[build] Build iOS release for iPhone instead of simulator

This commit is contained in:
Juha Alanen
2020-02-12 12:36:17 +02:00
parent 8f8eb46c7c
commit f44cfa2fbc

View File

@@ -152,7 +152,12 @@ workflows:
- macos-xcode11-release
config_params: '-G Ninja -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_BUILD_TYPE=Debug'
style_tests: true
- ios-xcode11-release
- build-template:
name: ios-xcode11-release
executor_name: macos-11_0_0
target_is_macos: true
config_params: '-G Xcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64e -DCMAKE_OSX_SYSROOT=iphoneos'
build_params: '--config Release'
#
# Executors: we currently support two executors, one based on Ubuntu 19.04 aka Disco
@@ -312,18 +317,6 @@ commands:
gcloud auth activate-service-account --key-file secret.json --project android-gl-native
rm secret.json
jobs:
ios-xcode11-release:
executor: macos-11_0_0
steps:
- checkout
- prepare
- prepare-macos
- run:
name: Build
command: |
cmake . -B Build -G Xcode -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_SYSROOT=iphonesimulator
cd Build && xcodebuild -sdk iphonesimulator -project Mapbox\ GL\ Native.xcodeproj -configuration Release
- save
ios-render-test-runner:
executor: macos-11_0_0
steps: