[core] Use overscaledZ for scale in collision box shader

This commit is contained in:
Bruno de Oliveira Abinader
2016-10-29 14:39:10 +03:00
parent ccc3964270
commit f03afdee21

View File

@@ -10,6 +10,7 @@
#include <mbgl/shader/symbol_uniforms.hpp>
#include <mbgl/shader/collision_box_uniforms.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/tile/tile.hpp>
#include <cmath>
@@ -125,7 +126,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
shaders->collisionBox,
CollisionBoxUniforms::values(
tile.matrix,
std::pow(2, state.getZoom() - tile.id.canonical.z),
std::pow(2.0f, state.getZoom() - tile.tile.id.overscaledZ),
state.getZoom() * 10,
(tile.id.canonical.z + 1) * 10
),