Fix Linux build issues
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@@ -122,10 +122,10 @@ void DrawableGL::bindUniformBuffers() const {
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const auto& uniformBuffer = getUniformBuffers().get(element.first);
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if (!uniformBuffer) {
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using namespace std::string_literals;
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const auto tileID = getTileID() ? util::toString(*getTileID()) : "<no tile>";
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const auto tileIDStr = getTileID() ? util::toString(*getTileID()) : "<no tile>";
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Log::Error(Event::General,
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"bindUniformBuffers: UBO "s + std::string(StringIndexer::get(element.first)) +
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" not found for " + util::toString(getID()) + " / " + getName() + " / " + tileID +
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" not found for " + util::toString(getID()) + " / " + getName() + " / " + tileIDStr +
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". skipping.");
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assert(false);
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continue;
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@@ -397,6 +397,7 @@ platform::GLenum Enum<gfx::TexturePixelType>::sizedFor<>(const gfx::TexturePixel
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default:
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break;
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}
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break;
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}
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case gfx::TextureChannelDataType::Float: {
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switch (value) {
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