guard against concurrent OpenGL extension loading
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@@ -54,8 +54,6 @@ public:
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private:
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EGLConfig chooseConfig(const EGLConfig configs[], EGLint numConfigs);
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void loadExtensions();
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bool inEmulator();
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private:
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@@ -80,8 +78,6 @@ private:
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bool firstTime = false;
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bool usingDepth24 = false;
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bool fpsEnabled = false;
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double fps = 0.0;
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};
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@@ -60,6 +60,8 @@ private:
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GLXPbuffer glxPbuffer = 0;
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#endif
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bool extensionsLoaded = false;
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GLuint fbo = 0;
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GLuint fboDepthStencil = 0;
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GLuint fboColor = 0;
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