Files
MapLibreParticleLab/src/mbgl/renderer/layers/render_symbol_layer.cpp
Chris Loer e8657becc5 [core] Update shaders.
Implements 'icon-pitch-alignment' (issue #9345)
Fixes issue #9456 (map-aligned point label regression)
2017-07-12 14:14:09 -07:00

124 lines
6.0 KiB
C++

#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
namespace mbgl {
RenderSymbolLayer::RenderSymbolLayer(Immutable<style::SymbolLayer::Impl> _impl)
: RenderLayer(style::LayerType::Symbol, _impl),
unevaluated(impl().paint.untransitioned()) {
}
const style::SymbolLayer::Impl& RenderSymbolLayer::impl() const {
return static_cast<const style::SymbolLayer::Impl&>(*baseImpl);
}
std::unique_ptr<Bucket> RenderSymbolLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
assert(false); // Should be calling createLayout() instead.
return nullptr;
}
std::unique_ptr<SymbolLayout> RenderSymbolLayer::createLayout(const BucketParameters& parameters,
const std::vector<const RenderLayer*>& group,
std::unique_ptr<GeometryTileLayer> layer,
GlyphDependencies& glyphDependencies,
ImageDependencies& imageDependencies) const {
return std::make_unique<SymbolLayout>(parameters,
group,
std::move(layer),
imageDependencies,
glyphDependencies);
}
void RenderSymbolLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}
void RenderSymbolLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
auto hasIconOpacity = evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0;
auto hasTextOpacity = evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0;
passes = ((evaluated.get<style::IconOpacity>().constantOr(1) > 0 && hasIconOpacity && iconSize > 0)
|| (evaluated.get<style::TextOpacity>().constantOr(1) > 0 && hasTextOpacity && textSize > 0))
? RenderPass::Translucent : RenderPass::None;
}
bool RenderSymbolLayer::hasTransition() const {
return unevaluated.hasTransition();
}
style::IconPaintProperties::PossiblyEvaluated RenderSymbolLayer::iconPaintProperties() const {
return style::IconPaintProperties::PossiblyEvaluated {
evaluated.get<style::IconOpacity>(),
evaluated.get<style::IconColor>(),
evaluated.get<style::IconHaloColor>(),
evaluated.get<style::IconHaloWidth>(),
evaluated.get<style::IconHaloBlur>(),
evaluated.get<style::IconTranslate>(),
evaluated.get<style::IconTranslateAnchor>()
};
}
style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProperties() const {
return style::TextPaintProperties::PossiblyEvaluated {
evaluated.get<style::TextOpacity>(),
evaluated.get<style::TextColor>(),
evaluated.get<style::TextHaloColor>(),
evaluated.get<style::TextHaloWidth>(),
evaluated.get<style::TextHaloBlur>(),
evaluated.get<style::TextTranslate>(),
evaluated.get<style::TextTranslateAnchor>()
};
}
style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
return style::SymbolPropertyValues {
layout_.get<style::IconPitchAlignment>(),
layout_.get<style::IconRotationAlignment>(),
layout_.get<style::IconKeepUpright>(),
evaluated.get<style::IconTranslate>(),
evaluated.get<style::IconTranslateAnchor>(),
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::IconHaloWidth>().constantOr(1),
evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0,
10.0f
};
}
style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
// We hide line labels with viewport alignment as they move into the distance
// because the approximations we use for drawing their glyphs get progressively worse
// The "1.5" here means we start hiding them when the distance from the label
// to the camera is 50% greater than the distance from the center of the map
// to the camera. Depending on viewport properties, you might expect this to filter
// the top third of the screen at pitch 60, and do almost nothing at pitch 45
// "10" is effectively infinite at any pitch we support
const bool limitMaxDistance =
layout_.get<style::SymbolPlacement>() == style::SymbolPlacementType::Line
&& layout_.get<style::TextRotationAlignment>() == style::AlignmentType::Map
&& layout_.get<style::TextPitchAlignment>() == style::AlignmentType::Viewport;
return style::SymbolPropertyValues {
layout_.get<style::TextPitchAlignment>(),
layout_.get<style::TextRotationAlignment>(),
layout_.get<style::TextKeepUpright>(),
evaluated.get<style::TextTranslate>(),
evaluated.get<style::TextTranslateAnchor>(),
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::TextHaloWidth>().constantOr(1),
evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0,
limitMaxDistance ? 1.5f : 10.0f
};
}
} // namespace mbgl