[core] Methods don't need to be Painter instance methods
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@@ -99,10 +99,6 @@ public:
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void renderRaster(PaintParameters&, RasterBucket&, const style::RasterLayer&, const RenderTile&);
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void renderBackground(PaintParameters&, const style::BackgroundLayer&);
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float saturationFactor(float saturation);
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float contrastFactor(float contrast);
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std::array<float, 3> spinWeights(float spin_value);
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void drawClippingMasks(PaintParameters&, const std::map<UnwrappedTileID, ClipID>&);
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bool needsAnimation() const;
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@@ -11,6 +11,34 @@ namespace mbgl {
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using namespace style;
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static float saturationFactor(float saturation) {
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if (saturation > 0) {
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return 1 - 1 / (1.001 - saturation);
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} else {
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return -saturation;
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}
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}
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static float contrastFactor(float contrast) {
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if (contrast > 0) {
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return 1 / (1 - contrast);
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} else {
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return 1 + contrast;
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}
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}
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static std::array<float, 3> spinWeights(float spin) {
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spin *= util::DEG2RAD;
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float s = std::sin(spin);
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float c = std::cos(spin);
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std::array<float, 3> spin_weights = {{
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(2 * c + 1) / 3,
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(-std::sqrt(3.0f) * s - c + 1) / 3,
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(std::sqrt(3.0f) * s - c + 1) / 3
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}};
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return spin_weights;
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}
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void Painter::renderRaster(PaintParameters& parameters,
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RasterBucket& bucket,
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const RasterLayer& layer,
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@@ -51,32 +79,4 @@ void Painter::renderRaster(PaintParameters& parameters,
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}
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}
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float Painter::saturationFactor(float saturation) {
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if (saturation > 0) {
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return 1 - 1 / (1.001 - saturation);
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} else {
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return -saturation;
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}
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}
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float Painter::contrastFactor(float contrast) {
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if (contrast > 0) {
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return 1 / (1 - contrast);
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} else {
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return 1 + contrast;
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}
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}
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std::array<float, 3> Painter::spinWeights(float spin) {
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spin *= util::DEG2RAD;
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float s = std::sin(spin);
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float c = std::cos(spin);
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std::array<float, 3> spin_weights = {{
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(2 * c + 1) / 3,
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(-std::sqrt(3.0f) * s - c + 1) / 3,
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(std::sqrt(3.0f) * s - c + 1) / 3
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}};
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return spin_weights;
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}
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} // namespace mbgl
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