[core] Eliminate interpolate special cases (#4882)
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@@ -1,5 +1,6 @@
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#include <mbgl/style/function_evaluator.hpp>
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#include <mbgl/style/style_calculation_parameters.hpp>
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#include <mbgl/style/types.hpp>
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#include <mbgl/util/interpolate.hpp>
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#include <mbgl/util/chrono.hpp>
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@@ -2,6 +2,7 @@
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#define MBGL_STYLE_FUNCTION_EVALUATOR
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#include <mbgl/style/function.hpp>
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#include <mbgl/util/interpolate.hpp>
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namespace mbgl {
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@@ -33,6 +34,12 @@ public:
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Faded<T> operator()(const Function<T>&, const StyleCalculationParameters&) const;
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};
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namespace util {
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template <typename T>
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struct Interpolator<Faded<T>>
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: Uninterpolated {};
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}
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} // namespace mbgl
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#endif
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@@ -1,57 +1,64 @@
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#ifndef MBGL_UTIL_INTERPOLATE
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#define MBGL_UTIL_INTERPOLATE
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#pragma once
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#include <array>
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#include <vector>
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#include <mbgl/style/types.hpp>
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#include <mbgl/style/function_evaluator.hpp>
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#include <string>
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#include <type_traits>
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#include <utility>
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namespace mbgl {
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namespace util {
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template <typename T>
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T interpolate(const T a, const T b, const double t) {
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return a * (1.0 - t) + b * t;
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}
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template <class T, class Enabled = void>
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struct Interpolator;
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template <typename T>
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inline std::array<T, 4> interpolate(const std::array<T, 4>& a, const std::array<T, 4>& b, const double t) {
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return {{
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interpolate(a[0], b[0], t),
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interpolate(a[1], b[1], t),
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interpolate(a[2], b[2], t),
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interpolate(a[3], b[3], t)
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}};
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T interpolate(const T& a, const T& b, const double t) {
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return Interpolator<T>()(a, b, t);
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}
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template <typename T>
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inline std::array<T, 2> interpolate(const std::array<T, 2>& a, const std::array<T, 2>& b, const double t) {
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return {{
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interpolate(a[0], b[0], t),
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interpolate(a[1], b[1], t)
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}};
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}
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// fake interpolations that just return the first value
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template<> inline bool interpolate(const bool a, const bool, const double) { return a; }
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template<> inline std::vector<float> interpolate(const std::vector<float> a, const std::vector<float>, const double) { return a; }
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template<> inline std::vector<std::string> interpolate(const std::vector<std::string> a, const std::vector<std::string>, const double) { return a; }
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template<> inline std::string interpolate(const std::string a, const std::string, const double) { return a; }
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template<> inline TranslateAnchorType interpolate(const TranslateAnchorType a, const TranslateAnchorType, const double) { return a; }
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template<> inline RotateAnchorType interpolate(const RotateAnchorType a, const RotateAnchorType, const double) { return a; }
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template<> inline LineCapType interpolate(const LineCapType a, const LineCapType, const double) { return a; }
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template<> inline LineJoinType interpolate(const LineJoinType a, const LineJoinType, const double) { return a; }
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template<> inline SymbolPlacementType interpolate(const SymbolPlacementType a, const SymbolPlacementType, const double) { return a; }
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template<> inline TextAnchorType interpolate(const TextAnchorType a, const TextAnchorType, const double) { return a; }
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template<> inline TextJustifyType interpolate(const TextJustifyType a, const TextJustifyType, const double) { return a; }
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template<> inline TextTransformType interpolate(const TextTransformType a, const TextTransformType, const double) { return a; }
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template<> inline RotationAlignmentType interpolate(const RotationAlignmentType a, const RotationAlignmentType, const double) { return a; }
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template <class T, class Enabled>
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struct Interpolator {
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T operator()(const T& a, const T& b, const double t) const {
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return a * (1.0 - t) + b * t;
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}
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};
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template<> inline Faded<std::string> interpolate(const Faded<std::string>, const Faded<std::string> b, const double) { return b; }
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template<> inline Faded<std::vector<float>> interpolate(const Faded<std::vector<float>>, const Faded<std::vector<float>> b, const double) { return b; }
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template <class T, std::size_t N>
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struct Interpolator<std::array<T, N>> {
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private:
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using Array = std::array<T, N>;
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template <std::size_t... I>
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Array operator()(const Array& a, const Array& b, const double t, std::index_sequence<I...>) {
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return {{ interpolate(a[I], b[I], t)... }};
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}
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public:
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Array operator()(const Array& a, const Array& b, const double t) {
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return operator()(a, b, t, std::make_index_sequence<N>());
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}
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};
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struct Uninterpolated {
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template <class T>
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T operator()(const T&, const T& b, const double) const {
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return b;
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}
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};
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template <class T>
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struct Interpolator<T, typename std::enable_if_t<std::is_enum<T>::value>>
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: Uninterpolated {};
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template <>
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struct Interpolator<std::string>
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: Uninterpolated {};
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template <class T>
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struct Interpolator<std::vector<T>>
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: Uninterpolated {};
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} // namespace util
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} // namespace mbgl
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#endif
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