[core] Update shaders.

Implements 'icon-pitch-alignment' (issue #9345)
Fixes issue #9456 (map-aligned point label regression)
This commit is contained in:
Chris Loer
2017-07-11 11:22:39 -07:00
committed by Chris Loer
parent af10e2d3be
commit e8657becc5
23 changed files with 458 additions and 118 deletions

View File

@@ -75,10 +75,13 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
}
}
// If unspecified `text-pitch-alignment` inherits `text-rotation-alignment`
// If unspecified `*-pitch-alignment` inherits `*-rotation-alignment`
if (layout.get<TextPitchAlignment>() == AlignmentType::Auto) {
layout.get<TextPitchAlignment>() = layout.get<TextRotationAlignment>();
}
if (layout.get<IconPitchAlignment>() == AlignmentType::Auto) {
layout.get<IconPitchAlignment>() = layout.get<IconRotationAlignment>();
}
const bool hasText = has<TextField>(layout) && !layout.get<TextFont>().empty();
const bool hasIcon = has<IconImage>(layout);

View File

@@ -52,6 +52,11 @@ Values makeValues(const bool isText,
const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.0, state.getZoom());
const bool pitchWithMap = values.pitchAlignment == style::AlignmentType::Map;
const bool rotateWithMap = values.rotationAlignment == style::AlignmentType::Map;
// Line label rotation happens in `updateLineLabels`
// Pitched point labels are automatically rotated by the labelPlaneMatrix projection
// Unpitched point labels need to have their rotation applied after projection
const bool rotateInShader = rotateWithMap && !pitchWithMap && !alongLine;
mat4 labelPlaneMatrix;
if (alongLine) {
@@ -84,6 +89,8 @@ Values makeValues(const bool isText,
uniforms::u_pitch::Value{ state.getPitch() },
uniforms::u_pitch_with_map::Value{ pitchWithMap },
uniforms::u_max_camera_distance::Value{ values.maxCameraDistance },
uniforms::u_rotate_symbol::Value{ rotateInShader },
uniforms::u_aspect_ratio::Value{ state.getSize().aspectRatio() },
std::forward<Args>(args)...
};
}

View File

@@ -41,6 +41,8 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_feature_constant);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_size_t);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_size);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_max_camera_distance);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_symbol);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio);
} // namespace uniforms
struct SymbolLayoutAttributes : gl::Attributes<
@@ -348,7 +350,9 @@ class SymbolIconProgram : public SymbolProgram<
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
uniforms::u_max_camera_distance>,
uniforms::u_max_camera_distance,
uniforms::u_rotate_symbol,
uniforms::u_aspect_ratio>,
style::IconPaintProperties>
{
public:
@@ -387,6 +391,8 @@ class SymbolSDFProgram : public SymbolProgram<
uniforms::u_pitch,
uniforms::u_pitch_with_map,
uniforms::u_max_camera_distance,
uniforms::u_rotate_symbol,
uniforms::u_aspect_ratio,
uniforms::u_gamma_scale,
uniforms::u_is_halo>,
PaintProperties>
@@ -409,6 +415,8 @@ public:
uniforms::u_pitch,
uniforms::u_pitch_with_map,
uniforms::u_max_camera_distance,
uniforms::u_rotate_symbol,
uniforms::u_aspect_ratio,
uniforms::u_gamma_scale,
uniforms::u_is_halo>,
PaintProperties>;

View File

@@ -82,7 +82,7 @@ style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProper
style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
return style::SymbolPropertyValues {
layout_.get<style::IconRotationAlignment>(), // icon-pitch-alignment is not yet implemented; inherit the rotation alignment
layout_.get<style::IconPitchAlignment>(),
layout_.get<style::IconRotationAlignment>(),
layout_.get<style::IconKeepUpright>(),
evaluated.get<style::IconTranslate>(),

View File

@@ -19,6 +19,8 @@ uniform highp float u_size_t; // used to interpolate between zoom stops when siz
uniform highp float u_size; // used when size is both zoom and feature constant
uniform highp float u_camera_to_center_distance;
uniform highp float u_pitch;
uniform bool u_rotate_symbol;
uniform highp float u_aspect_ratio;
uniform highp float u_collision_y_stretch;
@@ -83,8 +85,19 @@ void main() {
float fontScale = u_is_text ? size / 24.0 : size;
highp float angle_sin = sin(segment_angle);
highp float angle_cos = cos(segment_angle);
highp float symbol_rotation = 0.0;
if (u_rotate_symbol) {
// See comments in symbol_sdf.vertex
vec4 offsetProjectedPoint = u_matrix * vec4(a_pos + vec2(1, 0), 0, 1);
vec2 a = projectedPoint.xy / projectedPoint.w;
vec2 b = offsetProjectedPoint.xy / offsetProjectedPoint.w;
symbol_rotation = atan((b.y - a.y) / u_aspect_ratio, b.x - a.x);
}
highp float angle_sin = sin(segment_angle + symbol_rotation);
highp float angle_cos = cos(segment_angle + symbol_rotation);
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);

View File

@@ -73,6 +73,8 @@ uniform mat4 u_gl_coord_matrix;
uniform bool u_is_text;
uniform bool u_pitch_with_map;
uniform highp float u_pitch;
uniform bool u_rotate_symbol;
uniform highp float u_aspect_ratio;
uniform highp float u_camera_to_center_distance;
uniform highp float u_collision_y_stretch;
@@ -151,8 +153,21 @@ void main() {
float fontScale = u_is_text ? size / 24.0 : size;
highp float angle_sin = sin(segment_angle);
highp float angle_cos = cos(segment_angle);
highp float symbol_rotation = 0.0;
if (u_rotate_symbol) {
// Point labels with 'rotation-alignment: map' are horizontal with respect to tile units
// To figure out that angle in projected space, we draw a short horizontal line in tile
// space, project it, and measure its angle in projected space.
vec4 offsetProjectedPoint = u_matrix * vec4(a_pos + vec2(1, 0), 0, 1);
vec2 a = projectedPoint.xy / projectedPoint.w;
vec2 b = offsetProjectedPoint.xy / offsetProjectedPoint.w;
symbol_rotation = atan((b.y - a.y) / u_aspect_ratio, b.x - a.x);
}
highp float angle_sin = sin(segment_angle + symbol_rotation);
highp float angle_cos = cos(segment_angle + symbol_rotation);
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);

View File

@@ -332,6 +332,22 @@ void SymbolLayer::setIconOffset(DataDrivenPropertyValue<std::array<float, 2>> va
baseImpl = std::move(impl_);
observer->onLayerChanged(*this);
}
PropertyValue<AlignmentType> SymbolLayer::getDefaultIconPitchAlignment() {
return IconPitchAlignment::defaultValue();
}
PropertyValue<AlignmentType> SymbolLayer::getIconPitchAlignment() const {
return impl().layout.get<IconPitchAlignment>();
}
void SymbolLayer::setIconPitchAlignment(PropertyValue<AlignmentType> value) {
if (value == getIconPitchAlignment())
return;
auto impl_ = mutableImpl();
impl_->layout.get<IconPitchAlignment>() = value;
baseImpl = std::move(impl_);
observer->onLayerChanged(*this);
}
PropertyValue<AlignmentType> SymbolLayer::getDefaultTextPitchAlignment() {
return TextPitchAlignment::defaultValue();
}

View File

@@ -87,6 +87,11 @@ struct IconOffset : DataDrivenLayoutProperty<std::array<float, 2>> {
static std::array<float, 2> defaultValue() { return {{ 0, 0 }}; }
};
struct IconPitchAlignment : LayoutProperty<AlignmentType> {
static constexpr const char * key = "icon-pitch-alignment";
static AlignmentType defaultValue() { return AlignmentType::Auto; }
};
struct TextPitchAlignment : LayoutProperty<AlignmentType> {
static constexpr const char * key = "text-pitch-alignment";
static AlignmentType defaultValue() { return AlignmentType::Auto; }
@@ -254,6 +259,7 @@ class SymbolLayoutProperties : public Properties<
IconPadding,
IconKeepUpright,
IconOffset,
IconPitchAlignment,
TextPitchAlignment,
TextRotationAlignment,
TextField,