lower our expectations towards the pbuffer and use framebuffers instead

This commit is contained in:
Konstantin Käfer
2014-10-15 09:56:57 -07:00
parent 5f40d27256
commit ee54220c7d
3 changed files with 21 additions and 37 deletions

View File

@@ -45,15 +45,9 @@ HeadlessDisplay::HeadlessDisplay() {
throw std::runtime_error("Cannot find glXCreateContextAttribsARB");
}
// We're creating a dummy pbuffer anyway that we're not using.
static int pixelFormat[] = {
GLX_DOUBLEBUFFER, False,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_STENCIL_SIZE, 8,
GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
None
};
@@ -62,8 +56,6 @@ HeadlessDisplay::HeadlessDisplay() {
if (configs <= 0) {
throw std::runtime_error("No Framebuffer configurations");
}
XSync(x_display, False);
#endif
}

View File

@@ -47,18 +47,25 @@ void HeadlessView::createContext() {
fb_configs = display_->fb_configs;
int attributes[] = {
int context_attributes[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
GLX_CONTEXT_MINOR_VERSION_ARB, 1,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
None
};
gl_context = glXCreateContextAttribsARB(x_display, fb_configs[0], 0, True, attributes);
gl_context = glXCreateContextAttribsARB(x_display, fb_configs[0], 0, True, context_attributes);
if (gl_context == nullptr) {
throw std::runtime_error("Error creating GL context object");
}
int pbuffer_attributes[] = {
GLX_PBUFFER_WIDTH, 32,
GLX_PBUFFER_HEIGHT, 32,
None
};
glx_pbuffer = glXCreatePbuffer(x_display, fb_configs[0], pbuffer_attributes);
#endif
}
@@ -72,7 +79,6 @@ void HeadlessView::resize(uint16_t width, uint16_t height, float pixelRatio) {
const unsigned int w = width_ * pixelRatio_;
const unsigned int h = height_ * pixelRatio_;
#if MBGL_USE_CGL
make_active();
// Create depth/stencil buffer
@@ -110,16 +116,6 @@ void HeadlessView::resize(uint16_t width, uint16_t height, float pixelRatio) {
}
make_inactive();
#endif
#if MBGL_USE_GLX
int attributes[] = {
GLX_PBUFFER_WIDTH, static_cast<int>(w),
GLX_PBUFFER_HEIGHT, static_cast<int>(h),
None
};
glx_pbuffer = glXCreatePbuffer(x_display, fb_configs[0], attributes);
#endif
}
const std::unique_ptr<uint32_t[]> HeadlessView::readPixels() {
@@ -136,7 +132,6 @@ const std::unique_ptr<uint32_t[]> HeadlessView::readPixels() {
}
void HeadlessView::clear_buffers() {
#if MBGL_USE_CGL
make_active();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -157,16 +152,6 @@ void HeadlessView::clear_buffers() {
}
make_inactive();
#endif
#if MBGL_USE_GLX
make_inactive();
if (glx_pbuffer) {
glXDestroyPbuffer(x_display, glx_pbuffer);
glx_pbuffer = 0;
}
#endif
}
HeadlessView::~HeadlessView() {
@@ -177,6 +162,11 @@ HeadlessView::~HeadlessView() {
#endif
#if MBGL_USE_GLX
if (glx_pbuffer) {
glXDestroyPbuffer(x_display, glx_pbuffer);
glx_pbuffer = 0;
}
glXDestroyContext(x_display, gl_context);
#endif
}

View File

@@ -4,6 +4,7 @@
#ifdef __APPLE__
#define MBGL_USE_CGL 1
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/glx.h>
#define MBGL_USE_GLX 1
#endif
@@ -46,9 +47,6 @@ private:
#if MBGL_USE_CGL
CGLContextObj gl_context;
GLuint fbo = 0;
GLuint fbo_depth_stencil = 0;
GLuint fbo_color = 0;
#endif
#if MBGL_USE_GLX
@@ -57,6 +55,10 @@ private:
GLXContext gl_context = nullptr;
GLXPbuffer glx_pbuffer = 0;
#endif
GLuint fbo = 0;
GLuint fbo_depth_stencil = 0;
GLuint fbo_color = 0;
};
}