[core] Use hand-rolled RTTI

This commit is contained in:
John Firebaugh
2018-07-24 10:09:25 -07:00
parent 2bbc792060
commit f6659c729f
28 changed files with 104 additions and 26 deletions

View File

@@ -61,7 +61,7 @@ bool RenderFillLayer::hasTransition() const {
void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
if (evaluated.get<FillPattern>().from.empty()) {
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<FillBucket>(*baseImpl);
if (!bucket_) {
continue;
}
@@ -149,7 +149,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.imageManager.bind(parameters.context, 0);
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<FillBucket>(*baseImpl);
if (!bucket_) {
continue;
}