[core] Use hand-rolled RTTI
This commit is contained in:
@@ -83,7 +83,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
|
||||
parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
|
||||
|
||||
for (const RenderTile& tile : renderTiles) {
|
||||
auto bucket_ = dynamic_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl));
|
||||
auto bucket_ = tile.tile.getBucket<HeatmapBucket>(*baseImpl);
|
||||
if (!bucket_) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user