool spriteWarnings = false;
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const bool renderWarnings = false;
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const bool renderTree = false;
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const bool labelTextMissingWarning = true;
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const bool missingFontStackWarning = true;
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const bool missingFontFaceWarning = true;
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@@ -22,7 +21,6 @@ const bool tileParseWarnings = false;
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const bool styleParseWarnings = false;
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const bool spriteWarnings = false;
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const bool renderWarnings = false;
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const bool renderTree = false;
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const bool labelTextMissingWarning = false;
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const bool missingFontStackWarning = false;
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const bool missingFontFaceWarning = false;
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