[core] Merge RenderLayer::uploadBuckets into RenderSource::startRender
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@@ -68,15 +68,6 @@ void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>>
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renderTiles = std::move(tiles);
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}
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void RenderLayer::uploadBuckets(gl::Context& context, RenderSource*) {
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for (const auto& tileRef : renderTiles) {
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const auto& bucket = tileRef.get().tile.getBucket(*baseImpl);
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if (bucket && bucket->needsUpload()) {
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bucket->upload(context);
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}
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}
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}
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void RenderLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
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for (auto& tileRef : renderTiles) {
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auto& tile = tileRef.get();
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