#1474 - Refactoring timer to be started when first event is added to queue. Debug logic and content also included
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@@ -163,7 +163,7 @@ NSString *const MGLEventGestureRotateStart = @"Rotation";
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// Events Control
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_eventQueue = [[NSMutableArray alloc] init];
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_flushAt = 20;
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_flushAfter = 60;
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_flushAfter = 15;
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_token = nil;
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_instanceID = [[NSUUID UUID] UUIDString];
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@@ -382,16 +382,20 @@ NSString *const MGLEventGestureRotateStart = @"Rotation";
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// Has Flush Limit Been Reached?
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if (_eventQueue.count >= strongSelf.flushAt) {
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[strongSelf flush];
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} else if (_eventQueue.count == 1) {
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// If this is first new event on queue start timer,
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NSLog(@"event queue is 1, start timer.");
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[strongSelf startTimer];
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} else {
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NSLog(@"event queue is != 1, don't adjust timer.");
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}
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// Reset Timer (Initial Starting of Timer after first event is pushed)
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[strongSelf startTimer];
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});
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}
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// Can be called from any thread.
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//
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+ (void) flush {
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NSLog(@"+flush called (likely timer)");
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[[MGLMapboxEvents sharedManager] flush];
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}
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